visible actors are defaulted to Visible, SpriteAnimations now has "parent" actors and uses its Visible property

Former-commit-id: 0e240de4ca38a59724f364df4624c8dc79c0112d
Former-commit-id: b017b24ab7591ea2fd2518308bd5656597c14f47
This commit is contained in:
Song Minjae
2016-12-23 20:49:29 +09:00
parent 639f1c158e
commit a9a2b93341
22 changed files with 712 additions and 88 deletions

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@@ -40,7 +40,6 @@ class Player(born: GameDate) : ActorHumanoid(born) {
* @throws SlickException
*/
init {
isVisible = true
referenceID = PLAYER_REF_ID // forcibly set ID
density = BASE_DENSITY
collisionType = COLLISION_KINEMATIC