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inventory cell only call touchDown when mouse is up
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@@ -60,7 +60,7 @@ open class ItemFileRef(originalID: ItemID) : GameItem(originalID) {
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override var baseMass = 1.0
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override var baseToolSize: Double? = null
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override var inventoryCategory = Category.GENERIC
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override val isDynamic = true
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override val isDynamic = false
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override val materialId = ""
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override var equipPosition = EquipPosition.HAND_GRIP
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}
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