mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
boom with particles
This commit is contained in:
@@ -1,6 +1,7 @@
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{
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"ITEM_CALENDAR": "Calendar",
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"ITEM_CHARCOAL": "Charcoal",
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"ITEM_CHERRY_BOMB": "Bomb",
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"ITEM_COAL_COKE": "Coal Coke",
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"ITEM_DOOR_OAK": "Oak Door",
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"ITEM_DOOR_EBONY": "Ebony Door",
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@@ -1,6 +1,7 @@
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{
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"ITEM_CALENDAR": "달력",
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"ITEM_CHARCOAL": "목탄",
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"ITEM_CHERRY_BOMB": "폭탄",
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"ITEM_COAL_COKE": "코크스",
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"ITEM_DOOR_OAK": "나무 문",
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"ITEM_DOOR_EBONY": "흑단 문",
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@@ -642,9 +642,9 @@ open class GameWorld(
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}
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/**
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* @return true if block is broken
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* @return ItemID of the broken block AND ore if the block is broken, `null` otherwise
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*/
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fun inflictTerrainDamage(x: Int, y: Int, damage: Double): ItemID? {
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fun inflictTerrainDamage(x: Int, y: Int, damage: Double): Pair<ItemID?, ItemID?> {
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if (damage.isNaN()) throw IllegalArgumentException("Cannot inflict NaN amount of damage at($x, $y)")
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val damage = damage.toFloat()
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@@ -667,12 +667,13 @@ open class GameWorld(
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// remove tile from the world
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if ((terrainDamages[addr] ?: 0f) >= BlockCodex[getTileFromTerrain(x, y)].strength) {
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val tileBroke = getTileFromTerrain(x, y)
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val oreBroke = getTileFromOre(x, y)
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setTileTerrain(x, y, Block.AIR, false)
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terrainDamages.remove(addr)
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return tileBroke
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return tileBroke.let { if (it == Block.AIR) null else it } to oreBroke.item.let { if (it == Block.AIR) null else it }
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}
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return null
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return null to null
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}
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fun getTerrainDamage(x: Int, y: Int): Float =
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terrainDamages[LandUtil.getBlockAddr(this, x, y)] ?: 0f
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@@ -584,7 +584,7 @@ class BuildingMaker(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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if (currentPenTarget and PENTARGET_WALL != 0)
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world.setTileWall(x, y, Block.AIR, true)
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if (currentPenTarget and PENTARGET_ORE != 0)
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world.setTileOre(x, y, Block.NULL, 0)
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world.setTileOre(x, y, Block.AIR, 0)
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}
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PENMODE_EYEDROPPER -> {
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@@ -1,11 +1,14 @@
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package net.torvald.terrarum.modulebasegame
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import net.torvald.terrarum.BlockCodex
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import net.torvald.terrarum.ItemCodex
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.ceilToInt
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import net.torvald.terrarum.gameworld.BlockLayerI16
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.gameworld.fmod
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import net.torvald.terrarum.gameworld.getOffset
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import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore
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import net.torvald.unsafe.UnsafeHelper
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import kotlin.math.*
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@@ -13,7 +16,7 @@ import kotlin.math.*
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* Created by minjaesong on 2024-02-13.
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*/
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object ExplosionManager {
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fun goBoom(world: GameWorld, tx: Int, ty: Int, power: Float, callback: () -> Unit) {
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fun goBoom(world: GameWorld, tx: Int, ty: Int, power: Float, dropProbNonOre: Float, dropProbOre: Float, callback: () -> Unit) {
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val CALC_RADIUS = power.ceilToInt() + 2
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val CALC_WIDTH = CALC_RADIUS * 2 + 1
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@@ -27,7 +30,7 @@ object ExplosionManager {
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memcpyFromWorldBreakage(CALC_WIDTH, world, tx - CALC_RADIUS, ty - CALC_RADIUS, line, breakmap)
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}
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createExplosionWorker(CALC_RADIUS, CALC_WIDTH, world, breakmap, tilemap, tx, ty, power, callback).start()
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createExplosionWorker(CALC_RADIUS, CALC_WIDTH, world, breakmap, tilemap, tx, ty, power, dropProbNonOre, dropProbOre, callback).start()
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}
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private fun memcpyFromWorldTiles(CALC_RADIUS: Int, CALC_WIDTH: Int, world: GameWorld, xStart: Int, yStart: Int, yOff: Int, out: BlockLayerI16) {
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@@ -119,6 +122,8 @@ object ExplosionManager {
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tilemap: BlockLayerI16,
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tx: Int, ty: Int,
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power: Float,
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dropProbNonOre: Float,
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dropProbOre: Float,
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callback: () -> Unit): Thread
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{ return Thread {
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val mapBoomPow = UnsafeFloatArray(CALC_WIDTH, CALC_WIDTH) // explosion power map
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@@ -146,7 +151,7 @@ object ExplosionManager {
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mapBoomPow[x, y] = ambientAccumulator
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}
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fun swipeBoomPower(sx: Int, sy: Int, ex: Int, ey: Int, dx: Int, dy: Int, strengthmap: UnsafeFloatArray, swipeDiag: Boolean) {
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fun swipeBoomPower(sx: Int, sy: Int, ex: Int, ey: Int, dx: Int, dy: Int, swipeDiag: Boolean) {
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var swipeX = sx
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var swipeY = sy
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while (swipeX*dx <= ex*dx && swipeY*dy <= ey*dy) {
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@@ -169,31 +174,31 @@ object ExplosionManager {
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}
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}
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fun r1(strengthmap: UnsafeFloatArray) {
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fun r1() {
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for (line in 1 until CALC_WIDTH - 1) {
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swipeBoomPower(1, line, CALC_WIDTH - 2, line, 1, 0, strengthmap, false)
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swipeBoomPower(1, line, CALC_WIDTH - 2, line, 1, 0, false)
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}
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}
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fun r2(strengthmap: UnsafeFloatArray) {
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fun r2() {
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for (line in 1 until CALC_WIDTH - 1) {
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swipeBoomPower(line, 1, line, CALC_WIDTH - 2, 0, 1, strengthmap, false)
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swipeBoomPower(line, 1, line, CALC_WIDTH - 2, 0, 1, false)
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}
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}
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fun r3(strengthmap: UnsafeFloatArray) {
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fun r3() {
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for (i in 0 until CALC_WIDTH + CALC_WIDTH - 5) {
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swipeBoomPower(
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max(1, i - CALC_WIDTH + 4), max(1, CALC_WIDTH - 2 - i),
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min(CALC_WIDTH - 2, i + 1), min(CALC_WIDTH - 2, (CALC_WIDTH + CALC_WIDTH - 5) - i),
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1, 1, strengthmap, true
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1, 1, true
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)
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}
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}
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fun r4(strengthmap: UnsafeFloatArray) {
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fun r4() {
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for (i in 0 until CALC_WIDTH + CALC_WIDTH - 5) {
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swipeBoomPower(
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max(1, i - CALC_WIDTH + 4), min(CALC_WIDTH - 2, i + 1),
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min(CALC_WIDTH - 2, i + 1), max(1, (CALC_WIDTH - 2) - (CALC_WIDTH + CALC_WIDTH - 6) + i),
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1, -1, strengthmap, true
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1, -1, true
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)
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}
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}
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@@ -225,45 +230,43 @@ object ExplosionManager {
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}
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// simulate explosion like strengthmaprenderer
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r1(mapBoomPow);r2(mapBoomPow);r3(mapBoomPow);r4(mapBoomPow)
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r1(mapBoomPow);r2(mapBoomPow);r3(mapBoomPow);r4(mapBoomPow)
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r1();r2();r3();r4()
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r1();r2();r3();r4()
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//// just write to the damagemap lol
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/*for (rawy in worldYstart until worldYstart + CALC_WIDTH) {
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for (rawx in worldXstart until worldXstart + CALC_WIDTH) {
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val lx = rawx - (tx - CALC_RADIUS - 1)
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val ly = rawy - (ty - CALC_RADIUS - 1)
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world.inflictTerrainDamage(rawx, rawy, mapBoomPow[lx, ly].blastToDmg().toDouble())
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}
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}*/
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for (wy in worldYstart until worldYstart + CALC_WIDTH) {
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for (wx in worldXstart until worldXstart + CALC_WIDTH) {
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val lx = wx - (tx - CALC_RADIUS - 1)
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val ly = wy - (ty - CALC_RADIUS - 1)
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world.inflictTerrainDamage(wx, wy, mapBoomPow[lx, ly].blastToDmg().toDouble()).let { (tile, ore) ->
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if (ore != null) {
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// drop ore
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if (Math.random() < dropProbOre) {
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PickaxeCore.dropItem(ore, wx, wy)
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}
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}
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else if (tile != null) {
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// drop tile
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if (Math.random() < dropProbNonOre) {
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PickaxeCore.dropItem(tile, wx, wy)
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}
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// write lightmap to the tilemap and breakmap
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for (y in 0 until CALC_WIDTH) {
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for (x in 0 until CALC_WIDTH) {
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val boompower = mapBoomPow[x, y].blastToDmg()
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val tile = world.tileNumberToNameMap[tilemap.unsafeGetTile(x, y).toLong()]
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val tileprop = BlockCodex[tile]
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val breakage = breakmap[x, y]
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PickaxeCore.makeDust(tile, wx, wy, 8 + (5 * Math.random()).toInt())
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// remove tile
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if (tileprop.strength - (breakage + boompower) <= 0f) {
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tilemap.unsafeSetTile(x, y, world.tileNameToNumberMap[Block.AIR]!!)
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breakmap[x, y] = 0f
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}
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// write new breakage
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else {
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breakmap[x, y] = breakage + boompower
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// drop random disc
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val itemprop = ItemCodex[tile]
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if (Math.random() < (1.0 / 4096.0) * (dropProbNonOre) && // prob: 1/16384
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(itemprop?.hasTag("CULTIVABLE") == true ||
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itemprop?.hasTag("SAND") == true ||
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itemprop?.hasTag("GRAVEL") == true)
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) {
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PickaxeCore.dropItem(PickaxeCore.getRandomDisc(), wx, wy)
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}
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}
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}
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}
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}
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// memcpy the tilemap and breakmap to the world
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for (line in 0 until CALC_WIDTH) {
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memcpyToWorldTiles(CALC_RADIUS, CALC_WIDTH, world, tx - CALC_RADIUS, ty - CALC_RADIUS, line, tilemap)
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memcpyToWorldBreakage(CALC_WIDTH, world, tx - CALC_RADIUS, ty - CALC_RADIUS, line, breakmap)
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}
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// dispose of the tilemap copy
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mapBoomPow.destroy()
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breakmap.destroy()
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@@ -14,8 +14,10 @@ import net.torvald.terrarum.modulebasegame.ExplosionManager
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* Created by minjaesong on 2024-02-13.
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*/
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open class ActorPrimedBomb(
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private var explosionPower: Float = 1f,
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@Transient private var explosionPower: Float = 1f,
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private var fuse: Second = 1f,
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@Transient private var dropProbNonOre: Float = 0.25f,
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@Transient private var dropProbOre: Float = 0.75f
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) : ActorWithBody() {
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init {
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@@ -53,11 +55,10 @@ open class ActorPrimedBomb(
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INGAME.world,
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hitbox.centeredX.div(TILE_SIZED).minus(1.0).toInt(),
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hitbox.startY.div(TILE_SIZED).minus(1.0).toInt(),
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explosionPower
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) {
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}
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explosionPower,
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dropProbNonOre,
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dropProbOre
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) {}
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}
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}
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@@ -4,11 +4,8 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import com.jme3.math.FastMath
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import net.torvald.gdx.graphics.Cvec
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import net.torvald.terrarum.*
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.BlockCodex
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import net.torvald.terrarum.INGAME
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import net.torvald.terrarum.ItemCodex
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
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import net.torvald.terrarum.gameactors.*
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@@ -56,6 +53,8 @@ open class DroppedItem : ActorWithBody {
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if (itemID.isActor())
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throw RuntimeException("Attempted to create DroppedItem actor of a real actor; the real actor must be dropped instead.")
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else if (itemID.isOre())
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this.itemID = OreCodex[itemID].item
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isVisible = true
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@@ -101,7 +101,7 @@ object AxeCore {
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INGAME.world.inflictTerrainDamage(
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x, y,
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Calculate.hatchetPower(actor, item?.material) * swingDmgToFrameDmg
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).let { tileBroken ->
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).let { (tileBroken, _) ->
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// tile busted
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if (tileBroken != null) {
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val drop = BlockCodex[tileBroken].drop
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@@ -129,7 +129,7 @@ object AxeCore {
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INGAME.world.inflictTerrainDamage(
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x, y,
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Calculate.hatchetPower(actor, item?.material) * swingDmgToFrameDmg
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).let { tileBroken ->
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).let { (tileBroken, _) ->
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// tile busted
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if (tileBroken != null) {
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var upCtr = 0
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@@ -3,6 +3,7 @@ package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.*
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
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import net.torvald.terrarum.blockproperties.Block
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@@ -89,42 +90,43 @@ object PickaxeCore {
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// filter passed, do the job
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val actionInterval = actorvalue.getAsDouble(AVKey.ACTION_INTERVAL)!!
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val swingDmgToFrameDmg = delta.toDouble() / actionInterval
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val (oreOnTile, _) = INGAME.world.getTileFromOre(x, y)
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INGAME.world.inflictTerrainDamage(
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x, y,
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Calculate.pickaxePower(actor, item?.material) * swingDmgToFrameDmg
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).let { tileBroken ->
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// tile busted
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if (tileBroken != null) {
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).let { (tileBroken, oreBroken) ->
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// drop ore
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if (oreBroken != null) {
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if (Math.random() < dropProbability) {
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val drop = if (oreOnTile != Block.AIR)
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OreCodex[oreOnTile].item
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else
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BlockCodex[tileBroken].drop
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if (drop.isNotBlank()) {
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dropItem(drop, x, y)
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}
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makeDust(tile, x, y, 9)
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makeNoise(actor, tile)
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val drop = OreCodex[oreBroken].item
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if (drop.isNotBlank()) dropItem(drop, x, y)
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}
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}
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// drop tile
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else if (tileBroken != null) {
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if (Math.random() < dropProbability) {
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val drop = BlockCodex[tileBroken].drop
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if (drop.isNotBlank()) dropItem(drop, x, y)
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}
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// temporary: spawn random record on prob 1/4096 when digging dirts/sands/gravels
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// temperary: drop random disc
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val itemprop = ItemCodex[tileBroken]
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if (Math.random() < 1.0 / 4096.0 &&
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(itemprop?.hasTag("CULTIVABLE") == true ||
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itemprop?.hasTag("SAND") == true ||
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itemprop?.hasTag("GRAVEL") == true)
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) {
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val drop = "item@basegame:${32769 + Math.random().times(9).toInt()}"
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dropItem(drop, x, y)
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(itemprop?.hasTag("CULTIVABLE") == true ||
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itemprop?.hasTag("SAND") == true ||
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itemprop?.hasTag("GRAVEL") == true)
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) {
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dropItem(getRandomDisc(), x, y)
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}
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}
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// tile not busted
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if (Math.random() < actionInterval) {
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// make dust
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if (tileBroken != null || oreBroken != null) {
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makeDust(tile, x, y, 9)
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makeNoise(actor, tile)
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}
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else {
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makeDust(tile, x, y, 1)
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}
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}
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@@ -146,6 +148,16 @@ object PickaxeCore {
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)
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}
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fun getRandomDisc() = "item@basegame:${32769 + Math.random().times(9).toInt()}"
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private fun makeDustIndices(amount: Int): List<Int> {
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val ret = ArrayList<Int>()
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repeat((amount / 9f).ceilToInt()) {
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ret.addAll((0..8).toList().shuffled())
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}
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return ret.subList(0, amount)
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}
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private val pixelOffs = intArrayOf(2, 7, 12) // hard-coded assuming TILE_SIZE=16
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fun makeDust(tile: ItemID, x: Int, y: Int, density: Int = 9, drawCol: Color = Color.WHITE) {
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val pw = 3
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@@ -162,7 +174,7 @@ object PickaxeCore {
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}
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val tileNum = baseTilenum + representativeTilenum // the particle won't match the visible tile anyway because of the seasons stuff
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val indices = (0..8).toList().shuffled().subList(0, density)
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val indices = makeDustIndices(density)
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for (it in indices) {
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val u = pixelOffs[it % 3]
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val v = pixelOffs[it / 3]
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Reference in New Issue
Block a user