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still wip modularisation, game somehow boots
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package net.torvald.terrarum.modulebasegame.ui
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.gameactors.ai.toInt
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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/**
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* Make item slot image with number on bottom-right
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*
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* Created by minjaesong on 2016-07-20.
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*/
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object ItemSlotImageBuilder {
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// FIXME it leaks mem waaaaagh
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val colourBlack = Color(0x404040_FF)
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val colourWhite = Color(0xC0C0C0_FF.toInt())
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val slotImage = TextureRegionPack(Gdx.files.internal("./assets/graphics/gui/quickbar/item_slots_atlas.tga"), 38, 38) // must have same w/h as slotLarge
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private val imageDict = HashMap<Long, Texture>()
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fun produce(isBlack: Boolean, number: Int = 10): TextureRegion {
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return slotImage.get(number, 0 or isBlack.toInt().shl(1))
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}
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fun produceLarge(isBlack: Boolean, number: Int = 10): TextureRegion {
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return slotImage.get(number, 1 or isBlack.toInt().shl(1))
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}
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fun dispose() {
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slotImage.dispose()
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}
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}
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