mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
angular modulo for wind dir
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@@ -13,10 +13,12 @@ import net.torvald.terrarum.Terrarum.mouseTileY
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
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import net.torvald.terrarum.controller.TerrarumController
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.gameworld.fmod
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import net.torvald.terrarum.imagefont.TinyAlphNum
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import net.torvald.terrarum.modulebasegame.IngameRenderer
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory
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import net.torvald.terrarum.weather.WeatherDirBox
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import net.torvald.terrarum.weather.WeatherMixer
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import net.torvald.terrarum.weather.WeatherStateBox
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import net.torvald.terrarum.worlddrawer.LightmapRenderer
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@@ -359,6 +361,10 @@ class BasicDebugInfoWindow : UICanvas() {
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private val GRAPH_CH = 100
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private fun drawWeatherStateBox(batch: SpriteBatch, box: WeatherStateBox, label: String, x: Int, y: Int, ymax: Double = 1.0) {
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val ymax = if (box is WeatherDirBox) 4.0 else ymax
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fun Float.goff() = if (box is WeatherDirBox) this + 2.0 else this + 0.0
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fun Float.mod() = if (box is WeatherDirBox) this.plus(2f).fmod(4f).minus(2f) else this
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val bw = GRAPH_CW * 3 + 1
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val bh = GRAPH_CH
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val xw = GRAPH_CW
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@@ -411,28 +417,10 @@ class BasicDebugInfoWindow : UICanvas() {
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// here draws actual data
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App.shapeRender.inUse {
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val pysM1 = (0 until xw).map {
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val pys = (-2*xw..xw*3).map {
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val px = it.toFloat() / xw
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bh - (bh * WeatherStateBox.interpolate(px, box.pM2, box.pM1, box.p0, box.p1) / ymax).toFloat()
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bh - (bh * box.valueAt(px).goff() / ymax).toFloat()
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}
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val pys0 = (0 until xw).map {
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val px = it.toFloat() / xw
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bh - (bh * WeatherStateBox.interpolate(px, box.pM1, box.p0, box.p1, box.p2) / ymax).toFloat()
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}
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val pys1 = (0 until xw).map {
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val px = it.toFloat() / xw
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bh - (bh * WeatherStateBox.interpolate(px, box.p0, box.p1, box.p2, box.p3) / ymax).toFloat()
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}
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val pys2 = (0 until xw).map {
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val px = it.toFloat() / xw
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bh - (bh * WeatherStateBox.interpolate(px, box.p1, box.p2, box.p3, box.p3) / ymax).toFloat()
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}
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val pys3 = (0 until xw).map {
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val px = it.toFloat() / xw
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bh - (bh * WeatherStateBox.interpolate(px, box.p2, box.p3, box.p3, box.p3) / ymax).toFloat()
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}
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val pys = pysM1 + pys0 + pys1 + pys2 + pys3 + box.p3
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// interpolated values
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it.color = colGraph
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@@ -453,11 +441,11 @@ class BasicDebugInfoWindow : UICanvas() {
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// graph points
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it.color = colGraph
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if (box.x < 0.5) it.circle(x + (GRAPH_CW * 0.5f) - xi, App.scr.hf - 1 - (y + bh-(box.p0 * bh / ymax).toFloat()), 2.5f)
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it.circle(x + (GRAPH_CW * 1.5f) - xi, App.scr.hf - 1 - (y + bh-(box.p1 * bh / ymax).toFloat()), 2.5f)
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it.circle(x + (GRAPH_CW * 2.5f) - xi, App.scr.hf - 1 - (y + bh-(box.p2 * bh / ymax).toFloat()), 2.5f)
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if (box.x < 0.5) it.circle(x + (GRAPH_CW * 0.5f) - xi, App.scr.hf - 1 - (y + bh-(box.p0.mod().goff() * bh / ymax).toFloat()), 2.5f)
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it.circle(x + (GRAPH_CW * 1.5f) - xi, App.scr.hf - 1 - (y + bh-(box.p1.mod().goff() * bh / ymax).toFloat()), 2.5f)
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it.circle(x + (GRAPH_CW * 2.5f) - xi, App.scr.hf - 1 - (y + bh-(box.p2.mod().goff() * bh / ymax).toFloat()), 2.5f)
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it.color = colGrapi
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if (box.x > 0.5) it.circle(x + (GRAPH_CW * 3.5f) - xi, App.scr.hf - 1 - (y + bh-(box.p3 * bh / ymax).toFloat()), 2.5f)
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if (box.x > 0.5) it.circle(x + (GRAPH_CW * 3.5f) - xi, App.scr.hf - 1 - (y + bh-(box.p3.mod().goff() * bh / ymax).toFloat()), 2.5f)
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}
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@@ -468,7 +456,7 @@ class BasicDebugInfoWindow : UICanvas() {
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// text
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batch.color = Color.WHITE
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App.fontSmallNumbers.draw(batch, "$ccY$label $ccG${box.get().toDouble().toIntAndFrac(3)}", x.toFloat(), y - 14f)
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App.fontSmallNumbers.draw(batch, "$ccY$label $ccG${box.value().toDouble().toIntAndFrac(3)}", x.toFloat(), y - 14f)
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}
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private val processorName = App.processor.replace(Regex(""" Processor|( CPU)? @ [0-9.]+GHz"""), "") + if (App.is32BitJVM) " (32-bit)" else ""
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@@ -248,7 +248,7 @@ internal object WeatherMixer : RNGConsumer {
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val currentWindSpeed = weatherbox.windSpeed.getAndUpdate( world.worldTime.timeDelta / WIND_SPEED_TIME_UNIT) {
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currentWeather.getRandomWindSpeed(takeUniformRand(-1f..1f))
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}
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val currentWindDir = weatherbox.windDir.getAndUpdate( world.worldTime.timeDelta / WIND_DIR_TIME_UNIT) { RNG.nextFloat() } * 2.0 * Math.PI
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val currentWindDir = weatherbox.windDir.getAndUpdate( world.worldTime.timeDelta / WIND_DIR_TIME_UNIT) { RNG.nextFloat() * 4f } * Math.PI * 0.5
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if (currentWeather.forceWindVec != null) {
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@@ -1,18 +1,22 @@
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package net.torvald.terrarum.weather
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import net.torvald.terrarum.floorToInt
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import net.torvald.terrarum.gameworld.fmod
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import kotlin.math.absoluteValue
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class Weatherbox {
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val windDir = WeatherStateBox() // 0 .. 1.0
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val windDir = WeatherDirBox() // 0 .. 1.0
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val windSpeed = WeatherStateBox() // 0 .. arbitrarily large number
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}
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data class WeatherStateBox(
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var x: Float = 0f,
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var pM2: Float = 0f,
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var pM1: Float = 0f,
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open class WeatherStateBox(
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var x: Float = 0f,
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var pM2:Float = 0f,
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var pM1:Float = 0f,
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var p0: Float = 0f,
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var p1: Float = 0f,
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var p2: Float = 0f,
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@@ -23,11 +27,20 @@ data class WeatherStateBox(
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// - removing p4 and beyond: for faster response to the changing weather schedule and make the forecasting less accurate like irl
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) {
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fun get() = interpolate(x, p0, p1, p2, p3)
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open fun value() = interpolate(x, p0, p1, p2, p3)
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open fun valueAt(x: Float) = when (x.floorToInt()) {
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-2 -> interpolate(x + 2, pM2,pM1, p0, p1)
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-1 -> interpolate(x + 1, pM1, p0, p1, p2)
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0 -> interpolate(x - 0, p0, p1, p2, p3)
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1 -> interpolate(x - 1, p1, p2, p3, p3)
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2 -> interpolate(x - 2, p2, p3, p3, p3)
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3 -> interpolate(x - 3, p3, p3, p3, p3)
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else -> throw IllegalArgumentException()
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}
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fun getAndUpdate(xdelta: Float, next: () -> Float): Float {
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open fun getAndUpdate(xdelta: Float, next: () -> Float): Float {
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synchronized(WeatherMixer.RNG) {
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val y = get()
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val y = value()
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x += xdelta
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while (x >= 1.0) {
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x -= 1.0f
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@@ -46,16 +59,128 @@ data class WeatherStateBox(
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return y
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}
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}
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protected fun interpolate(u: Float, p0: Float, p1: Float, p2: Float, p3: Float): Float {
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val c1: Float = p1
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val c2: Float = -0.5f * p0 + 0.5f * p2
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val c3: Float = p0 - 2.5f * p1 + 2.0f * p2 - 0.5f * p3
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val c4: Float = -0.5f * p0 + 1.5f * p1 - 1.5f * p2 + 0.5f * p3
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return (((c4 * u + c3) * u + c2) * u + c1)
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}
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companion object {
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// fixed with T=0.5
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fun interpolate(u: Float, p0: Float, p1: Float, p2: Float, p3: Float): Float {
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val c1: Float = p1
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val c2: Float = -0.5f * p0 + 0.5f * p2
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val c3: Float = p0 - 2.5f * p1 + 2.0f * p2 - 0.5f * p3
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val c4: Float = -0.5f * p0 + 1.5f * p1 - 1.5f * p2 + 0.5f * p3
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return (((c4 * u + c3) * u + c2) * u + c1)
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}
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}
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}
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/**
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* WeatherStateBox with rotational range of -2..2
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*/
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class WeatherDirBox(
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x: Float = 0f,
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pM2:Float = 0f,
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pM1:Float = 0f,
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p0: Float = 0f,
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p1: Float = 0f,
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p2: Float = 0f,
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p3: Float = 0f,
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) : WeatherStateBox(x, pM2, pM1, p0, p1, p2, p3) {
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override fun value() = valueAt(x)
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override fun valueAt(x: Float): Float {
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var pM2 = pM2
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var pM1 = pM1
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var p0 = p0
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var p1 = p1
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var p2 = p2
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var p3 = p3
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if (x < -2f) {
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if (pM1 - pM2 > 2f) {
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pM2 -= 4f
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pM1 -= 4f
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p0 -= 4f
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p1 -= 4f
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p2 -= 4f
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p3 -= 4f
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}
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else if (pM1 - pM2 < -2f) {
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pM2 += 4f
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pM1 += 4f
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p0 += 4f
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p1 += 4f
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p2 += 4f
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p3 += 4f
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}
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}
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if (x < -1f) {
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if (pM1 - pM2 > 2f) {
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pM1 -= 4f
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p0 -= 4f
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p1 -= 4f
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p2 -= 4f
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p3 -= 4f
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}
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else if (pM1 - pM2 < -2f) {
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pM1 += 4f
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p0 += 4f
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p1 += 4f
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p2 += 4f
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p3 += 4f
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}
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}
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if (x < 0f) {
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if (p0 - pM1 > 2f) {
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p0 -= 4f
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p1 -= 4f
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p2 -= 4f
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p3 -= 4f
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}
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else if (p0 - pM1 < -2f) {
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p0 += 4f
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p1 += 4f
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p2 += 4f
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p3 += 4f
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}
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}
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if (p1 - p0 > 2f) {
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p1 -= 4f
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p2 -= 4f
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p3 -= 4f
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}
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else if (p1 - p0 < -2f) {
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p1 += 4f
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p2 += 4f
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p3 += 4f
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}
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if (p2 - p1 > 2f) {
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p2 -= 4f
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p3 -= 4f
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}
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else if (p2 - p1 < -2f) {
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p2 += 4f
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p3 += 4f
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}
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if (p3 - p2 > 2f) {
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p3 -= 4f
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}
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else if (p3 - p2 < -2f) {
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p3 += 4f
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}
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return when (x.floorToInt()) {
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-2 -> interpolate(x + 2, pM2,pM1, p0, p1)
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-1 -> interpolate(x + 1, pM1, p0, p1, p2)
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0 -> interpolate(x - 0, p0, p1, p2, p3)
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1 -> interpolate(x - 1, p1, p2, p3, p3)
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2 -> interpolate(x - 2, p2, p3, p3, p3)
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3 -> interpolate(x - 3, p3, p3, p3, p3)
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else -> throw IllegalArgumentException()
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}.plus(2f).fmod(4f).minus(2f)
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}
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}
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