new player save format writing

This commit is contained in:
minjaesong
2021-10-08 14:25:59 +09:00
parent 3f9b41fd29
commit aec6fea49e
21 changed files with 280 additions and 116 deletions

View File

@@ -14,7 +14,7 @@ The main game directory is composed of following directories:
- <e.g. Disk GUID>, TEVD { * }
- <this directory can have anything>
+ Worlds
- <World Name Here>, TVDA { (-1) WriteWorld, (actorID) actors (mainly fixtures) JSON, (0x1_0000_0000 + (layerNumber << 24) + chunkNumber) chunk data, (-2) screenshot.tga.gz taken by the last player }
- <World Name Here>, TVDA { (-1) WriteWorld, (actorID) actors (mainly fixtures) JSON, (0x1_0000_0000L or (layerNumber shl 24) or chunkNumber) chunk data, (-2) screenshot.tga.gz taken by the last player }
```
(TEVD stands for Terrarum Virtual Disk spec version 3, TVDA stands for spec version 254; both have MAGIC header of `TEVd`)

View File

@@ -8,7 +8,6 @@
"strengthmult": [90,95,98,100,102,105,110],
"accel": 0.67,
"accelbuff": 1.0,
"speed": 3.0,
"speedmult": [100,100,100,100,100,100,100],
@@ -22,8 +21,8 @@
"scalemult": [100,100,100,100,100,100,100],
"encumbrance": 1000,
"basedefence": 100,
"basereach": 84,
"defence": 100,
"reach": 84,
"toolsize": 15,

View File

@@ -8,7 +8,6 @@
"strengthmult": [90,95,98,100,102,105,110],
"accel": 0.67,
"accelbuff": 1.0,
"speed": 6.0,
"speedmult": [100,100,100,100,100,100,100],
@@ -22,8 +21,8 @@
"scalemult": [100,100,100,100,100,100,100],
"encumbrance": 10000,
"basedefence": 100,
"basereach": 180,
"defence": 100,
"reach": 180,
"toolsize": 40,

View File

@@ -13,9 +13,9 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
*/
interface HasAssembledSprite {
/** ADL path for main sprite. Necessary. */
/** ADL for main sprite. Necessary. */
var animDesc: ADProperties?
/** ADL path for glow sprite. Optional. */
/** ADL for glow sprite. Optional. */
var animDescGlow: ADProperties?
// FIXME sometimes the animmation is invisible (row and nFrames mismatch -- row is changed to 1 but it's drawing 3rd frame?)

View File

@@ -34,7 +34,7 @@ internal data class Transform(val joint: Joint, val translate: ADPropertyObject.
class ADProperties {
private var fileFrom = ""
private var adlString = ""
@Transient private var adlString = ""
private val javaProp = Properties()
/** Every key is CAPITALISED */
@@ -52,8 +52,8 @@ class ADProperties {
/** an "animation frame" property (ANIM_RUN_1, ANIM_RUN_2) */
internal lateinit var transforms: HashMap<String, List<Transform>>; private set
private val reservedProps = listOf("SPRITESHEET", "EXTENSION", "CONFIG", "BODYPARTS")
private val animMustContain = listOf("DELAY", "ROW", "SKELETON")
@Transient private val reservedProps = listOf("SPRITESHEET", "EXTENSION", "CONFIG", "BODYPARTS")
@Transient private val animMustContain = listOf("DELAY", "ROW", "SKELETON")
lateinit var baseFilename: String; private set
lateinit var extension: String; private set
@@ -63,9 +63,9 @@ class ADProperties {
internal val origin: ADPropertyObject.Vector2i
get() = ADPropertyObject.Vector2i(originX, 0)
private val animFrameSuffixRegex = Regex("""_[0-9]+""")
@Transient private val animFrameSuffixRegex = Regex("""_[0-9]+""")
private val ALL_JOINT = Joint(ALL_JOINT_SELECT_KEY, ADPropertyObject.Vector2i(0, 0))
@Transient private val ALL_JOINT = Joint(ALL_JOINT_SELECT_KEY, ADPropertyObject.Vector2i(0, 0))
var rows = -1; private set
var cols = -1; private set

View File

@@ -979,7 +979,7 @@ public class App implements ApplicationListener {
}
private static void createDirs() {
File[] dirs = {new File(saveDir)};
File[] dirs = {new File(saveDir), new File(saveSharedDir), new File(playersDir), new File(worldsDir)};
for (File it : dirs) {
if (!it.exists())

View File

@@ -12,6 +12,7 @@ import net.torvald.terrarum.gameitem.ItemID
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.modulebasegame.IngameRenderer
import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
import net.torvald.terrarum.modulebasegame.ui.Notification
import net.torvald.terrarum.modulebasegame.ui.UITooltip
import net.torvald.terrarum.realestate.LandUtil
@@ -48,8 +49,8 @@ open class IngameInstance(val batch: SpriteBatch) : Screen {
}
}
lateinit var savegameArchive: VirtualDisk
internal set
lateinit var worldDisk: VirtualDisk; internal set
lateinit var playerDisk: VirtualDisk; internal set
var savegameNickname: String = "SplinesReticulated"
internal set
@@ -106,8 +107,7 @@ open class IngameInstance(val batch: SpriteBatch) : Screen {
/**
* The actual gamer
*/
val actorGamer: ActorHumanoid
get() = getActorByID(Terrarum.PLAYER_REF_ID) as ActorHumanoid
open lateinit var actorGamer: IngamePlayer
open var gameInitialised = false
internal set
@@ -362,29 +362,34 @@ open class IngameInstance(val batch: SpriteBatch) : Screen {
}
}
fun makeSavegameBackupCopy() {
System.err.println("This function is deleteh")
printStackTrace(this)
}
/**
* Copies most recent `save` to `save.1`, leaving `save` for overwriting, previous `save.1` will be copied to `save.2`
*/
fun makeSavegameBackupCopy() {
fun makeSavegameBackupCopy(file: File) {
try {
// do not overwrite clean .2 with dirty .1
val file2 = File(App.saveDir, INGAME.savegameNickname + ".3")
val file1 = File(App.saveDir, INGAME.savegameNickname + ".2")
val file2 = File("${file.absolutePath}.3")
val file1 = File("${file.absolutePath}.2")
val flags2 = FileInputStream(file2).let { it.skip(49L); val r = it.read(); it.close(); r }
val flags1 = FileInputStream(file1).let { it.skip(49L); val r = it.read(); it.close(); r }
if (!(flags2 == 0 && flags1 != 0) || !file2.exists()) file1.copyTo(file2, true)
} catch (e: NoSuchFileException) {} catch (e: FileNotFoundException) {}
try {
// do not overwrite clean .2 with dirty .1
val file2 = File(App.saveDir, INGAME.savegameNickname + ".2")
val file1 = File(App.saveDir, INGAME.savegameNickname + ".1")
val file2 = File("${file.absolutePath}.2")
val file1 = File("${file.absolutePath}.1")
val flags2 = FileInputStream(file2).let { it.skip(49L); val r = it.read(); it.close(); r }
val flags1 = FileInputStream(file1).let { it.skip(49L); val r = it.read(); it.close(); r }
if (!(flags2 == 0 && flags1 != 0) || !file2.exists()) file1.copyTo(file2, true)
} catch (e: NoSuchFileException) {} catch (e: FileNotFoundException) {}
try {
File(App.saveDir, INGAME.savegameNickname).copyTo(
File(App.saveDir, INGAME.savegameNickname + ".1"), // don't use .bak as it's used by the savecracker
file.copyTo(
File("${file.absolutePath}.1"), // don't use .bak as it's used by the savecracker
true
)
} catch (e: NoSuchFileException) {}
@@ -392,8 +397,10 @@ open class IngameInstance(val batch: SpriteBatch) : Screen {
fun getSaveFileMain() = File(App.saveDir, savegameNickname)
// fun getSaveFileMain() = File(App.saveDir, savegameNickname)
fun getWorldSaveFiledesc(filename: String) = File(App.worldsDir, filename)
fun getPlayerSaveFiledesc(filename: String) = File(App.playersDir, filename)
fun getSharedSaveFiledesc(filename: String) = File(App.saveSharedDir, filename)
// simple euclidean norm, squared

View File

@@ -88,12 +88,14 @@ object AVKey {
/** (unit TBA)
* base defence point of the species
*/
const val BASEDEFENCE = "basedefence"
const val DEFENCE = "defence"
const val DEFENCEBUFF = "$DEFENCE$BUFF"
/** Pixels
* base hand reach of the species (only affects the gameplay as the player)
*/
const val BASEREACH = "basereach"
const val REACH = "reach"
const val REACHBUFF = "$REACH$BUFF"
/** (unit TBA)
* current defence point of worn armour(s)

View File

@@ -329,7 +329,7 @@ fun inInteractableRange(actor: ActorWithBody, action: () -> Boolean): Boolean {
val mousePos3 = Vector2(Terrarum.mouseX - INGAME.world.width * TILE_SIZED, Terrarum.mouseY)
val actorPos = actor.centrePosVector
val dist = minOf(actorPos.distanceSquared(mousePos1), actorPos.distanceSquared(mousePos2), actorPos.distanceSquared(mousePos3))
val distMax = actor.actorValue.getAsInt(AVKey.BASEREACH)!! * actor.scale // perform some error checking here
val distMax = actor.actorValue.getAsDouble(AVKey.REACH)!! * (actor.actorValue.getAsDouble(AVKey.REACHBUFF) ?: 1.0) * actor.scale // perform some error checking here
if (dist <= distMax.sqr()) return action() else return false
}
fun IntRange.pickRandom() = HQRNG().nextInt(this.endInclusive - this.start + 1) + this.start // count() on 200 million entries? Se on vitun hyvää idea

View File

@@ -10,6 +10,7 @@ import net.torvald.terrarum.blockproperties.Fluid
import net.torvald.terrarum.gameactors.ActorID
import net.torvald.terrarum.gameactors.WireActor
import net.torvald.terrarum.gameitem.ItemID
import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
import net.torvald.terrarum.realestate.LandUtil
import net.torvald.terrarum.utils.*
import net.torvald.util.SortedArrayList
@@ -22,6 +23,18 @@ import kotlin.math.absoluteValue
typealias BlockAddress = Long
class PhysicalStatus() {
// bottom-center point
var position = Point2d()
// some actorvalues
var scale = 1.0
constructor(player: IngamePlayer) : this() {
this.position = Point2d(player.hitbox.canonicalX, player.hitbox.canonicalY)
this.scale = player.avBaseScale
}
}
/**
* Special version of GameWorld where layer data are not transient
*/
@@ -38,6 +51,8 @@ open class GameWorld() : Disposable {
var width: Int = 999; private set
var height: Int = 999; private set
var playersLastStatus = PlayersLastPhysics() // only gets used when the game saves and loads
/** Creation time for this world, NOT the entire savegame */
internal var creationTime: Long = App.getTIME_T()
internal set
@@ -106,8 +121,8 @@ open class GameWorld() : Disposable {
val extraFields = HashMap<String, Any?>()
internal var genver = -1
internal var comp = -1
internal var genver = -1 // only gets used when the game saves and loads
internal var comp = -1 // only gets used when the game saves and loads
@Deprecated("This value is only used for savegames; DO NOT USE THIS", ReplaceWith("INGAME.actorContainerActive", "net.torvald.terrarum.INGAME"))
internal val actors = ArrayList<ActorID>() // only filled up on save and load; DO NOT USE THIS

View File

@@ -46,7 +46,11 @@ import net.torvald.terrarum.worlddrawer.FeaturesDrawer
import net.torvald.terrarum.worlddrawer.WorldCamera
import net.torvald.util.CircularArray
import org.khelekore.prtree.PRTree
import java.util.*
import java.util.concurrent.locks.ReentrantLock
import kotlin.collections.ArrayList
import kotlin.collections.HashMap
import kotlin.collections.HashSet
/**
@@ -218,7 +222,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
// gameLoadMode and gameLoadInfoPayload must be set beforehand!!
when (gameLoadMode) {
GameLoadMode.CREATE_NEW -> enterCreateNewWorld(gameLoadInfoPayload as NewWorldParameters)
GameLoadMode.CREATE_NEW -> enterCreateNewWorld(gameLoadInfoPayload as NewGameParams)
GameLoadMode.LOAD_FROM -> enterLoadFromSave(gameLoadInfoPayload as Codices)
}
@@ -228,6 +232,11 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
super.show() // this function sets gameInitialised = true
}
data class NewGameParams(
val player: IngamePlayer,
val newWorldParams: NewWorldParameters
)
data class NewWorldParameters(
val width: Int,
val height: Int,
@@ -254,14 +263,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
val actors: List<ActorID>
)
private fun setTheRealGamerFirstTime(actor: IngamePlayer) {
if (actor.referenceID != Terrarum.PLAYER_REF_ID) {
throw Error()
}
actorNowPlaying = actor
addNewActor(actorNowPlaying)
}
/**
* Init instance by loading saved world
@@ -308,33 +310,49 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
// go to spawn position
printdbg(this, "World Spawn position: (${world.spawnX}, ${world.spawnY})")
// setTheRealGamerFirstTime(PlayerBuilderSigrid())
setTheRealGamerFirstTime(PlayerBuilderTestSubject1())
// setTheRealGamerFirstTime(PlayerBuilderWerebeastTest())
val worldSavefileName = savegameNickname
val playerSavefileName = actorGamer.actorValue.getAsString(AVKey.NAME) ?: "Player-${actorGamer.uuid}"
savegameArchive = VDUtil.createNewDisk(
worldDisk = VDUtil.createNewDisk(
1L shl 60,
savegameNickname,
worldSavefileName,
Common.CHARSET
)
actorNowPlaying!!.setPosition(
playerDisk = VDUtil.createNewDisk(
1L shl 60,
playerSavefileName,
Common.CHARSET
)
actorGamer.setPosition(
world.spawnX * TILE_SIZED,
world.spawnY * TILE_SIZED
)
// make initial savefile
// we're not writing multiple files at one go because:
// 1. lighten the IO burden
// 2. cannot sync up the "counter" to determine whether both are finished
uiAutosaveNotifier.setAsOpen()
WriteSavegame.immediate(savegameArchive, getSaveFileMain(), this, true) {
makeSavegameBackupCopy() // don't put it on the postInit() or render(); must be called using callback
uiAutosaveNotifier.setAsClose()
WriteSavegame.immediate(WriteSavegame.SaveMode.PLAYER, playerDisk, getPlayerSaveFiledesc(playerSavefileName), this, false, true) {
makeSavegameBackupCopy(getPlayerSaveFiledesc(playerSavefileName))
WriteSavegame.immediate(WriteSavegame.SaveMode.WORLD, worldDisk, getWorldSaveFiledesc(worldSavefileName), this, false, true) {
makeSavegameBackupCopy(getWorldSaveFiledesc(worldSavefileName)) // don't put it on the postInit() or render(); must be called using callback
uiAutosaveNotifier.setAsClose()
}
}
}
/**
* Init instance by creating new world
*/
private fun enterCreateNewWorld(worldParams: NewWorldParameters) {
private fun enterCreateNewWorld(newGameParams: NewGameParams) {
val player = newGameParams.player
val worldParams = newGameParams.newWorldParams
printdbg(this, "Ingame called")
printStackTrace(this)
@@ -343,6 +361,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
}
else {
App.getLoadScreen().addMessage("${App.GAME_NAME} version ${App.getVERSION_STRING()}")
App.getLoadScreen().addMessage("Creating new world")
@@ -364,6 +383,19 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
historicalFigureIDBucket = ArrayList<Int>()
savegameNickname = worldParams.savegameName
player.worldCurrentlyPlaying = UUID.fromString(world.worldIndex.toString())
world.worldCreator = UUID.fromString(player.uuid.toString())
printdbg(this, "new woridIndex: ${world.worldIndex}")
printdbg(this, "worldCurrentlyPlaying: ${player.worldCurrentlyPlaying}")
actorNowPlaying = player
actorGamer = player
addNewActor(player)
}
KeyToggler.forceSet(Input.Keys.Q, false)
@@ -978,13 +1010,13 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
fun queueAutosave() {
val start = System.nanoTime()
uiAutosaveNotifier.setAsOpen()
/*uiAutosaveNotifier.setAsOpen()
makeSavegameBackupCopy()
WriteSavegame.quick(savegameArchive, getSaveFileMain(), this, true) {
uiAutosaveNotifier.setAsClose()
debugTimers.put("Last Autosave Duration", System.nanoTime() - start)
}
}*/
}
@@ -1022,8 +1054,8 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
override fun removeActor(actor: Actor?) {
if (actor == null) return
if (actor.referenceID == actorGamer.referenceID || actor.referenceID == 0x51621D) // do not delete this magic
throw ProtectedActorRemovalException("Player")
// if (actor.referenceID == actorGamer.referenceID || actor.referenceID == 0x51621D) // do not delete this magic
// throw ProtectedActorRemovalException("Player")
forceRemoveActor(actor)
}

View File

@@ -24,7 +24,7 @@ object Save : ConsoleCommand {
val disk = VDUtil.createNewDisk(1L shl 60, savename, Common.CHARSET)
val file = File(App.saveDir + "/${args[1]}")
WriteSavegame(disk, file, ingame, false)
// WriteSavegame(disk, file, ingame, false)
}
catch (e: IOException) {
@@ -47,9 +47,7 @@ object Quicksave : ConsoleCommand {
override fun execute(args: Array<String>) {
val ingame = Terrarum.ingame!! as TerrarumIngame
WriteSavegame.quick(ingame.savegameArchive, ingame.getSaveFileMain(), ingame, false) {
}
// WriteSavegame.quick(ingame.savegameArchive, ingame.getSaveFileMain(), ingame, false) {}
}
override fun printUsage() {

View File

@@ -1,10 +1,15 @@
package net.torvald.terrarum.modulebasegame.gameactors
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.Texture
import net.torvald.spriteanimation.HasAssembledSprite
import net.torvald.spriteanimation.SpriteAnimation
import net.torvald.spriteassembler.ADProperties
import net.torvald.spriteassembler.AssembleSheetPixmap
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.tvda.SimpleFileSystem
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import java.util.*
@@ -14,12 +19,16 @@ import java.util.*
* Created by minjaesong on 2015-12-31.
*/
class IngamePlayer : ActorHumanoid, HasAssembledSprite {
class IngamePlayer : ActorHumanoid {
var uuid = UUID.randomUUID(); private set
var worldCurrentlyPlaying: UUID = UUID(0L,0L) // only filled up on save and load; DO NOT USE THIS
/** ADL for main sprite. Necessary. */
@Transient var animDesc: ADProperties? = null
/** ADL for glow sprite. Optional. */
@Transient var animDescGlow: ADProperties? = null
var UUID = UUID(0L,0L); private set
internal var worldCurrentlyPlaying: UUID = UUID(0L,0L) // only filled up on save and load; DO NOT USE THIS
override var animDesc: ADProperties? = null
override var animDescGlow: ADProperties? = null
private constructor()
@@ -38,7 +47,82 @@ class IngamePlayer : ActorHumanoid, HasAssembledSprite {
referenceID = Terrarum.PLAYER_REF_ID // TODO assign random ID
density = BASE_DENSITY
collisionType = COLLISION_KINEMATIC
worldCurrentlyPlaying = Terrarum.ingame?.world?.worldIndex ?: UUID(0L,0L)
}
/**
* Example usage:
* ```
* this.animDescPath = "..."
* this.animDescPathGlow = "..."
* this.sprite = SpriteAnimation(actor)
* this.spriteGlow = SpriteAnimation(actor)
* reassembleSprite(this.sprite, this.spriteGlow)
* ```
*/
fun reassembleSprite(sprite: SpriteAnimation?, anim: ADProperties?, spriteGlow: SpriteAnimation? = null, animGlow: ADProperties? = null) {
if (anim != null && sprite != null)
_rebuild(anim, sprite)
if (animGlow != null && spriteGlow != null)
_rebuild(animGlow, spriteGlow)
}
fun reassembleSprite(disk: SimpleFileSystem, sprite: SpriteAnimation?, anim: ADProperties?, spriteGlow: SpriteAnimation? = null, animGlow: ADProperties? = null) {
if (anim != null && sprite != null)
_rebuild(disk, anim, sprite)
if (animGlow != null && spriteGlow != null)
_rebuild(disk, animGlow, spriteGlow)
}
private fun _rebuild(ad: ADProperties, sprite: SpriteAnimation) {
// TODO injecting held item/armour pictures? Would it be AssembleSheetPixmap's job?
val pixmap = AssembleSheetPixmap.fromAssetsDir(ad)
val texture = Texture(pixmap)
texture.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest)
pixmap.dispose()
val regionPack = TextureRegionPack(texture, ad.frameWidth, ad.frameHeight)
val newAnimDelays = FloatArray(ad.animations.size)
val newAnimFrames = IntArray(ad.animations.size)
ad.animations.forEach { t, u ->
val index = u.row - 1
newAnimDelays[index] = u.delay
newAnimFrames[index] = u.frames
}
sprite.setSpriteImage(regionPack)
sprite.delays = newAnimDelays
sprite.nFrames = newAnimFrames
sprite.nRows = newAnimDelays.size
}
private fun _rebuild(disk: SimpleFileSystem, ad: ADProperties, sprite: SpriteAnimation) {
// TODO injecting held item/armour pictures? Would it be AssembleSheetPixmap's job?
val pixmap = AssembleSheetPixmap.fromVirtualDisk(disk, ad)
val texture = Texture(pixmap)
texture.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest)
pixmap.dispose()
val regionPack = TextureRegionPack(texture, ad.frameWidth, ad.frameHeight)
val newAnimDelays = FloatArray(ad.animations.size)
val newAnimFrames = IntArray(ad.animations.size)
ad.animations.forEach { t, u ->
val index = u.row - 1
newAnimDelays[index] = u.delay
newAnimFrames[index] = u.frames
}
sprite.setSpriteImage(regionPack)
sprite.delays = newAnimDelays
sprite.nFrames = newAnimFrames
sprite.nRows = newAnimDelays.size
}
}

View File

@@ -90,13 +90,13 @@ class UIInventoryEscMenu(val full: UIInventoryFull) : UICanvas() {
INGAME.makeSavegameBackupCopy()
// save the game
WriteSavegame(INGAME.savegameArchive, File(App.saveDir, INGAME.savegameNickname), Terrarum.ingame!! as TerrarumIngame, false) {
/*WriteSavegame(INGAME.savegameArchive, File(App.saveDir, INGAME.savegameNickname), Terrarum.ingame!! as TerrarumIngame, false) {
// callback:
System.gc()
screen = 0
full.handler.unlockToggle()
full.unlockTransition()
}
}*/
}
2 -> {
screen = 4; gameMenuButtons.deselect()

View File

@@ -9,6 +9,7 @@ import net.torvald.terrarum.Second
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.WorldgenLoadScreen
import net.torvald.terrarum.modulebasegame.gameactors.PlayerBuilderTestSubject1
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.utils.RandomWordsName
@@ -36,9 +37,11 @@ class UIProxyNewRandomGame : UICanvas() {
override fun endOpening(delta: Float) {
printdbg(this, "endOpening")
val ingame = TerrarumIngame(App.batch)
val worldParam = TerrarumIngame.NewWorldParameters(2880, 1350, HQRNG().nextLong(), RandomWordsName(4))
val worldParam = TerrarumIngame.NewGameParams(
PlayerBuilderTestSubject1(),
TerrarumIngame.NewWorldParameters(2880, 1350, HQRNG().nextLong(), RandomWordsName(4))
)
// val worldParam = TerrarumIngame.NewWorldParameters(2880, 1350, 0x51621D)
// val worldParam = TerrarumIngame.NewWorldParameters(6030, 1800, HQRNG().nextLong()) // small
@@ -51,7 +54,7 @@ class UIProxyNewRandomGame : UICanvas() {
Terrarum.setCurrentIngameInstance(ingame)
//LoadScreen.screenToLoad = ingame
//AppLoader.setScreen(LoadScreen)
val loadScreen = WorldgenLoadScreen(ingame, worldParam.width, worldParam.height)
val loadScreen = WorldgenLoadScreen(ingame, worldParam.newWorldParams.width, worldParam.newWorldParams.height)
App.setLoadScreen(loadScreen)
}

View File

@@ -43,6 +43,9 @@ object Common {
// install custom (de)serialiser
init {
jsoner.ignoreUnknownFields = true
// BigInteger
jsoner.setSerializer(BigInteger::class.java, object : Json.Serializer<BigInteger> {
override fun write(json: Json, obj: BigInteger?, knownType: Class<*>?) {

View File

@@ -3,36 +3,31 @@ package net.torvald.terrarum.serialise
import net.torvald.gdx.graphics.PixmapIO2
import net.torvald.terrarum.*
import net.torvald.terrarum.console.Echo
import net.torvald.terrarum.gameworld.PhysicalStatus
import net.torvald.terrarum.modulebasegame.IngameRenderer
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
import net.torvald.terrarum.realestate.LandUtil
import net.torvald.terrarum.tvda.*
import java.io.File
import java.util.zip.GZIPOutputStream
/**
* Will happily overwrite existing entry
*/
private fun addFile(disk: VirtualDisk, file: DiskEntry) {
disk.entries[file.entryID] = file
file.parentEntryID = 0
val dir = VDUtil.getAsDirectory(disk, 0)
if (!dir.contains(file.entryID)) dir.add(file.entryID)
}
/**
* Created by minjaesong on 2021-09-14.
*/
class GameSavingThread(val disk: VirtualDisk, val outFile: File, val ingame: TerrarumIngame, val hasThumbnail: Boolean, val isAuto: Boolean, val callback: () -> Unit) : Runnable {
/**
* Will happily overwrite existing entry
*/
private fun addFile(disk: VirtualDisk, file: DiskEntry) {
disk.entries[file.entryID] = file
file.parentEntryID = 0
val dir = VDUtil.getAsDirectory(disk, 0)
if (!dir.contains(file.entryID)) dir.add(file.entryID)
}
private val chunkProgressMultiplier = 1f
private val actorProgressMultiplier = 1f
class WorldSavingThread(val disk: VirtualDisk, val outFile: File, val ingame: TerrarumIngame, val hasThumbnail: Boolean, val isAuto: Boolean, val callback: () -> Unit) : Runnable {
override fun run() {
callback()
return
// TODO //
disk.saveMode = 2 * isAuto.toInt() // no quick
@@ -42,15 +37,14 @@ class GameSavingThread(val disk: VirtualDisk, val outFile: File, val ingame: Ter
}
}
val playersList: List<IngamePlayer> = listOf(ingame.actorContainerActive, ingame.actorContainerInactive).flatMap{ it.filter { it is IngamePlayer } } as List<IngamePlayer>
val actorsList = listOf(ingame.actorContainerActive, ingame.actorContainerInactive).flatMap { it.filter { WriteWorld.actorAcceptable(it) } }
val layers = intArrayOf(0,1).map { ingame.world.getLayer(it) }
val cw = ingame.world.width / LandUtil.CHUNK_W
val ch = ingame.world.height / LandUtil.CHUNK_H
WriteSavegame.saveProgress = 0f
WriteSavegame.saveProgressMax = 2f +
(cw * ch * layers.size) * chunkProgressMultiplier +
actorsList.size * actorProgressMultiplier
WriteSavegame.saveProgressMax = 2f + (cw * ch * layers.size) + actorsList.size
val tgaout = ByteArray64GrowableOutputStream()
@@ -62,11 +56,6 @@ class GameSavingThread(val disk: VirtualDisk, val outFile: File, val ingame: Ter
val time_t = App.getTIME_T()
// Write Meta //
val metaContent = EntryFile(WriteMeta.encodeToByteArray64(ingame, time_t))
val meta = DiskEntry(-1, 0, creation_t, time_t, metaContent)
addFile(disk, meta)
if (hasThumbnail) {
PixmapIO2._writeTGA(gzout, IngameRenderer.fboRGBexport, true, true)
IngameRenderer.fboRGBexport.dispose()
@@ -114,10 +103,13 @@ class GameSavingThread(val disk: VirtualDisk, val outFile: File, val ingame: Ter
// addFile(disk, apocryphas)
// Write World //
// val worldNum = ingame.world.worldIndex
// val worldMeta = EntryFile(WriteWorld.encodeToByteArray64(ingame, time_t))
// val world = DiskEntry(worldNum.toLong(), 0, creation_t, time_t, worldMeta)
// addFile(disk, world)
// record all player's last position
playersList.forEach {
ingame.world.playersLastStatus[it.uuid] = PhysicalStatus(it)
}
val worldMeta = EntryFile(WriteWorld.encodeToByteArray64(ingame, time_t))
val world = DiskEntry(-1L, 0, creation_t, time_t, worldMeta)
addFile(disk, world)
WriteSavegame.saveProgress += 1f
@@ -137,7 +129,7 @@ class GameSavingThread(val disk: VirtualDisk, val outFile: File, val ingame: Ter
// "W1L0-92,15"
addFile(disk, entry)
WriteSavegame.saveProgress += chunkProgressMultiplier
WriteSavegame.saveProgress += 1
}
}
}
@@ -151,7 +143,7 @@ class GameSavingThread(val disk: VirtualDisk, val outFile: File, val ingame: Ter
val actor = DiskEntry(it.referenceID.toLong(), 0, creation_t, time_t, actorContent)
addFile(disk, actor)
WriteSavegame.saveProgress += actorProgressMultiplier
WriteSavegame.saveProgress += 1
}
@@ -174,4 +166,23 @@ class GameSavingThread(val disk: VirtualDisk, val outFile: File, val ingame: Ter
callback()
}
}
}
/**
* This function called means the "Avatar" was not externally created and thus has no sprite-bodypart-name-to-entry-number-map
*
* Created by minjaesong on 2021-10-08
*/
class PlayerSavingThread(val disk: VirtualDisk, val outFile: File, val ingame: TerrarumIngame, val hasThumbnail: Boolean, val isAuto: Boolean, val callback: () -> Unit) : Runnable {
override fun run() {
disk.saveMode = 2 * isAuto.toInt() // no quick
disk.capacity = 0L
Echo("Writing The Player...")
WritePlayer(ingame.actorGamer, disk)
VDUtil.dumpToRealMachine(disk, outFile)
callback()
}
}

View File

@@ -46,7 +46,7 @@ object WriteActor {
}
/**
* Player-specific [WriteActor].
* Player-specific [WriteActor]. Will write JSON and Animation Description Languages
*
* Created by minjaesong on 2021-10-07.
*/
@@ -74,12 +74,12 @@ object WritePlayer {
val adlContents = EntryFile(ByteArray64.fromByteArray(adl.toByteArray(Common.CHARSET)))
val adlCreationDate = playerDisk.getEntry(-2)?.creationDate ?: time_t
addFile(playerDisk, DiskEntry(-1L, 0L, adlCreationDate, time_t, adlContents))
addFile(playerDisk, DiskEntry(-2L, 0L, adlCreationDate, time_t, adlContents))
if (adlGlow != null) {
val adlGlowContents = EntryFile(ByteArray64.fromByteArray(adlGlow.toByteArray(Common.CHARSET)))
val adlGlowCreationDate = playerDisk.getEntry(-3)?.creationDate ?: time_t
addFile(playerDisk, DiskEntry(-1L, 0L, adlGlowCreationDate, time_t, adlGlowContents))
addFile(playerDisk, DiskEntry(-3L, 0L, adlGlowCreationDate, time_t, adlGlowContents))
}

View File

@@ -23,11 +23,21 @@ import java.io.Reader
*/
object WriteSavegame {
enum class SaveMode {
META, PLAYER, WORLD, SHARED
}
@Volatile var savingStatus = -1 // -1: not started, 0: saving in progress, 255: saving finished
@Volatile var saveProgress = 0f
@Volatile var saveProgressMax = 1f
operator fun invoke(disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, isAuto: Boolean, callback: () -> Unit = {}) {
private fun getSaveThread(mode: SaveMode, disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, hasThumbnail: Boolean, isAuto: Boolean, callback: () -> Unit = {}) = when (mode) {
SaveMode.WORLD -> WorldSavingThread(disk, outFile, ingame, hasThumbnail, isAuto, callback)
SaveMode.PLAYER -> PlayerSavingThread(disk, outFile, ingame, hasThumbnail, isAuto, callback)
else -> throw IllegalArgumentException("$mode")
}
operator fun invoke(mode: SaveMode, disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, isAuto: Boolean, callback: () -> Unit = {}) {
savingStatus = 0
Echo("Save queued")
@@ -47,7 +57,7 @@ object WriteSavegame {
}
IngameRenderer.screencapRequested = true
val savingThread = Thread(GameSavingThread(disk, outFile, ingame, true, isAuto, callback), "TerrarumBasegameGameSaveThread")
val savingThread = Thread(getSaveThread(mode, disk, outFile, ingame, true, isAuto, callback), "TerrarumBasegameGameSaveThread")
savingThread.start()
// it is caller's job to keep the game paused or keep a "save in progress" ui up
@@ -55,16 +65,13 @@ object WriteSavegame {
}
fun immediate(disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, isAuto: Boolean, callback: () -> Unit = {}) {
return
// TODO //
fun immediate(mode: SaveMode, disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, hasThumbnail: Boolean, isAuto: Boolean, callback: () -> Unit = {}) {
savingStatus = 0
Echo("Immediate save fired")
val savingThread = Thread(GameSavingThread(disk, outFile, ingame, false, isAuto, callback), "TerrarumBasegameGameSaveThread")
val savingThread = Thread(getSaveThread(mode, disk, outFile, ingame, false, isAuto, callback), "TerrarumBasegameGameSaveThread")
savingThread.start()
// it is caller's job to keep the game paused or keep a "save in progress" ui up
@@ -134,7 +141,6 @@ object LoadSavegame {
world.layerTerrain = BlockLayer(world.width, world.height)
world.layerWall = BlockLayer(world.width, world.height)
newIngame.savegameArchive = disk
newIngame.creationTime = meta.creation_t
newIngame.lastPlayTime = meta.lastplay_t
newIngame.totalPlayTime = meta.playtime_t

View File

@@ -9,6 +9,7 @@ import net.torvald.terrarum.gameworld.BlockLayer
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.gameworld.GameWorldTitleScreen
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
import net.torvald.terrarum.realestate.LandUtil
import net.torvald.terrarum.tvda.ByteArray64
import net.torvald.terrarum.tvda.ByteArray64Writer
@@ -22,7 +23,8 @@ object WriteWorld {
fun actorAcceptable(actor: Actor): Boolean {
return actor.referenceID !in ReferencingRanges.ACTORS_WIRES &&
actor.referenceID !in ReferencingRanges.ACTORS_WIRES_HELPER &&
actor != (CommonResourcePool.get("blockmarking_actor") as BlockMarkerActor)
actor != (CommonResourcePool.get("blockmarking_actor") as BlockMarkerActor) &&
actor !is IngamePlayer // IngamePlayers must not be saved with the world
}
private fun preWrite(ingame: TerrarumIngame, time_t: Long): GameWorld {

View File

@@ -7,9 +7,12 @@ import net.torvald.terrarum.gameitem.ItemID
import net.torvald.terrarum.gameworld.BlockAddress
import net.torvald.terrarum.gameworld.FluidType
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.gameworld.PhysicalStatus
import net.torvald.terrarum.tvda.ByteArray64Reader
import net.torvald.terrarum.serialise.Common
import java.io.StringReader
import java.util.*
import kotlin.collections.HashMap
/**
* Created by minjaesong on 2021-08-26.
@@ -22,7 +25,7 @@ class HashedFluidType: HashMap<BlockAddress, FluidType>()
class HashedWirings: HashMap<BlockAddress, GameWorld.WiringNode>()
class HashedWiringGraph: HashMap<BlockAddress, WiringGraphMap>()
class MetaModuleCSVPair: HashMap<String, ZipCodedStr>()
class PlayersLastPhysics: HashMap<UUID, PhysicalStatus>()
/**
* @param doc plaintext
*