mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
visible actors are defaulted to Visible, SpriteAnimations now has "parent" actors and uses its Visible property
Former-commit-id: 0e240de4ca38a59724f364df4624c8dc79c0112d Former-commit-id: b017b24ab7591ea2fd2518308bd5656597c14f47
This commit is contained in:
@@ -45,7 +45,7 @@ object WriteMeta {
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// define Strings to be hashed
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val props = arrayOf(
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TilePropCSV.text
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TilePropCSV()
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//, (item, mat, ...)
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)
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@@ -7,13 +7,13 @@ package net.torvald.spriteanimation
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import net.torvald.terrarum.StateInGame
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import net.torvald.terrarum.Terrarum
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import com.jme3.math.FastMath
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import net.torvald.terrarum.gameactors.ActorWithBody
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import org.newdawn.slick.Graphics
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import org.newdawn.slick.Image
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import org.newdawn.slick.SlickException
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import org.newdawn.slick.SpriteSheet
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class SpriteAnimation @Throws(SlickException::class)
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constructor() {
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class SpriteAnimation(val parentActor: ActorWithBody) {
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private var spriteImage: SpriteSheet? = null
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var height: Int = 0
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@@ -30,7 +30,8 @@ constructor() {
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private var animationRunning = true
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private var flipHorizontal = false
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private var flipVertical = false
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private var visible = false
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private val visible: Boolean
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get() = parentActor.isVisible
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private val offsetX = 0
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private val offsetY = 0
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@@ -81,14 +82,6 @@ constructor() {
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nFrames = frames
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}
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fun setAsVisible() {
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visible = true
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}
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fun setAsInvisible() {
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visible = false
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}
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fun update(delta: Int) {
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if (animationRunning) {
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//skip this if animation is stopped
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@@ -123,11 +123,17 @@ constructor() : BasicGameState() {
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// add new player and put it to actorContainer
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playableActorDelegate = PlayableActorDelegate(PlayerBuilderSigrid.create())
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playableActorDelegate = PlayableActorDelegate(PlayerBuilderSigrid())
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//player = PBCynthia.create()
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//player.setNoClip(true);
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addActor(player)
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// test actor
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addActor(PlayerBuilderCynthia())
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// init console window
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consoleHandler = UIHandler(ConsoleWindow())
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consoleHandler.setPosition(0, 0)
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@@ -488,7 +494,7 @@ constructor() : BasicGameState() {
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}
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// inactivate distant actors
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else if (actor is ActorWithBody && !actor.inUpdateRange()) {
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if (actor !is Projectile) { // if it's a projectile, just kill it.
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if (actor !is Projectile) { // if it's a projectile, don't inactivate it; just kill it.
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actorContainerInactive.add(actor) // naïve add; duplicates are checked when the actor is re-activated
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}
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actorContainer.removeAt(actorIndex)
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@@ -111,10 +111,10 @@ constructor(gamename: String) : StateBasedGame(gamename) {
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//addState(StateSplash())
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//addState(StateMonitorCheck())
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//addState(StateFontTester())
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addState(StateNoiseTexGen())
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//addState(StateNoiseTexGen())
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//ingame = StateInGame()
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//addState(ingame)
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ingame = StateInGame()
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addState(ingame)
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}
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companion object {
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@@ -218,17 +218,17 @@ constructor(gamename: String) : StateBasedGame(gamename) {
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var hasController = false
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val CONTROLLER_DEADZONE = 0.1f
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/** Available CPU cores */
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val CORES = Runtime.getRuntime().availableProcessors()
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/** Available CPU threads */
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val THREADS = Runtime.getRuntime().availableProcessors()
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/**
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* If the game is multithreading.
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* True if:
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*
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* CORES >= 2 and config "multithread" is true
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* THREADS >= 2 and config "multithread" is true
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*/
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val MULTITHREAD: Boolean
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get() = CORES >= 2 && getConfigBoolean("multithread")
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get() = THREADS >= 2 && getConfigBoolean("multithread")
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private lateinit var configDir: String
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@@ -432,6 +432,8 @@ fun main(args: Array<String>) {
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Terrarum.main(args)
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}
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// I must say: What the fuck is wrong with you, Slick2D?!
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fun blendMul() {
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GL11.glEnable(GL11.GL_BLEND)
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GL11.glColorMask(true, true, true, true)
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@@ -445,8 +447,8 @@ fun blendNormal() {
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// TODO seems working as intended (no more whitened-out semitransparent colour), but needs further investigation
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GL14.glBlendFuncSeparate(
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GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA,
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GL11.GL_ONE, GL11.GL_ONE_MINUS_SRC_ALPHA
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GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, // blend func for RGB channels
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GL11.GL_ONE, GL11.GL_ONE_MINUS_SRC_ALPHA // blend func for alpha channels
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)
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}
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@@ -7,7 +7,7 @@ import java.util.*
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* Created by minjaesong on 16-05-25.
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*/
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object ThreadPool {
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val POOL_SIZE = Terrarum.CORES + 1
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val POOL_SIZE = Terrarum.THREADS + 1
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private val pool: Array<Thread?> = Array(POOL_SIZE, { null })
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@@ -16,7 +16,7 @@ abstract class Actor : Comparable<Actor>, Runnable {
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* Valid RefID is equal to or greater than 16777216.
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* @return Reference ID. (16777216-0x7FFF_FFFF)
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*/
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abstract var referenceID: Int
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open var referenceID: Int = generateUniqueReferenceID()
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abstract var actorValue: ActorValue
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abstract var flagDespawn: Boolean
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@@ -23,7 +23,6 @@ import java.util.*
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*/
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open class ActorWithBody : Actor() {
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override var referenceID: Int = generateUniqueReferenceID()
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override var actorValue: ActorValue = ActorValue()
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@Transient internal var sprite: SpriteAnimation? = null
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@@ -155,8 +154,8 @@ open class ActorWithBody : Actor() {
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@Volatile var grounded = false
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override @Volatile var flagDespawn = false
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/** Default to 'false' */
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var isVisible = false
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/** Default to 'true' */
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var isVisible = true
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/** Default to 'true' */
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var isUpdate = true
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var isNoSubjectToGrav = false
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@@ -255,12 +254,12 @@ open class ActorWithBody : Actor() {
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}
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fun makeNewSprite(w: Int, h: Int) {
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sprite = SpriteAnimation()
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sprite = SpriteAnimation(this)
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sprite!!.setDimension(w, h)
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}
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fun makeNewSpriteGlow(w: Int, h: Int) {
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spriteGlow = SpriteAnimation()
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spriteGlow = SpriteAnimation(this)
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spriteGlow!!.setDimension(w, h)
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}
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@@ -943,6 +942,8 @@ open class ActorWithBody : Actor() {
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open fun drawBody(gc: GameContainer, g: Graphics) {
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if (isVisible && sprite != null) {
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when (drawMode) {
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BLEND_NORMAL -> blendNormal()
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BLEND_MULTIPLY -> blendMul()
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@@ -18,9 +18,9 @@ object CreatureBuilder {
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* @Param jsonFileName with extension
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*/
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@Throws(IOException::class, SlickException::class)
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fun create(jsonFileName: String): ActorWithBody {
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operator fun invoke(jsonFileName: String): ActorWithBody {
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val actor = ActorWithBody()
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CreatureRawInjector.inject(actor.actorValue, jsonFileName)
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InjectCreatureRaw(actor.actorValue, jsonFileName)
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return actor
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}
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@@ -18,7 +18,6 @@ class FixtureTikiTorch : FixtureBase(), Luminous {
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override val lightBoxList: ArrayList<Hitbox>
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init {
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isVisible = true
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density = 1200.0
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setHitboxDimension(10, 24, 0, 0)
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@@ -26,12 +25,10 @@ class FixtureTikiTorch : FixtureBase(), Luminous {
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lightBoxList = ArrayList(1)
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lightBoxList.add(Hitbox(3.0, 0.0, 4.0, 3.0))
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sprite = SpriteAnimation()
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sprite!!.setDimension(10, 27)
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makeNewSprite(10, 27)
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sprite!!.setSpriteImage("assets/graphics/sprites/fixtures/tiki_torch.png")
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sprite!!.setDelay(200)
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sprite!!.setRowsAndFrames(1, 1)
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sprite!!.setAsVisible()
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actorValue[AVKey.BASEMASS] = 1.0
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}
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@@ -18,22 +18,15 @@ import java.io.Reader
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/**
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* Created by minjaesong on 16-01-31.
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*/
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open class HumanoidNPC(aiFile: String, born: GameDate) : ActorHumanoid(born), AIControlled, CanBeAnItem {
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open class HumanoidNPC(luaScript: String, born: GameDate) : ActorHumanoid(born), AIControlled, CanBeAnItem {
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override val scriptPath: String = aiFile
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override val scriptPath: String = ""
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companion object {
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protected val luag = Globals()
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init {
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luag.load(JseBaseLib())
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luag.load(TableLib())
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luag.load(StringLib())
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luag.load(TableLib())
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luag.load(CoroutineLib())
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luag.load(Bit32Lib())
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luag.load(PackageLib())
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luag.load(JseMathLib())
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LoadState.install(luag)
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LuaC.install(luag)
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}
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@@ -77,8 +70,9 @@ open class HumanoidNPC(aiFile: String, born: GameDate) : ActorHumanoid(born), AI
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init {
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val inputStream = javaClass.getResourceAsStream(scriptPath)
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runCommand(InputStreamReader(inputStream), scriptPath)
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//val inputStream = javaClass.getResourceAsStream(scriptPath)
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//runCommand(InputStreamReader(inputStream), scriptPath)
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runCommand(luaScript)
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}
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@@ -130,6 +124,14 @@ open class HumanoidNPC(aiFile: String, born: GameDate) : ActorHumanoid(born), AI
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}
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}
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fun runCommand(script: String) {
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if (!threadRun && !flagDespawn) {
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currentExecutionThread = Thread(ThreadRunCommand(luag, script, "="))
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currentExecutionThread.start()
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threadRun = true
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}
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}
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class ThreadRunCommand : Runnable {
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val mode: Int
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@@ -12,7 +12,7 @@ import java.security.SecureRandom
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/**
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* Created by minjaesong on 16-03-25.
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*/
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object CreatureRawInjector {
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object InjectCreatureRaw {
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const val JSONPATH = "./assets/raw/creatures/"
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private const val MULTIPLIER_RAW_ELEM_SUFFIX = AVKey.MULT
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@@ -23,8 +23,7 @@ object CreatureRawInjector {
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* @param actorValueRef ActorValue object to be injected.
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* @param jsonFileName with extension
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*/
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@Throws(IOException::class, SlickException::class)
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fun inject(actorValueRef: ActorValue, jsonFileName: String) {
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operator fun invoke(actorValueRef: ActorValue, jsonFileName: String) {
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val jsonObj = JsonFetcher(JSONPATH + jsonFileName)
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val elementsInt = arrayOf(AVKey.BASEHEIGHT, AVKey.TOOLSIZE, AVKey.ENCUMBRANCE)
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@@ -16,7 +16,6 @@ class PhysTestBall : ActorWithBody() {
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init {
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setHitboxDimension(16, 16, 0, 0)
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isVisible = true
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mass = 10.0
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density = 200.0
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@@ -40,7 +40,6 @@ class Player(born: GameDate) : ActorHumanoid(born) {
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* @throws SlickException
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*/
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init {
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isVisible = true
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referenceID = PLAYER_REF_ID // forcibly set ID
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density = BASE_DENSITY
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collisionType = COLLISION_KINEMATIC
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@@ -11,9 +11,9 @@ object PlayerBuilder {
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private val JSONPATH = "./assets/raw/"
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private val jsonString = String()
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fun create(): Actor {
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operator fun invoke(): Actor {
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val p: Actor = Player(Terrarum.ingame.world.time.currentTimeAsGameDate)
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CreatureRawInjector.inject(p.actorValue, "CreatureHuman.json")
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InjectCreatureRaw(p.actorValue, "CreatureHuman.json")
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// attach sprite
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@@ -2,6 +2,7 @@ package net.torvald.terrarum.gameactors
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import net.torvald.spriteanimation.SpriteAnimation
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import net.torvald.terrarum.gameactors.ActorHumanoid
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import net.torvald.terrarum.gameactors.ai.scripts.PokemonNPCAI
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import net.torvald.terrarum.mapdrawer.MapDrawer
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/**
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@@ -9,25 +10,25 @@ import net.torvald.terrarum.mapdrawer.MapDrawer
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*/
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object PlayerBuilderCynthia {
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fun create(): Player {
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val p: Player = Player(GameDate(100, 143)) // random value thrown
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CreatureRawInjector.inject(p.actorValue, "CreatureHuman.json")
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operator fun invoke(): ActorWithBody {
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//val p: Player = Player(GameDate(100, 143)) // random value thrown
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val p: HumanoidNPC = HumanoidNPC(PokemonNPCAI(), GameDate(100, 143)) // random value thrown
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InjectCreatureRaw(p.actorValue, "CreatureHuman.json")
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p.actorValue[AVKey.__PLAYER_QUICKBARSEL] = 0
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p.actorValue["__selectedtile"] = 16
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p.makeNewSprite(26, 42)
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p.sprite!!.setSpriteImage("assets/graphics/sprites/test_player_2.png")
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p.sprite!!.setDelay(200)
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p.sprite!!.setRowsAndFrames(1, 1)
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p.sprite!!.setAsVisible()
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p.setHitboxDimension(15, p.actorValue.getAsInt(AVKey.BASEHEIGHT) ?: ActorHumanoid.BASE_HEIGHT, 9, 0)
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p.setPosition((4096 * MapDrawer.TILE_SIZE).toDouble(), (300 * 16).toDouble())
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p.setPosition(4096.0 * MapDrawer.TILE_SIZE, 300.0 * MapDrawer.TILE_SIZE)
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return p
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}
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}
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@@ -21,7 +21,7 @@ import java.io.IOException
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object PlayerBuilderSigrid {
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fun create(): Player {
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operator fun invoke(): Player {
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val p = Player(GameDate(-2147483648, 0)) // XD
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p.referenceID = 0x51621D // the only constant of this procedural universe
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@@ -30,13 +30,11 @@ object PlayerBuilderSigrid {
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p.sprite!!.setSpriteImage("assets/graphics/sprites/test_player.png")
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p.sprite!!.setDelay(200)
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p.sprite!!.setRowsAndFrames(1, 1)
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p.sprite!!.setAsVisible()
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p.makeNewSpriteGlow(28, 51)
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p.spriteGlow!!.setSpriteImage("assets/graphics/sprites/test_player_glow.tga")
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p.spriteGlow!!.setDelay(200)
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p.spriteGlow!!.setRowsAndFrames(1, 1)
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p.spriteGlow!!.setAsVisible()
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p.actorValue = ActorValue()
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p.actorValue[AVKey.SCALE] = 1.0
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@@ -0,0 +1,10 @@
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package net.torvald.terrarum.gameactors.ai.scripts
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/**
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* Created by SKYHi14 on 2016-12-23.
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*/
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object PokemonNPCAI {
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operator fun invoke(): String = """
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"""
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}
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@@ -29,7 +29,7 @@ object TileCodex {
|
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|
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try {
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// todo verify CSV using pre-calculated SHA256 hash
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val records = CSVFetcher.readFromString(TilePropCSV.text)
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val records = CSVFetcher.readFromString(TilePropCSV())
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println("[TileCodex] Building tile properties table")
|
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|
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@@ -4,7 +4,7 @@ package net.torvald.terrarum.tileproperties
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* Created by minjaesong on 16-09-11.
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*/
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||||
object TilePropCSV {
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const val text = """
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||||
operator fun invoke() = """
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"id";"dmg";"name" ; "opacity";"strength";"dsty";"mate";"fluid";"solid";"wall"; "lumcolor";"drop";"ddmg";"fall";"dlfn";"friction"
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"0"; "0";"TILE_AIR" ; "8396808"; "0"; "1";"null"; "0"; "0"; "0"; "0"; "0"; "0"; "0"; "0";"4"
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"1"; "0";"TILE_STONE" ; "33587232"; "25";"2400";"rock"; "0"; "1"; "1"; "0"; "1"; "0"; "0"; "0";"16"
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@@ -151,7 +151,7 @@ class BasicDebugInfoWindow : UICanvas {
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g.color = GameFontBase.codeToCol["y"]
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g.drawString("${ccY}MEM ", (Terrarum.WIDTH - 15 * 8 - 2).toFloat(), 2f)
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//g.drawString("${ccY}FPS $ccG${Terrarum.appgc.fps}", (Terrarum.WIDTH - 6 * 8 - 2).toFloat(), 10f)
|
||||
g.drawString("${ccY}CPUs ${if (Terrarum.MULTITHREAD) ccG else ccR}${Terrarum.CORES}",
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||||
g.drawString("${ccY}CPUs ${if (Terrarum.MULTITHREAD) ccG else ccR}${Terrarum.THREADS}",
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(Terrarum.WIDTH - 2 - 6*8).toFloat(), 10f)
|
||||
|
||||
g.color = GameFontBase.codeToCol["g"]
|
||||
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||||
@@ -910,7 +910,7 @@
|
||||
"containerChangeable": false,
|
||||
"containerExtending": false,
|
||||
"left": 81,
|
||||
"top": 655,
|
||||
"top": 649,
|
||||
"width": 0,
|
||||
"height": 13,
|
||||
"autoResize": false,
|
||||
@@ -944,7 +944,7 @@
|
||||
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BIN
work_files/UML/actors.png
Normal file
BIN
work_files/UML/actors.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 150 KiB |
Reference in New Issue
Block a user