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reviving 'tiny' size for initial worldgen
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@@ -173,10 +173,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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val SIZE_NORMAL = Point2i(9000, 2250)
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val SIZE_LARGE = Point2i(13500, 2970)
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val SIZE_HUGE = Point2i(22500, 4500)
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val NEW_WORLD_SIZE = if (App.IS_DEVELOPMENT_BUILD)
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arrayOf(Point2i(2880, 1350), /*SIZE_SMALL, */SIZE_NORMAL, SIZE_LARGE, SIZE_HUGE)
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else
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arrayOf(/*SIZE_SMALL, */SIZE_NORMAL, SIZE_LARGE, SIZE_HUGE)
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val NEW_WORLD_SIZE = arrayOf(SIZE_SMALL, SIZE_NORMAL, SIZE_LARGE, SIZE_HUGE)
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val WORLDPORTAL_NEW_WORLD_SIZE = arrayOf(SIZE_SMALL, SIZE_NORMAL, SIZE_LARGE, SIZE_HUGE)
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val worldgenThreadExecutor = ThreadExecutor()
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