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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
removing 99999 for endX finally works
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@@ -219,7 +219,8 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
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@Transient private val COLLIDING_UD = 4
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@Transient private val COLLIDING_LR = 5
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@Transient private val COLLIDING_ALLSIDE = 6
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@Transient private val COLLIDING_EXTRA_SIZE = 7
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@Transient private val COLLIDING_LEFT_EXTRA = 7
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@Transient private val COLLIDING_RIGHT_EXTRA = 7
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/**
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* Temporary variables
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@@ -639,6 +640,8 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
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return Vector2(0.0, controllerMoveDelta!!.y * percentage)
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}
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fun Double.modTile() = this.toInt().div(TILE_SIZE).times(TILE_SIZE)
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fun Double.modTileDelta() = this - this.modTile()
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@@ -832,8 +835,10 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
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// 3.1. there's two main cases: "main axis" being X; "main axis" being Y
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// 3.2. edge cases: (TBA)
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fun Double.modTile() = this.toInt().div(TILE_SIZE).times(TILE_SIZE)
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fun Double.modTileDelta() = this - this.modTile()
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//println("endX modDelta: ${simulationHitbox.endX.modTileDelta()}")
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//println("touching_right_extra: ${isTouchingSide(simulationHitbox, COLLIDING_RIGHT_EXTRA)}")
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val vectorSum = externalForce + controllerMoveDelta
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// --> Y-Axis
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@@ -852,21 +857,17 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
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//debug2("2 dx: $displacementSecondAxis, dy: $displacementMainAxis")
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simulationHitbox.translate(0.0, 1.0)
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}*/
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// --> X-Axis
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/*if (simulationHitbox.endX.modTileDelta() > 0 && isTouchingSide(simulationHitbox, COLLIDING_RIGHT)) {
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//val displacementMainAxis = -1.00001
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//val displacementSecondAxis = displacementMainAxis * vectorSum.y / vectorSum.x
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//simulationHitbox.translate(displacementMainAxis, displacementSecondAxis)
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//debug2("3 dx: $displacementMainAxis, dy: $displacementSecondAxis")
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simulationHitbox.translate(-simulationHitbox.endX.modTileDelta(), 0.0)
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if (simulationHitbox.endX.modTileDelta() >= 15.99999) {
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val target = simulationHitbox.endX.div(TILE_SIZE).floorInt().plus(1).times(TILE_SIZE).toDouble()
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val delta = target - simulationHitbox.endX
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debug2("xR target: $target, delta: $delta")
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simulationHitbox.translatePosX(delta)
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}
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else if (vectorSum.x < 0.0 && isTouchingSide(simulationHitbox, COLLIDING_LEFT)) {
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//val displacementMainAxis = 1.0
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//val displacementSecondAxis = displacementMainAxis * vectorSum.y / vectorSum.x
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//simulationHitbox.translate(displacementMainAxis, displacementSecondAxis)
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//debug2("4 dx: $displacementMainAxis, dy: $displacementSecondAxis")
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simulationHitbox.translate(1.0, 0.0)
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}*/
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if (isTouchingSide(simulationHitbox, COLLIDING_LR)) {
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@@ -973,10 +974,10 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
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val y2 = hitbox.endY - A_PIXEL
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val txStart = x1.plus(0.00001f).div(TILE_SIZE).floorInt() // fuck you x.99999999999999
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val txEnd = x2.plus(0.00001f).div(TILE_SIZE).floorInt() // fuck you x.99999999999999
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val tyStart = y1.plus(0.00001f).div(TILE_SIZE).floorInt() // fuck you x.99999999999999
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val tyEnd = y2.plus(0.00001f).div(TILE_SIZE).floorInt() // fuck you x.99999999999999
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val txStart = x1.div(TILE_SIZE).floorInt()
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val txEnd = x2.div(TILE_SIZE).floorInt()
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val tyStart = y1.div(TILE_SIZE).floorInt()
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val tyEnd = y2.div(TILE_SIZE).floorInt()
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return isCollidingInternal(txStart, tyStart, txEnd, tyEnd)
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}
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@@ -1025,6 +1026,18 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
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y1 = hitbox.startY
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y2 = hitbox.endY - A_PIXEL
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}
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else if (option == COLLIDING_LEFT_EXTRA) {
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x1 = hitbox.startX - A_PIXEL - A_PIXEL
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x2 = x1 + A_PIXEL
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y1 = hitbox.startY
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y2 = hitbox.endY - A_PIXEL
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}
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else if (option == COLLIDING_RIGHT_EXTRA) {
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x1 = hitbox.endX
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x2 = x1 + A_PIXEL
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y1 = hitbox.startY
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y2 = hitbox.endY - A_PIXEL
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}
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else if (option == COLLIDING_ALLSIDE) {
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return isTouchingSide(hitbox, COLLIDING_LEFT) || isTouchingSide(hitbox, COLLIDING_RIGHT) ||
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isTouchingSide(hitbox, COLLIDING_BOTTOM) || isTouchingSide(hitbox, COLLIDING_TOP)
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@@ -1038,10 +1051,10 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
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}
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else throw IllegalArgumentException()
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val txStart = x1.plus(0.00001f).div(TILE_SIZE).floorInt() // fuck you x.99999999999999
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val txEnd = x2.plus(0.00001f).div(TILE_SIZE).floorInt() // fuck you x.99999999999999
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val tyStart = y1.plus(0.00001f).div(TILE_SIZE).floorInt() // fuck you x.99999999999999
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val tyEnd = y2.plus(0.00001f).div(TILE_SIZE).floorInt() // fuck you x.99999999999999
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val txStart = x1.div(TILE_SIZE).floorInt()
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val txEnd = x2.div(TILE_SIZE).floorInt()
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val tyStart = y1.div(TILE_SIZE).floorInt()
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val tyEnd = y2.div(TILE_SIZE).floorInt()
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return isCollidingInternal(txStart, tyStart, txEnd, tyEnd)
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}
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