reviving 'tiny' size for initial worldgen

This commit is contained in:
minjaesong
2024-01-20 21:58:48 +09:00
parent 6b33850a8b
commit aada6e891c
2 changed files with 3 additions and 15 deletions

View File

@@ -173,10 +173,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
val SIZE_NORMAL = Point2i(9000, 2250)
val SIZE_LARGE = Point2i(13500, 2970)
val SIZE_HUGE = Point2i(22500, 4500)
val NEW_WORLD_SIZE = if (App.IS_DEVELOPMENT_BUILD)
arrayOf(Point2i(2880, 1350), /*SIZE_SMALL, */SIZE_NORMAL, SIZE_LARGE, SIZE_HUGE)
else
arrayOf(/*SIZE_SMALL, */SIZE_NORMAL, SIZE_LARGE, SIZE_HUGE)
val NEW_WORLD_SIZE = arrayOf(SIZE_SMALL, SIZE_NORMAL, SIZE_LARGE, SIZE_HUGE)
val WORLDPORTAL_NEW_WORLD_SIZE = arrayOf(SIZE_SMALL, SIZE_NORMAL, SIZE_LARGE, SIZE_HUGE)
val worldgenThreadExecutor = ThreadExecutor()