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new player save format writing
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@@ -13,9 +13,9 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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*/
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interface HasAssembledSprite {
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/** ADL path for main sprite. Necessary. */
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/** ADL for main sprite. Necessary. */
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var animDesc: ADProperties?
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/** ADL path for glow sprite. Optional. */
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/** ADL for glow sprite. Optional. */
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var animDescGlow: ADProperties?
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// FIXME sometimes the animmation is invisible (row and nFrames mismatch -- row is changed to 1 but it's drawing 3rd frame?)
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