angular modulo for wind dir

This commit is contained in:
minjaesong
2023-09-01 15:51:46 +09:00
parent 96af39ab4a
commit ae078024cb
3 changed files with 154 additions and 41 deletions

View File

@@ -13,10 +13,12 @@ import net.torvald.terrarum.Terrarum.mouseTileY
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.controller.TerrarumController
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.gameworld.fmod
import net.torvald.terrarum.imagefont.TinyAlphNum
import net.torvald.terrarum.modulebasegame.IngameRenderer
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory
import net.torvald.terrarum.weather.WeatherDirBox
import net.torvald.terrarum.weather.WeatherMixer
import net.torvald.terrarum.weather.WeatherStateBox
import net.torvald.terrarum.worlddrawer.LightmapRenderer
@@ -359,6 +361,10 @@ class BasicDebugInfoWindow : UICanvas() {
private val GRAPH_CH = 100
private fun drawWeatherStateBox(batch: SpriteBatch, box: WeatherStateBox, label: String, x: Int, y: Int, ymax: Double = 1.0) {
val ymax = if (box is WeatherDirBox) 4.0 else ymax
fun Float.goff() = if (box is WeatherDirBox) this + 2.0 else this + 0.0
fun Float.mod() = if (box is WeatherDirBox) this.plus(2f).fmod(4f).minus(2f) else this
val bw = GRAPH_CW * 3 + 1
val bh = GRAPH_CH
val xw = GRAPH_CW
@@ -411,28 +417,10 @@ class BasicDebugInfoWindow : UICanvas() {
// here draws actual data
App.shapeRender.inUse {
val pysM1 = (0 until xw).map {
val pys = (-2*xw..xw*3).map {
val px = it.toFloat() / xw
bh - (bh * WeatherStateBox.interpolate(px, box.pM2, box.pM1, box.p0, box.p1) / ymax).toFloat()
bh - (bh * box.valueAt(px).goff() / ymax).toFloat()
}
val pys0 = (0 until xw).map {
val px = it.toFloat() / xw
bh - (bh * WeatherStateBox.interpolate(px, box.pM1, box.p0, box.p1, box.p2) / ymax).toFloat()
}
val pys1 = (0 until xw).map {
val px = it.toFloat() / xw
bh - (bh * WeatherStateBox.interpolate(px, box.p0, box.p1, box.p2, box.p3) / ymax).toFloat()
}
val pys2 = (0 until xw).map {
val px = it.toFloat() / xw
bh - (bh * WeatherStateBox.interpolate(px, box.p1, box.p2, box.p3, box.p3) / ymax).toFloat()
}
val pys3 = (0 until xw).map {
val px = it.toFloat() / xw
bh - (bh * WeatherStateBox.interpolate(px, box.p2, box.p3, box.p3, box.p3) / ymax).toFloat()
}
val pys = pysM1 + pys0 + pys1 + pys2 + pys3 + box.p3
// interpolated values
it.color = colGraph
@@ -453,11 +441,11 @@ class BasicDebugInfoWindow : UICanvas() {
// graph points
it.color = colGraph
if (box.x < 0.5) it.circle(x + (GRAPH_CW * 0.5f) - xi, App.scr.hf - 1 - (y + bh-(box.p0 * bh / ymax).toFloat()), 2.5f)
it.circle(x + (GRAPH_CW * 1.5f) - xi, App.scr.hf - 1 - (y + bh-(box.p1 * bh / ymax).toFloat()), 2.5f)
it.circle(x + (GRAPH_CW * 2.5f) - xi, App.scr.hf - 1 - (y + bh-(box.p2 * bh / ymax).toFloat()), 2.5f)
if (box.x < 0.5) it.circle(x + (GRAPH_CW * 0.5f) - xi, App.scr.hf - 1 - (y + bh-(box.p0.mod().goff() * bh / ymax).toFloat()), 2.5f)
it.circle(x + (GRAPH_CW * 1.5f) - xi, App.scr.hf - 1 - (y + bh-(box.p1.mod().goff() * bh / ymax).toFloat()), 2.5f)
it.circle(x + (GRAPH_CW * 2.5f) - xi, App.scr.hf - 1 - (y + bh-(box.p2.mod().goff() * bh / ymax).toFloat()), 2.5f)
it.color = colGrapi
if (box.x > 0.5) it.circle(x + (GRAPH_CW * 3.5f) - xi, App.scr.hf - 1 - (y + bh-(box.p3 * bh / ymax).toFloat()), 2.5f)
if (box.x > 0.5) it.circle(x + (GRAPH_CW * 3.5f) - xi, App.scr.hf - 1 - (y + bh-(box.p3.mod().goff() * bh / ymax).toFloat()), 2.5f)
}
@@ -468,7 +456,7 @@ class BasicDebugInfoWindow : UICanvas() {
// text
batch.color = Color.WHITE
App.fontSmallNumbers.draw(batch, "$ccY$label $ccG${box.get().toDouble().toIntAndFrac(3)}", x.toFloat(), y - 14f)
App.fontSmallNumbers.draw(batch, "$ccY$label $ccG${box.value().toDouble().toIntAndFrac(3)}", x.toFloat(), y - 14f)
}
private val processorName = App.processor.replace(Regex(""" Processor|( CPU)? @ [0-9.]+GHz"""), "") + if (App.is32BitJVM) " (32-bit)" else ""

View File

@@ -248,7 +248,7 @@ internal object WeatherMixer : RNGConsumer {
val currentWindSpeed = weatherbox.windSpeed.getAndUpdate( world.worldTime.timeDelta / WIND_SPEED_TIME_UNIT) {
currentWeather.getRandomWindSpeed(takeUniformRand(-1f..1f))
}
val currentWindDir = weatherbox.windDir.getAndUpdate( world.worldTime.timeDelta / WIND_DIR_TIME_UNIT) { RNG.nextFloat() } * 2.0 * Math.PI
val currentWindDir = weatherbox.windDir.getAndUpdate( world.worldTime.timeDelta / WIND_DIR_TIME_UNIT) { RNG.nextFloat() * 4f } * Math.PI * 0.5
if (currentWeather.forceWindVec != null) {

View File

@@ -1,18 +1,22 @@
package net.torvald.terrarum.weather
import net.torvald.terrarum.floorToInt
import net.torvald.terrarum.gameworld.fmod
import kotlin.math.absoluteValue
class Weatherbox {
val windDir = WeatherStateBox() // 0 .. 1.0
val windDir = WeatherDirBox() // 0 .. 1.0
val windSpeed = WeatherStateBox() // 0 .. arbitrarily large number
}
data class WeatherStateBox(
var x: Float = 0f,
var pM2: Float = 0f,
var pM1: Float = 0f,
open class WeatherStateBox(
var x: Float = 0f,
var pM2:Float = 0f,
var pM1:Float = 0f,
var p0: Float = 0f,
var p1: Float = 0f,
var p2: Float = 0f,
@@ -23,11 +27,20 @@ data class WeatherStateBox(
// - removing p4 and beyond: for faster response to the changing weather schedule and make the forecasting less accurate like irl
) {
fun get() = interpolate(x, p0, p1, p2, p3)
open fun value() = interpolate(x, p0, p1, p2, p3)
open fun valueAt(x: Float) = when (x.floorToInt()) {
-2 -> interpolate(x + 2, pM2,pM1, p0, p1)
-1 -> interpolate(x + 1, pM1, p0, p1, p2)
0 -> interpolate(x - 0, p0, p1, p2, p3)
1 -> interpolate(x - 1, p1, p2, p3, p3)
2 -> interpolate(x - 2, p2, p3, p3, p3)
3 -> interpolate(x - 3, p3, p3, p3, p3)
else -> throw IllegalArgumentException()
}
fun getAndUpdate(xdelta: Float, next: () -> Float): Float {
open fun getAndUpdate(xdelta: Float, next: () -> Float): Float {
synchronized(WeatherMixer.RNG) {
val y = get()
val y = value()
x += xdelta
while (x >= 1.0) {
x -= 1.0f
@@ -46,16 +59,128 @@ data class WeatherStateBox(
return y
}
}
protected fun interpolate(u: Float, p0: Float, p1: Float, p2: Float, p3: Float): Float {
val c1: Float = p1
val c2: Float = -0.5f * p0 + 0.5f * p2
val c3: Float = p0 - 2.5f * p1 + 2.0f * p2 - 0.5f * p3
val c4: Float = -0.5f * p0 + 1.5f * p1 - 1.5f * p2 + 0.5f * p3
return (((c4 * u + c3) * u + c2) * u + c1)
}
companion object {
// fixed with T=0.5
fun interpolate(u: Float, p0: Float, p1: Float, p2: Float, p3: Float): Float {
val c1: Float = p1
val c2: Float = -0.5f * p0 + 0.5f * p2
val c3: Float = p0 - 2.5f * p1 + 2.0f * p2 - 0.5f * p3
val c4: Float = -0.5f * p0 + 1.5f * p1 - 1.5f * p2 + 0.5f * p3
return (((c4 * u + c3) * u + c2) * u + c1)
}
}
}
/**
* WeatherStateBox with rotational range of -2..2
*/
class WeatherDirBox(
x: Float = 0f,
pM2:Float = 0f,
pM1:Float = 0f,
p0: Float = 0f,
p1: Float = 0f,
p2: Float = 0f,
p3: Float = 0f,
) : WeatherStateBox(x, pM2, pM1, p0, p1, p2, p3) {
override fun value() = valueAt(x)
override fun valueAt(x: Float): Float {
var pM2 = pM2
var pM1 = pM1
var p0 = p0
var p1 = p1
var p2 = p2
var p3 = p3
if (x < -2f) {
if (pM1 - pM2 > 2f) {
pM2 -= 4f
pM1 -= 4f
p0 -= 4f
p1 -= 4f
p2 -= 4f
p3 -= 4f
}
else if (pM1 - pM2 < -2f) {
pM2 += 4f
pM1 += 4f
p0 += 4f
p1 += 4f
p2 += 4f
p3 += 4f
}
}
if (x < -1f) {
if (pM1 - pM2 > 2f) {
pM1 -= 4f
p0 -= 4f
p1 -= 4f
p2 -= 4f
p3 -= 4f
}
else if (pM1 - pM2 < -2f) {
pM1 += 4f
p0 += 4f
p1 += 4f
p2 += 4f
p3 += 4f
}
}
if (x < 0f) {
if (p0 - pM1 > 2f) {
p0 -= 4f
p1 -= 4f
p2 -= 4f
p3 -= 4f
}
else if (p0 - pM1 < -2f) {
p0 += 4f
p1 += 4f
p2 += 4f
p3 += 4f
}
}
if (p1 - p0 > 2f) {
p1 -= 4f
p2 -= 4f
p3 -= 4f
}
else if (p1 - p0 < -2f) {
p1 += 4f
p2 += 4f
p3 += 4f
}
if (p2 - p1 > 2f) {
p2 -= 4f
p3 -= 4f
}
else if (p2 - p1 < -2f) {
p2 += 4f
p3 += 4f
}
if (p3 - p2 > 2f) {
p3 -= 4f
}
else if (p3 - p2 < -2f) {
p3 += 4f
}
return when (x.floorToInt()) {
-2 -> interpolate(x + 2, pM2,pM1, p0, p1)
-1 -> interpolate(x + 1, pM1, p0, p1, p2)
0 -> interpolate(x - 0, p0, p1, p2, p3)
1 -> interpolate(x - 1, p1, p2, p3, p3)
2 -> interpolate(x - 2, p2, p3, p3, p3)
3 -> interpolate(x - 3, p3, p3, p3, p3)
else -> throw IllegalArgumentException()
}.plus(2f).fmod(4f).minus(2f)
}
}