mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
using relative pos for debug info elements
This commit is contained in:
@@ -4,11 +4,9 @@ import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.unicode.EMDASH
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import net.torvald.terrarum.*
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import net.torvald.terrarum.Terrarum.mouseTileX
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import net.torvald.terrarum.Terrarum.mouseTileY
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
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import net.torvald.terrarum.controller.TerrarumController
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.imagefont.TinyAlphNum
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@@ -19,6 +17,7 @@ import net.torvald.terrarum.realestate.LandUtil
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import net.torvald.terrarum.worlddrawer.LightmapRenderer
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import net.torvald.terrarum.worlddrawer.WorldCamera
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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import net.torvald.unicode.EMDASH
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import kotlin.math.absoluteValue
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import kotlin.math.roundToInt
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@@ -93,6 +92,15 @@ class BasicDebugInfoWindow : UICanvas() {
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private val gap = 14f
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private val pxyX = 4; private val pxyY = 0
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private val cxyX = 18; private val cxyY = 0
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private val jX = 30; private val jY = 0
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private val cvX = 0; private val cvY = 2
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private val evX = 14; private val evY = 2
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private val mvX = 28; private val mvY = 2
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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val player = ingame?.actorNowPlaying
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@@ -118,45 +126,51 @@ class BasicDebugInfoWindow : UICanvas() {
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val (mvyInt, mvyFrac) = (ydelta / updateCount).toIntAndFrac(4)
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// TODO draw player head
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App.fontSmallNumbers.draw(batch, "X$ccG$pxInt.$pxFrac", gap + 7f*4f, line(0))
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App.fontSmallNumbers.draw(batch, "Y$ccG$pyInt.$pyFrac", gap + 7f*4f, line(1))
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batch.draw(icons.get(0,1), gap + 7f*17, line(0))
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App.fontSmallNumbers.draw(batch, "X$ccG$pxInt.$pxFrac", gap + 7f*pxyX, line(pxyY))
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App.fontSmallNumbers.draw(batch, "Y$ccG$pyInt.$pyFrac", gap + 7f*pxyX, line(pxyY+1))
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batch.draw(icons.get(0,1), gap + 7f*(cxyX - 1), line(pxyY))
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// camera info
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batch.draw(icons.get(0,1), gap + 7f*(jX - 1), line(jY))
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batch.draw(icons.get(1,0), gap + 7f*jX, line(0))
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App.fontSmallNumbers.draw(batch, "${if (player.walledLeft) "$ccG" else "$ccK"}$ARROW_LEFT", gap + 7f*(jX + 3), line(jY) + 7)
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App.fontSmallNumbers.draw(batch, "${if (player.walledTop) "$ccG" else "$ccK"}$ARROW_UP", gap + 7f*(jX + 4), line(jY))
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App.fontSmallNumbers.draw(batch, "${if (player.walledBottom) "$ccG" else "$ccK"}$ARROW_DOWN", gap + 7f*(jX + 4), line(jY+1))
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App.fontSmallNumbers.draw(batch, "${if (player.walledRight) "$ccG" else "$ccK"}$ARROW_RIGHT", gap + 7f*(jX + 5), line(jY) + 7)
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App.fontSmallNumbers.draw(batch, "${if (player.colliding) "$ccG" else "$ccK"}$FULLBODY", gap + 7f*(jX + 6), line(jY) + 7)
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App.fontSmallNumbers.draw(batch, "${if (player.jumping) "$ccG" else "$ccK"}JM", gap + 7f*(jX + 8), line(jY))
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App.fontSmallNumbers.draw(batch, "${if (player.isJumpDown) "$ccG" else "$ccK"}KY", gap + 7f*(jX + 8), line(jY+1))
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App.fontSmallNumbers.draw(batch, "VI", gap + 7f*(jX + 11), line(0))
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App.fontSmallNumbers.draw(batch, "RT", gap + 7f*(jX + 11), line(1))
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App.fontSmallNumbers.draw(batch, "${if (player.downDownVirtually) "$ccG" else "$ccK"}$ARROW_DOWN", gap + 7f*(jX + 13), line(jY+1))
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batch.draw(icons.get(3,0), gap, line(2))
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App.fontSmallNumbers.draw(batch, "X$ccG$cvxInt.$cvxFrac", gap + 21f, line(2))
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App.fontSmallNumbers.draw(batch, "Y$ccG$cvyInt.$cvyFrac", gap + 21f, line(3))
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batch.draw(icons.get(0,1), gap + 7f*14, line(2))
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batch.draw(icons.get(3,0), gap + 7f*cvX, line(cvY))
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App.fontSmallNumbers.draw(batch, "X$ccG$cvxInt.$cvxFrac", gap + 7f*(cvX + 3), line(cvY))
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App.fontSmallNumbers.draw(batch, "Y$ccG$cvyInt.$cvyFrac", gap + 7f*(cvX + 3), line(cvY + 1))
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batch.draw(icons.get(2,0), gap + 7f*15, line(2))
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App.fontSmallNumbers.draw(batch, "X$ccG$evxInt.$evxFrac", gap + 7f*18, line(2))
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App.fontSmallNumbers.draw(batch, "Y$ccG$evyInt.$evyFrac", gap + 7f*18, line(3))
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batch.draw(icons.get(0,1), gap + 7f*(evX - 1), line(evY))
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batch.draw(icons.get(0,1), gap + 7f*28, line(2))
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batch.draw(icons.get(2,0), gap + 7f*evX, line(evY))
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App.fontSmallNumbers.draw(batch, "X$ccG$evxInt.$evxFrac", gap + 7f*(evX + 3), line(evY))
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App.fontSmallNumbers.draw(batch, "Y$ccG$evyInt.$evyFrac", gap + 7f*(evX + 3), line(evY + 1))
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batch.draw(icons.get(5,0), gap + 7f*29, line(2))
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App.fontSmallNumbers.draw(batch, "X$ccG$mvxInt.$mvxFrac", gap + 7f*32, line(2))
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App.fontSmallNumbers.draw(batch, "Y$ccG$mvyInt.$mvyFrac", gap + 7f*32, line(3))
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batch.draw(icons.get(0,1), gap + 7f*(mvX - 1), line(mvY))
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batch.draw(icons.get(1,0), gap, line(4))
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App.fontSmallNumbers.draw(batch, "${if (player.walledLeft) "$ccG" else "$ccK"}$ARROW_LEFT", gap + 7f*3, line(4) + 7)
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App.fontSmallNumbers.draw(batch, "${if (player.walledTop) "$ccG" else "$ccK"}$ARROW_UP", gap + 7f*4, line(4))
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App.fontSmallNumbers.draw(batch, "${if (player.walledBottom) "$ccG" else "$ccK"}$ARROW_DOWN", gap + 7f*4, line(5))
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App.fontSmallNumbers.draw(batch, "${if (player.walledRight) "$ccG" else "$ccK"}$ARROW_RIGHT", gap + 7f*5, line(4) + 7)
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App.fontSmallNumbers.draw(batch, "${if (player.colliding) "$ccG" else "$ccK"}$FULLBODY", gap + 7f*6, line(4) + 7)
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batch.draw(icons.get(5,0), gap + 7f*mvX, line(mvY))
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App.fontSmallNumbers.draw(batch, "X$ccG$mvxInt.$mvxFrac", gap + 7f*(mvX + 3), line(mvY))
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App.fontSmallNumbers.draw(batch, "Y$ccG$mvyInt.$mvyFrac", gap + 7f*(mvX + 3), line(mvY + 1))
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App.fontSmallNumbers.draw(batch, "${if (player.jumping) "$ccG" else "$ccK"}JM", gap + 7f*8, line(4))
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App.fontSmallNumbers.draw(batch, "${if (player.isJumpDown) "$ccG" else "$ccK"}KY", gap + 7f*8, line(5))
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App.fontSmallNumbers.draw(batch, "VI", gap + 7f*11, line(4))
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App.fontSmallNumbers.draw(batch, "RT", gap + 7f*11, line(5))
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App.fontSmallNumbers.draw(batch, "${if (player.downDownVirtually) "$ccG" else "$ccK"}$ARROW_DOWN", gap + 7f*13, line(5))
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}}
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batch.draw(icons.get(0,0), gap + 7f*18, line(0))
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App.fontSmallNumbers.draw(batch, "X$ccG${WorldCamera.x.toString().padStart(7)}", gap + 7f*21f, line(0))
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App.fontSmallNumbers.draw(batch, "Y$ccG${WorldCamera.y.toString().padStart(7)}", gap + 7f*21f, line(1))
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batch.draw(icons.get(0,0), gap + 7f*cxyX, line(cxyY))
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App.fontSmallNumbers.draw(batch, "X$ccG${WorldCamera.x.toString().padStart(7)}", gap + 7f*(cxyX + 3), line(cxyY))
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App.fontSmallNumbers.draw(batch, "Y$ccG${WorldCamera.y.toString().padStart(7)}", gap + 7f*(cxyX + 3), line(cxyY+1))
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//printLine(batch, 7, "jump $ccG${player.jumpAcc}")
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