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visible actors are defaulted to Visible, SpriteAnimations now has "parent" actors and uses its Visible property
Former-commit-id: 0e240de4ca38a59724f364df4624c8dc79c0112d Former-commit-id: b017b24ab7591ea2fd2518308bd5656597c14f47
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@@ -40,7 +40,6 @@ class Player(born: GameDate) : ActorHumanoid(born) {
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* @throws SlickException
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*/
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init {
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isVisible = true
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referenceID = PLAYER_REF_ID // forcibly set ID
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density = BASE_DENSITY
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collisionType = COLLISION_KINEMATIC
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