mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
noise pattern generator (loops x and y)
Former-commit-id: 548612468f454aaf037544e5c3a86deb4f30fc63 Former-commit-id: 1026b3d7420fd5a14117e4c295009dc5831862ad
This commit is contained in:
@@ -58,7 +58,7 @@ All rights reserved.
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Kotlin translated and modified code Copyright (C) 2016 Minjaesong (Torvald)
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---
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----
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Amazing ambient sound recordings:
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@@ -72,7 +72,7 @@ Amazing ambient sound recordings:
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Copyright (C) 2012, 2013, 2015, 2016 Klankbeeld
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Sound from http://www.freesound.org/people/klankbeeld/
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---
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----
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*OpenComputers*
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@@ -96,39 +96,7 @@ Copyright (c) 2013-2015 Florian "Sangar" Nücke
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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---
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Modified JNLua from *OpenComputers*
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Copyright (c) 2013-2015 Florian "Sangar" Nücke
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OpenComputers uses the JNLua library, with a patch to allow memory limits:
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http://code.google.com/p/jnlua/issues/detail?id=9
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JNLua is copyrighted and licensed as follows:
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Copyright (C) 2008,2012 Andre Naef
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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---
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----
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LuaJ
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@@ -151,3 +119,10 @@ Copyright (c) 2007 LuaJ. All rights reserved.
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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----
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*FREE Seamless-Textures-Generator-2*
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Version 2.0
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Photoshop Extension Panel and Actions Set
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©2015 the-orange-box.com
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142
src/net/torvald/terrarum/StateNoiseTexGen.kt
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142
src/net/torvald/terrarum/StateNoiseTexGen.kt
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@@ -0,0 +1,142 @@
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package net.torvald.terrarum
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import com.sudoplay.joise.Joise
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import com.sudoplay.joise.module.*
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import net.torvald.terrarum.Terrarum.Companion.STATE_ID_TOOL_NOISEGEN
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import org.newdawn.slick.Color
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import org.newdawn.slick.GameContainer
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import org.newdawn.slick.Graphics
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import org.newdawn.slick.Image
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import org.newdawn.slick.state.BasicGameState
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import org.newdawn.slick.state.StateBasedGame
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import java.util.*
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/**
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* Created by SKYHi14 on 2016-12-21.
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*/
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class StateNoiseTexGen : BasicGameState() {
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private val imagesize = 512
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private val noiseImage = Image(imagesize, imagesize)
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private val sampleDensity = 4.0
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override fun init(p0: GameContainer?, p1: StateBasedGame?) {
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generateNoiseImage()
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println("Press SPACE to generate new noise")
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}
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private fun noiseRidged(): Joise {
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val ridged = ModuleFractal()
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ridged.setType(ModuleFractal.FractalType.RIDGEMULTI)
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ridged.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
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ridged.setNumOctaves(4)
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ridged.setFrequency(1.0)
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ridged.seed = Random().nextLong()
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val ridged_autocorrect = ModuleAutoCorrect()
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ridged_autocorrect.setRange(0.0, 1.0)
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ridged_autocorrect.setSource(ridged)
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val ridged_scale = ModuleScaleDomain()
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ridged_scale.setScaleX(1.0)
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ridged_scale.setScaleY(1.0)
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ridged_scale.setSource(ridged_autocorrect)
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return Joise(ridged_scale)
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}
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private fun noiseBlobs(): Joise {
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val gradval = ModuleBasisFunction()
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gradval.seed = Random().nextLong()
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gradval.setType(ModuleBasisFunction.BasisType.GRADVAL)
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gradval.setInterpolation(ModuleBasisFunction.InterpolationType.QUINTIC)
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val gradval_scale = ModuleScaleDomain()
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gradval_scale.setScaleX(1.0)
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gradval_scale.setScaleY(1.0)
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gradval_scale.setSource(gradval)
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return Joise(gradval_scale)
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}
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private fun noiseSimplex(): Joise {
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val simplex = ModuleFractal()
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simplex.seed = Random().nextLong()
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simplex.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.SIMPLEX)
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simplex.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.LINEAR)
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simplex.setNumOctaves(2)
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simplex.setFrequency(1.0)
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val simplex_scale = ModuleScaleDomain()
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simplex_scale.setScaleX(1.0)
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simplex_scale.setScaleY(1.0)
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simplex_scale.setSource(simplex)
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return Joise(simplex_scale)
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}
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private fun noiseCellular(): Joise {
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val cellgen = ModuleCellGen()
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cellgen.seed = Random().nextLong()
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val cellular = ModuleCellular()
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cellular.setCellularSource(cellgen)
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return Joise(cellular)
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}
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fun generateNoiseImage() {
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val noiseModule = noiseCellular()
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noiseImage.graphics.background = Color.black
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for (sy in 0..imagesize - 1) {
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for (sx in 0..imagesize - 1) {
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val y = sy.toDouble() / imagesize
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val x = sx.toDouble() / imagesize
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val sampleOffset = sampleDensity
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// 4-D toroidal sampling (looped H and V)
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val sampleTheta1 = x * Math.PI * 2.0
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val sampleTheta2 = y * Math.PI * 2.0
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val sampleX = Math.sin(sampleTheta1) * sampleDensity + sampleDensity
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val sampleY = Math.cos(sampleTheta1) * sampleDensity + sampleDensity
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val sampleZ = Math.sin(sampleTheta2) * sampleDensity + sampleDensity
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val sampleW = Math.cos(sampleTheta2) * sampleDensity + sampleDensity
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val noise = noiseModule.get(
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sampleX, sampleY, sampleZ, sampleW
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).plus(1.0).div(2.0)
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noiseImage.graphics.color = Color(noise.toFloat(), noise.toFloat(), noise.toFloat())
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noiseImage.graphics.fillRect(sx.toFloat(), sy.toFloat(), 1f, 1f)
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}
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}
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noiseImage.graphics.flush()
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}
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override fun update(p0: GameContainer?, p1: StateBasedGame?, p2: Int) {
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}
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override fun getID() = STATE_ID_TOOL_NOISEGEN
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override fun render(gc: GameContainer, sbg: StateBasedGame, g: Graphics) {
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g.background = Color.cyan
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g.drawImage(noiseImage,
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Terrarum.WIDTH.minus(imagesize).div(2).toFloat(),
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Terrarum.HEIGHT.minus(imagesize).div(2).toFloat()
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)
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}
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override fun keyPressed(key: Int, c: Char) {
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if (c == ' ') {
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println("Generating noise, may take a while")
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generateNoiseImage()
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}
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}
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}
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@@ -112,9 +112,10 @@ constructor(gamename: String) : StateBasedGame(gamename) {
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//addState(StateSplash())
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//addState(StateMonitorCheck())
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//addState(StateFontTester())
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addState(StateNoiseTexGen())
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ingame = StateInGame()
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addState(ingame)
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//ingame = StateInGame()
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//addState(ingame)
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}
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companion object {
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@@ -210,8 +211,10 @@ constructor(gamename: String) : StateBasedGame(gamename) {
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val STATE_ID_CONFIG_CALIBRATE = 0x11
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val STATE_ID_TEST_FONT = 0x100
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val STATE_ID_TEST_TTY = 0x110
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val STATE_ID_TEST_SHIT = 0x5617
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val STATE_ID_TEST_SHIT = 0x101
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val STATE_ID_TEST_TTY = 0x102
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val STATE_ID_TOOL_NOISEGEN = 0x200
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var hasController = false
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val CONTROLLER_DEADZONE = 0.1f
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@@ -18,9 +18,47 @@ internal object ExportMap : ConsoleCommand {
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private val colorTable = HashMap<Int, Col4096>()
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init {
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colorTable.put(Tile.AIR, Col4096(0xCEF))
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colorTable.put(Tile.STONE, Col4096(0x888))
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colorTable.put(Tile.DIRT, Col4096(0x753))
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colorTable.put(Tile.GRASS, Col4096(0x472))
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colorTable.put(Tile.ORE_COPPER, Col4096(0x6A8))
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colorTable.put(Tile.ORE_IRON, Col4096(0xC75))
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colorTable.put(Tile.ORE_GOLD, Col4096(0xA87))
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colorTable.put(Tile.ORE_ILMENITE, Col4096(0x8AB))
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colorTable.put(Tile.ORE_AURICHALCUM, Col4096(0xD92))
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colorTable.put(Tile.ORE_SILVER, Col4096(0xDDD))
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colorTable.put(Tile.RAW_DIAMOND, Col4096(0x2BF))
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colorTable.put(Tile.RAW_RUBY, Col4096(0xB10))
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colorTable.put(Tile.RAW_EMERALD, Col4096(0x0B1))
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colorTable.put(Tile.RAW_SAPPHIRE, Col4096(0x01B))
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colorTable.put(Tile.RAW_TOPAZ, Col4096(0xC70))
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colorTable.put(Tile.RAW_AMETHYST, Col4096(0x70C))
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colorTable.put(Tile.WATER, Col4096(0x038))
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colorTable.put(Tile.LAVA, Col4096(0xF50))
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colorTable.put(Tile.SAND, Col4096(0xDDB))
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colorTable.put(Tile.SAND_WHITE, Col4096(0xFFD))
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colorTable.put(Tile.SAND_RED, Col4096(0xA32))
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colorTable.put(Tile.SAND_DESERT, Col4096(0xEDB))
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colorTable.put(Tile.SAND_BLACK, Col4096(0x444))
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colorTable.put(Tile.SAND_GREEN, Col4096(0x9A6))
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colorTable.put(Tile.GRAVEL, Col4096(0x664))
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colorTable.put(Tile.GRAVEL_GREY, Col4096(0x999))
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colorTable.put(Tile.ICE_NATURAL, Col4096(0x9AB))
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colorTable.put(Tile.ICE_MAGICAL, Col4096(0x7AC))
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colorTable.put(Tile.ICE_FRAGILE, Col4096(0x6AF))
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colorTable.put(Tile.SNOW, Col4096(0xCDE))
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}
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override fun execute(args: Array<String>) {
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if (args.size == 2) {
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buildColorTable()
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var mapData = ByteArray(Terrarum.ingame.world.width * Terrarum.ingame.world.height * 3)
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var mapDataPointer = 0
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@@ -70,47 +108,6 @@ internal object ExportMap : ConsoleCommand {
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Echo("Exports current map into echo image.")
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Echo("The image can be found at %appdata%/terrarum/Exports")
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}
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private fun buildColorTable() {
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colorTable.put(Tile.AIR, Col4096(0xCEF))
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colorTable.put(Tile.STONE, Col4096(0x888))
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colorTable.put(Tile.DIRT, Col4096(0x753))
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colorTable.put(Tile.GRASS, Col4096(0x472))
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colorTable.put(Tile.ORE_COPPER, Col4096(0x6A8))
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colorTable.put(Tile.ORE_IRON, Col4096(0xC75))
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colorTable.put(Tile.ORE_GOLD, Col4096(0xA87))
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colorTable.put(Tile.ORE_ILMENITE, Col4096(0x8AB))
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colorTable.put(Tile.ORE_AURICHALCUM, Col4096(0xD92))
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colorTable.put(Tile.ORE_SILVER, Col4096(0xDDD))
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colorTable.put(Tile.RAW_DIAMOND, Col4096(0x2BF))
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colorTable.put(Tile.RAW_RUBY, Col4096(0xB10))
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colorTable.put(Tile.RAW_EMERALD, Col4096(0x0B1))
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colorTable.put(Tile.RAW_SAPPHIRE, Col4096(0x01B))
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colorTable.put(Tile.RAW_TOPAZ, Col4096(0xC70))
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colorTable.put(Tile.RAW_AMETHYST, Col4096(0x70C))
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colorTable.put(Tile.WATER, Col4096(0x038))
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colorTable.put(Tile.LAVA, Col4096(0xF50))
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colorTable.put(Tile.SAND, Col4096(0xDDB))
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colorTable.put(Tile.SAND_WHITE, Col4096(0xFFD))
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colorTable.put(Tile.SAND_RED, Col4096(0xA32))
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colorTable.put(Tile.SAND_DESERT, Col4096(0xEDB))
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colorTable.put(Tile.SAND_BLACK, Col4096(0x444))
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colorTable.put(Tile.SAND_GREEN, Col4096(0x9A6))
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colorTable.put(Tile.GRAVEL, Col4096(0x664))
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colorTable.put(Tile.GRAVEL_GREY, Col4096(0x999))
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colorTable.put(Tile.ICE_NATURAL, Col4096(0x9AB))
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colorTable.put(Tile.ICE_MAGICAL, Col4096(0x7AC))
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colorTable.put(Tile.ICE_FRAGILE, Col4096(0x6AF))
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colorTable.put(Tile.SNOW, Col4096(0xCDE))
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}
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}
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Block a user