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generalised things so that they would work outside of ingame.world; title screen wip
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@@ -20,7 +20,6 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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class UITierOneWatch(private val player: ActorHumanoid?) : UICanvas() {
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override var width = 85
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override var height = 52
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override var handler: UIHandler? = null
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override var openCloseTime: Second = 0f
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private var ELuptimer = 10f // to make the light turned off by default
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