mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-17 00:56:07 +09:00
new player save format writing
This commit is contained in:
@@ -10,6 +10,7 @@ import net.torvald.terrarum.blockproperties.Fluid
|
||||
import net.torvald.terrarum.gameactors.ActorID
|
||||
import net.torvald.terrarum.gameactors.WireActor
|
||||
import net.torvald.terrarum.gameitem.ItemID
|
||||
import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
|
||||
import net.torvald.terrarum.realestate.LandUtil
|
||||
import net.torvald.terrarum.utils.*
|
||||
import net.torvald.util.SortedArrayList
|
||||
@@ -22,6 +23,18 @@ import kotlin.math.absoluteValue
|
||||
|
||||
typealias BlockAddress = Long
|
||||
|
||||
class PhysicalStatus() {
|
||||
// bottom-center point
|
||||
var position = Point2d()
|
||||
// some actorvalues
|
||||
var scale = 1.0
|
||||
|
||||
constructor(player: IngamePlayer) : this() {
|
||||
this.position = Point2d(player.hitbox.canonicalX, player.hitbox.canonicalY)
|
||||
this.scale = player.avBaseScale
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Special version of GameWorld where layer data are not transient
|
||||
*/
|
||||
@@ -38,6 +51,8 @@ open class GameWorld() : Disposable {
|
||||
var width: Int = 999; private set
|
||||
var height: Int = 999; private set
|
||||
|
||||
var playersLastStatus = PlayersLastPhysics() // only gets used when the game saves and loads
|
||||
|
||||
/** Creation time for this world, NOT the entire savegame */
|
||||
internal var creationTime: Long = App.getTIME_T()
|
||||
internal set
|
||||
@@ -106,8 +121,8 @@ open class GameWorld() : Disposable {
|
||||
|
||||
val extraFields = HashMap<String, Any?>()
|
||||
|
||||
internal var genver = -1
|
||||
internal var comp = -1
|
||||
internal var genver = -1 // only gets used when the game saves and loads
|
||||
internal var comp = -1 // only gets used when the game saves and loads
|
||||
|
||||
@Deprecated("This value is only used for savegames; DO NOT USE THIS", ReplaceWith("INGAME.actorContainerActive", "net.torvald.terrarum.INGAME"))
|
||||
internal val actors = ArrayList<ActorID>() // only filled up on save and load; DO NOT USE THIS
|
||||
|
||||
Reference in New Issue
Block a user