audio filters moved to its own files

This commit is contained in:
minjaesong
2023-11-28 13:56:15 +09:00
parent ce6f5909a8
commit af48a171eb
22 changed files with 542 additions and 459 deletions

View File

@@ -6,10 +6,10 @@ import com.badlogic.gdx.backends.lwjgl3.audio.Lwjgl3Audio
import com.badlogic.gdx.utils.Disposable
import com.jme3.math.FastMath
import net.torvald.terrarum.App
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack.Companion.SAMPLING_RATE
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack.Companion.SAMPLING_RATED
import net.torvald.terrarum.audio.dsp.*
import net.torvald.terrarum.concurrent.ThreadExecutor
import net.torvald.terrarum.modulebasegame.MusicContainer
import net.torvald.terrarum.tryDispose

View File

@@ -2,10 +2,10 @@ package net.torvald.terrarum.audio
import com.badlogic.gdx.utils.Queue
import net.torvald.reflection.forceInvoke
import net.torvald.terrarum.audio.dsp.NullFilter
import net.torvald.terrarum.sqr
import kotlin.math.absoluteValue
import kotlin.math.sqrt
import kotlin.math.tanh
/**
* Created by minjaesong on 2023-11-17.

View File

@@ -1,445 +0,0 @@
package net.torvald.terrarum.audio
import com.jme3.math.FastMath
import com.jme3.math.FastMath.sin
import net.torvald.terrarum.App.measureDebugTime
import net.torvald.terrarum.audio.AudioMixer.SPEED_OF_SOUND
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack.Companion.BUFFER_SIZE
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack.Companion.SAMPLING_RATEF
import net.torvald.terrarum.roundToFloat
import java.io.File
import kotlin.math.absoluteValue
import kotlin.math.roundToInt
import kotlin.math.tanh
abstract class TerrarumAudioFilter {
var bypass = false
protected abstract fun thru(inbuf: List<FloatArray>, outbuf: List<FloatArray>)
operator fun invoke(inbuf: List<FloatArray>, outbuf: List<FloatArray>) {
if (bypass) {
outbuf.forEachIndexed { index, outTrack ->
System.arraycopy(inbuf[index], 0, outTrack, 0, outTrack.size)
}
}
else thru(inbuf, outbuf)
}
}
object NullFilter : TerrarumAudioFilter() {
override fun thru(inbuf: List<FloatArray>, outbuf: List<FloatArray>) {
outbuf.forEachIndexed { index, outTrack ->
System.arraycopy(inbuf[index], 0, outTrack, 0, outTrack.size)
}
}
}
object SoftClp : TerrarumAudioFilter() {
val downForce = arrayOf(1.0f, 1.0f)
override fun thru(inbuf: List<FloatArray>, outbuf: List<FloatArray>) {
downForce.fill(1.0f)
for (ch in inbuf.indices) {
val inn = inbuf[ch]
val out = outbuf[ch]
for (i in inn.indices) {
val u = inn[i] * 0.95f
val v = tanh(u)
val diff = (v.absoluteValue / u.absoluteValue)
out[i] = v
if (!diff.isNaN()) {
downForce[ch] = minOf(downForce[ch], diff)
}
}
}
}
}
class Scope : TerrarumAudioFilter() {
val backbufL = Array((4096f / BUFFER_SIZE * 4).roundToInt().coerceAtLeast(1)) { FloatArray(BUFFER_SIZE / 4) }
val backbufR = Array((4096f / BUFFER_SIZE * 4).roundToInt().coerceAtLeast(1)) { FloatArray(BUFFER_SIZE / 4) }
private val sqrt2p = 0.7071067811865475
override fun thru(inbuf: List<FloatArray>, outbuf: List<FloatArray>) {
// shift buffer
for (i in backbufL.lastIndex downTo 1) {
backbufL[i] = backbufL[i - 1]
backbufR[i] = backbufR[i - 1]
}
backbufL[0] = FloatArray(BUFFER_SIZE / 4)
backbufR[0] = FloatArray(BUFFER_SIZE / 4)
// plot dots
for (i in 0 until BUFFER_SIZE/4) {
val y0 = inbuf[0][i] * 0.7
val x0 = -inbuf[1][i] * 0.7 // rotate the domain by -90 deg
val x = (+x0*sqrt2p -y0*sqrt2p) * 1.414
val y = (-x0*sqrt2p -y0*sqrt2p) * 1.414 // further rotate by -45 deg then flip along the y axis
backbufL[0][i] = x.toFloat()
backbufR[0][i] = y.toFloat()
}
// copy samples over
outbuf.forEachIndexed { index, outTrack ->
System.arraycopy(inbuf[index], 0, outTrack, 0, outTrack.size)
}
}
}
class Lowpass(cutoff0: Float): TerrarumAudioFilter() {
var cutoff = cutoff0.toDouble(); private set
private var alpha: Float = 0f
init {
setCutoff(cutoff0)
}
fun setCutoff(cutoff: Float) {
val RC: Float = 1f / (cutoff * FastMath.TWO_PI)
val dt: Float = 1f / SAMPLING_RATEF
alpha = dt / (RC + dt)
this.cutoff = cutoff.toDouble()
}
fun setCutoff(cutoff: Double) {
// println("LP Cutoff: $cutoff")
val RC: Double = 1.0 / (cutoff * Math.PI * 2.0)
val dt: Double = 1.0 / SAMPLING_RATEF
alpha = (dt / (RC + dt)).toFloat()
this.cutoff = cutoff
}
val in0 = FloatArray(2)
val out0 = FloatArray(2)
override fun thru(inbuf: List<FloatArray>, outbuf: List<FloatArray>) {
for (ch in outbuf.indices) {
val out = outbuf[ch]
val inn = inbuf[ch]
out[0] = out0[ch] + alpha * (inn[0] - out0[ch])
for (i in 1 until outbuf[ch].size) {
out[i] = out[i-1] + alpha * (inn[i] - out[i-1])
}
out0[ch] = outbuf[ch].last()
in0[ch] = inbuf[ch].last()
}
}
}
class Highpass(cutoff0: Float): TerrarumAudioFilter() {
var cutoff = cutoff0.toDouble(); private set
private var alpha: Float = 0f
val in0 = FloatArray(2)
val out0 = FloatArray(2)
init {
setCutoff(cutoff0)
}
fun setCutoff(cutoff: Float) {
// println("LP Cutoff: $cutoff")
val RC: Float = 1f / (cutoff * FastMath.TWO_PI)
val dt: Float = 1f / SAMPLING_RATEF
alpha = RC / (RC + dt)
this.cutoff = cutoff.toDouble()
}
fun setCutoff(cutoff: Double) {
// println("LP Cutoff: $cutoff")
val RC: Double = 1.0 / (cutoff * Math.PI * 2.0)
val dt: Double = 1.0 / SAMPLING_RATEF
alpha = (RC / (RC + dt)).toFloat()
this.cutoff = cutoff
}
override fun thru(inbuf: List<FloatArray>, outbuf: List<FloatArray>) {
for (ch in outbuf.indices) {
val out = outbuf[ch]
val inn = inbuf[ch]
out[0] = alpha * (out0[ch] + inn[0] - in0[ch])
for (i in 1 until outbuf[ch].size) {
out[i] = alpha * (out[i-1] + inn[i] - inn[i-1])
}
out0[ch] = outbuf[ch].last()
in0[ch] = inbuf[ch].last()
}
}
}
object Buffer : TerrarumAudioFilter() {
init {
bypass = true
}
override fun thru(inbuf: List<FloatArray>, outbuf: List<FloatArray>) {
bypass = true
}
}
/**
* The input audio must be monaural
*
* @param pan -1 for far-left, 0 for centre, 1 for far-right
* @param soundSpeed speed of the sound in meters per seconds
* @param earDist distance between ears in meters
*/
class BinoPan(var pan: Float, var earDist: Float = 0.18f): TerrarumAudioFilter() {
private val PANNING_CONST = 3.0 // 3dB panning rule
private val delayLine = FloatArray(BUFFER_SIZE / 4)
private fun getFrom(index: Float, buf0: FloatArray, buf1: FloatArray): Float {
val index = index.toInt() // TODO resampling
return if (index >= 0) buf1[index]
else buf0[buf0.size + index]
}
private val delays = arrayOf(0f, 0f)
private val mults = arrayOf(1f, 1f)
override fun thru(inbuf: List<FloatArray>, outbuf: List<FloatArray>) {
val angle = pan * 1.5707963f
val timeDiffMax = earDist / SPEED_OF_SOUND * SAMPLING_RATEF
val delayInSamples = (timeDiffMax * sin(angle)).absoluteValue
val volMultDbThis = PANNING_CONST * pan.absoluteValue
val volMultFsThis = decibelsToFullscale(volMultDbThis).toFloat()
val volMUltFsOther = 1f / volMultFsThis
if (pan >= 0) {
delays[0] = delayInSamples
delays[1] = 0f
}
else {
delays[0] = 0f
delays[1] = delayInSamples
}
if (pan >= 0) {
mults[0] = volMUltFsOther
mults[1] = volMultFsThis
}
else {
mults[0] = volMultFsThis
mults[1] = volMUltFsOther
}
for (ch in 0..1) {
for (i in 0 until BUFFER_SIZE / 4) {
outbuf[ch][i] = getFrom(i - delays[ch], delayLine, inbuf[0]) * mults[ch]
}
}
push(inbuf[0], delayLine)
}
}
class Bitcrush(var steps: Int, var inputGain: Float = 1f): TerrarumAudioFilter() {
override fun thru(inbuf: List<FloatArray>, outbuf: List<FloatArray>) {
for (ch in outbuf.indices) {
for (i in 0 until BUFFER_SIZE / 4) {
val inn = ((inbuf[ch][i] * inputGain).coerceIn(-1f, 1f) + 1f) / 2f // 0f..1f
val stepped = (inn * (steps - 1)).roundToFloat() / (steps - 1)
val out = (stepped * 2f) - 1f // -1f..1f
outbuf[ch][i] = out
}
}
}
}
class Reverb(val delayMS: Float = 36f, var feedback: Float = 0.92f, var lowpass: Float = 1200f): TerrarumAudioFilter() {
private val highpass = 80f
private var delay = (SAMPLING_RATEF * delayMS / 1000f).roundToInt()
private val bufSize = delay + 2
private val buf = Array(2) { FloatArray(bufSize) }
private fun unshift(sample: Float, buf: FloatArray) {
for (i in bufSize - 1 downTo 1) {
buf[i] = buf[i - 1]
}
buf[0] = sample
}
private val out0 = FloatArray(2)
override fun thru(inbuf: List<FloatArray>, outbuf: List<FloatArray>) {
val RCLo: Float = 1f / (lowpass * FastMath.TWO_PI)
val RCHi: Float = 1f / (highpass * FastMath.TWO_PI)
val dt: Float = 1f / SAMPLING_RATEF
val alphaLo = dt / (RCLo + dt)
val alphaHi = RCHi / (RCHi + dt)
for (ch in outbuf.indices) {
for (i in 0 until BUFFER_SIZE / 4) {
val inn = inbuf[ch][i]
// reverb
val rev = buf[ch][delay - 1]
val out = inn - rev * feedback
// fill lpbuf
val lp0 = buf[ch][0]
val lp = lp0 + alphaLo * (out - lp0)
unshift(lp, buf[ch])
outbuf[ch][i] = out
}
}
}
}
class Convolv(ir: File, val gain: Float = 1f / 256f): TerrarumAudioFilter() {
val fftLen: Int
private val convFFT: Array<ComplexArray>
// private val convFFTpartd: Array<Array<ComplexArray>> // index: Channel, partition, frequencies
private val inbuf: Array<FloatArray>
private val BLOCKSIZE = BUFFER_SIZE / 4
var processingSpeed = 1f; private set
// private val partSizes: IntArray
// private val partOffsets: IntArray
init {
if (!ir.exists()) {
throw IllegalArgumentException("Impulse Response file '${ir.path}' does not exist.")
}
val sampleCount = (ir.length().toInt() / 8)//.coerceAtMost(65536)
fftLen = FastMath.nextPowerOfTwo(sampleCount)
println("IR '${ir.path}' Sample Count = $sampleCount; FFT Length = $fftLen")
val conv = Array(2) { FloatArray(fftLen) }
inbuf = Array(2) { FloatArray(fftLen) }
ir.inputStream().let {
for (i in 0 until sampleCount) {
val f1 = Float.fromBits(it.read().and(255) or
it.read().and(255).shl(8) or
it.read().and(255).shl(16) or
it.read().and(255).shl(24))
val f2 = Float.fromBits(it.read().and(255) or
it.read().and(255).shl(8) or
it.read().and(255).shl(16) or
it.read().and(255).shl(24))
conv[0][i] = f1
conv[1][i] = f2
}
it.close()
}
// fourier-transform the 'conv'
convFFT = Array(2) {
FFT.fft(conv[it])
}
// println("convFFT Length = ${convFFT[0].size}")
}
/**
* https://thewolfsound.com/fast-convolution-fft-based-overlap-add-overlap-save-partitioned/
*/
override fun thru(inbuf: List<FloatArray>, outbuf: List<FloatArray>) {
// println("Convolv thru")
val t1 = System.nanoTime()
for (ch in outbuf.indices) {
push(inbuf[ch].applyGain(gain), this.inbuf[ch])
var inputFFT: ComplexArray? = null
var Y: ComplexArray? = null
lateinit var y: FloatArray
measureDebugTime("audio.convolve.inputFFT") { inputFFT = FFT.fft(this.inbuf[ch]) }
measureDebugTime("audio.convolve.multiply") { Y = inputFFT!! * convFFT[ch] }
measureDebugTime("audio.convolve.inputIFFT") { y = FFT.ifftAndGetReal(Y!!) }
val u = y.takeLast(BLOCKSIZE).toFloatArray()
/*val inputFFTs = FFT.fft(this.inbuf[ch]).sliceUnevenly()
val u = convFFTpartd[ch].zip(inputFFTs).map { (convFFT, inputFFT) ->
val Y = multiply(inputFFT, convFFT)
FFT.ifftAndGetReal(Y)
}.last().takeLast(BLOCKSIZE).toFloatArray()*/
System.arraycopy(u, 0, outbuf[ch], 0, BLOCKSIZE)
}
val t2 = System.nanoTime()
val ptime = (t2 - t1).toFloat()
val realtime = BLOCKSIZE / SAMPLING_RATEF * 1000000000L
processingSpeed = realtime / ptime
}
}
object XYtoMS: TerrarumAudioFilter() {
override fun thru(inbuf: List<FloatArray>, outbuf: List<FloatArray>) {
for (i in 0 until BUFFER_SIZE / 4) {
val X = inbuf[0][i]
val Y = inbuf[1][i]
val M = (X + Y) / 2f
val S = (X - Y) / 2f
outbuf[0][i] = M
outbuf[1][i] = S
}
}
}
object MStoXY: TerrarumAudioFilter() {
override fun thru(inbuf: List<FloatArray>, outbuf: List<FloatArray>) {
for (i in 0 until BUFFER_SIZE / 4) {
val M = inbuf[0][i]
val S = inbuf[1][i]
val X = M + S
val Y = M - S
outbuf[0][i] = X
outbuf[1][i] = Y
}
}
}
class Gain(var gain: Float): TerrarumAudioFilter() {
override fun thru(inbuf: List<FloatArray>, outbuf: List<FloatArray>) {
for (i in 0 until BUFFER_SIZE / 4) {
outbuf[0][i] = inbuf[0][i] * gain
outbuf[1][i] = inbuf[1][i] * gain
}
}
}
fun FloatArray.applyGain(gain: Float = 1f) = this.map { it * gain }.toFloatArray()
fun push(samples: FloatArray, buf: FloatArray) {
System.arraycopy(buf, samples.size, buf, 0, buf.size - samples.size)
System.arraycopy(samples, 0, buf, buf.size - samples.size, samples.size)
}

View File

@@ -4,12 +4,12 @@ import com.badlogic.gdx.Gdx
import com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
import com.badlogic.gdx.utils.Disposable
import com.badlogic.gdx.utils.Queue
import net.torvald.reflection.forceInvoke
import net.torvald.terrarum.App
import net.torvald.terrarum.audio.dsp.NullFilter
import net.torvald.terrarum.audio.dsp.TerrarumAudioFilter
import net.torvald.terrarum.getHashStr
import net.torvald.terrarum.hashStrMap
import net.torvald.terrarum.modulebasegame.MusicContainer
import java.lang.Thread.MAX_PRIORITY
import kotlin.math.log10
import kotlin.math.pow

View File

@@ -0,0 +1,65 @@
package net.torvald.terrarum.audio.dsp
import com.jme3.math.FastMath
import net.torvald.terrarum.audio.AudioMixer
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack
import net.torvald.terrarum.audio.decibelsToFullscale
import kotlin.math.absoluteValue
/**
* The input audio must be monaural
*
* @param pan -1 for far-left, 0 for centre, 1 for far-right
* @param soundSpeed speed of the sound in meters per seconds
* @param earDist distance between ears in meters
*/
class BinoPan(var pan: Float, var earDist: Float = 0.18f): TerrarumAudioFilter() {
private val PANNING_CONST = 3.0 // 3dB panning rule
private val delayLine = FloatArray(TerrarumAudioMixerTrack.BUFFER_SIZE / 4)
private fun getFrom(index: Float, buf0: FloatArray, buf1: FloatArray): Float {
val index = index.toInt() // TODO resampling
return if (index >= 0) buf1[index]
else buf0[buf0.size + index]
}
private val delays = arrayOf(0f, 0f)
private val mults = arrayOf(1f, 1f)
override fun thru(inbuf: List<FloatArray>, outbuf: List<FloatArray>) {
val angle = pan * 1.5707963f
val timeDiffMax = earDist / AudioMixer.SPEED_OF_SOUND * TerrarumAudioMixerTrack.SAMPLING_RATEF
val delayInSamples = (timeDiffMax * FastMath.sin(angle)).absoluteValue
val volMultDbThis = PANNING_CONST * pan.absoluteValue
val volMultFsThis = decibelsToFullscale(volMultDbThis).toFloat()
val volMUltFsOther = 1f / volMultFsThis
if (pan >= 0) {
delays[0] = delayInSamples
delays[1] = 0f
}
else {
delays[0] = 0f
delays[1] = delayInSamples
}
if (pan >= 0) {
mults[0] = volMUltFsOther
mults[1] = volMultFsThis
}
else {
mults[0] = volMultFsThis
mults[1] = volMUltFsOther
}
for (ch in 0..1) {
for (i in 0 until TerrarumAudioMixerTrack.BUFFER_SIZE / 4) {
outbuf[ch][i] = getFrom(i - delays[ch], delayLine, inbuf[0]) * mults[ch]
}
}
push(inbuf[0], delayLine)
}
}

View File

@@ -0,0 +1,17 @@
package net.torvald.terrarum.audio.dsp
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack
import net.torvald.terrarum.roundToFloat
class Bitcrush(var steps: Int, var inputGain: Float = 1f): TerrarumAudioFilter() {
override fun thru(inbuf: List<FloatArray>, outbuf: List<FloatArray>) {
for (ch in outbuf.indices) {
for (i in 0 until TerrarumAudioMixerTrack.BUFFER_SIZE / 4) {
val inn = ((inbuf[ch][i] * inputGain).coerceIn(-1f, 1f) + 1f) / 2f // 0f..1f
val stepped = (inn * (steps - 1)).roundToFloat() / (steps - 1)
val out = (stepped * 2f) - 1f // -1f..1f
outbuf[ch][i] = out
}
}
}
}

View File

@@ -0,0 +1,11 @@
package net.torvald.terrarum.audio.dsp
object Buffer : TerrarumAudioFilter() {
init {
bypass = true
}
override fun thru(inbuf: List<FloatArray>, outbuf: List<FloatArray>) {
bypass = true
}
}

View File

@@ -0,0 +1,154 @@
package net.torvald.terrarum.audio.dsp
import com.jme3.math.FastMath
import net.torvald.terrarum.App.measureDebugTime
import net.torvald.terrarum.audio.*
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack.Companion.BUFFER_SIZE
import java.io.File
class Convolv(ir: File, val gain: Float = 1f / 256f): TerrarumAudioFilter() {
val fftLen: Int
private val convFFT: Array<ComplexArray>
private val convFFTpartd: Array<Array<ComplexArray>> // index: Channel, partition, frequencies
private val inputPartd: Array<Array<FloatArray>> // index: Channel, partition, frequencies
private val inbuf: Array<FloatArray>
private val BLOCKSIZE = TerrarumAudioMixerTrack.BUFFER_SIZE / 4
var processingSpeed = 1f; private set
private val partSizes: IntArray
private val partOffsets: IntArray
init {
if (!ir.exists()) {
throw IllegalArgumentException("Impulse Response file '${ir.path}' does not exist.")
}
val sampleCount = (ir.length().toInt() / 8)//.coerceAtMost(65536)
fftLen = FastMath.nextPowerOfTwo(sampleCount)
println("IR '${ir.path}' Sample Count = $sampleCount; FFT Length = $fftLen")
val conv = Array(2) { FloatArray(fftLen) }
inbuf = Array(2) { FloatArray(fftLen) }
ir.inputStream().let {
for (i in 0 until sampleCount) {
val f1 = Float.fromBits(it.read().and(255) or
it.read().and(255).shl(8) or
it.read().and(255).shl(16) or
it.read().and(255).shl(24))
val f2 = Float.fromBits(it.read().and(255) or
it.read().and(255).shl(8) or
it.read().and(255).shl(16) or
it.read().and(255).shl(24))
conv[0][i] = f1
conv[1][i] = f2
}
it.close()
}
// fourier-transform the 'conv'
convFFT = Array(2) {
FFT.fft(conv[it])
}
// println("convFFT Length = ${convFFT[0].size}")
// fill up part* dictionary
// define "master" array
var c = BUFFER_SIZE / 4
val master0 = arrayListOf(c)
while (c < fftLen) {
master0.add(c)
c *= 2
}
partSizes = master0.toIntArray()
partOffsets = master0.toIntArray().also { it[0] = 0 }
convFFTpartd = Array(2) {
Array(partSizes.size) {
ComplexArray(FloatArray(2*partSizes[it]))
}
}
inputPartd = Array(2) {
Array(partSizes.size) {
FloatArray(partSizes[it])
}
}
fillUnevenly(convFFT[0], convFFTpartd[0])
fillUnevenly(convFFT[1], convFFTpartd[1])
}
private fun fillUnevenly(source: ComplexArray, dest: Array<ComplexArray>) {
for (i in partSizes.indices) {
val len = 2*partSizes[i]
val offset = 2*partOffsets[i]
System.arraycopy(source.reim, offset, dest[i].reim, 0, len)
}
}
private fun fillUnevenly(source: FloatArray, dest: Array<FloatArray>) {
for (i in partSizes.indices) {
val len = partSizes[i]
val offset = partOffsets[i]
System.arraycopy(source, offset, dest[i], 0, len)
}
}
private fun concatParts(source: List<ComplexArray>, dest: ComplexArray) {
for (i in partSizes.indices) {
val len = 2*partSizes[i]
val offset = 2*partOffsets[i]
System.arraycopy(source[i].reim, 0, dest.reim, offset, len)
}
}
private val targetY = ComplexArray(FloatArray(fftLen * 2))
/**
* https://thewolfsound.com/fast-convolution-fft-based-overlap-add-overlap-save-partitioned/
*/
override fun thru(inbuf: List<FloatArray>, outbuf: List<FloatArray>) {
// println("Convolv thru")
val t1 = System.nanoTime()
for (ch in outbuf.indices) {
push(inbuf[ch].applyGain(gain), this.inbuf[ch])
lateinit var u: FloatArray
measureDebugTime("audio.convolve") {
val inputFFT = FFT.fft(this.inbuf[ch])
val Y = inputFFT * convFFT[ch]
val y = FFT.ifftAndGetReal(Y)
u = y.takeLast(BLOCKSIZE).toFloatArray()
}
// doesn't work AND slightly slower than the lines above
/*measureDebugTime("audio.convolve") {
// orthodox uneven-partitioning
fillUnevenly(this.inbuf[ch], inputPartd[ch])
val partY = inputPartd[ch].mapIndexed { i, inputSamples ->
FFT.fft(inputSamples) * convFFTpartd[ch][i]
}
concatParts(partY, targetY)
val y = FFT.ifftAndGetReal(targetY)
u = y.takeLast(BLOCKSIZE).toFloatArray()
}*/
System.arraycopy(u, 0, outbuf[ch], 0, BLOCKSIZE)
}
val t2 = System.nanoTime()
val ptime = (t2 - t1).toFloat()
val realtime = BLOCKSIZE / TerrarumAudioMixerTrack.SAMPLING_RATEF * 1000000000L
processingSpeed = realtime / ptime
}
}

View File

@@ -0,0 +1,12 @@
package net.torvald.terrarum.audio.dsp
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack
class Gain(var gain: Float): TerrarumAudioFilter() {
override fun thru(inbuf: List<FloatArray>, outbuf: List<FloatArray>) {
for (i in 0 until TerrarumAudioMixerTrack.BUFFER_SIZE / 4) {
outbuf[0][i] = inbuf[0][i] * gain
outbuf[1][i] = inbuf[1][i] * gain
}
}
}

View File

@@ -0,0 +1,50 @@
package net.torvald.terrarum.audio.dsp
import com.jme3.math.FastMath
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack
class Highpass(cutoff0: Float): TerrarumAudioFilter() {
var cutoff = cutoff0.toDouble(); private set
private var alpha: Float = 0f
val in0 = FloatArray(2)
val out0 = FloatArray(2)
init {
setCutoff(cutoff0)
}
fun setCutoff(cutoff: Float) {
// println("LP Cutoff: $cutoff")
val RC: Float = 1f / (cutoff * FastMath.TWO_PI)
val dt: Float = 1f / TerrarumAudioMixerTrack.SAMPLING_RATEF
alpha = RC / (RC + dt)
this.cutoff = cutoff.toDouble()
}
fun setCutoff(cutoff: Double) {
// println("LP Cutoff: $cutoff")
val RC: Double = 1.0 / (cutoff * Math.PI * 2.0)
val dt: Double = 1.0 / TerrarumAudioMixerTrack.SAMPLING_RATEF
alpha = (RC / (RC + dt)).toFloat()
this.cutoff = cutoff
}
override fun thru(inbuf: List<FloatArray>, outbuf: List<FloatArray>) {
for (ch in outbuf.indices) {
val out = outbuf[ch]
val inn = inbuf[ch]
out[0] = alpha * (out0[ch] + inn[0] - in0[ch])
for (i in 1 until outbuf[ch].size) {
out[i] = alpha * (out[i-1] + inn[i] - inn[i-1])
}
out0[ch] = outbuf[ch].last()
in0[ch] = inbuf[ch].last()
}
}
}

View File

@@ -0,0 +1,50 @@
package net.torvald.terrarum.audio.dsp
import com.jme3.math.FastMath
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack
class Lowpass(cutoff0: Float): TerrarumAudioFilter() {
var cutoff = cutoff0.toDouble(); private set
private var alpha: Float = 0f
init {
setCutoff(cutoff0)
}
fun setCutoff(cutoff: Float) {
val RC: Float = 1f / (cutoff * FastMath.TWO_PI)
val dt: Float = 1f / TerrarumAudioMixerTrack.SAMPLING_RATEF
alpha = dt / (RC + dt)
this.cutoff = cutoff.toDouble()
}
fun setCutoff(cutoff: Double) {
// println("LP Cutoff: $cutoff")
val RC: Double = 1.0 / (cutoff * Math.PI * 2.0)
val dt: Double = 1.0 / TerrarumAudioMixerTrack.SAMPLING_RATEF
alpha = (dt / (RC + dt)).toFloat()
this.cutoff = cutoff
}
val in0 = FloatArray(2)
val out0 = FloatArray(2)
override fun thru(inbuf: List<FloatArray>, outbuf: List<FloatArray>) {
for (ch in outbuf.indices) {
val out = outbuf[ch]
val inn = inbuf[ch]
out[0] = out0[ch] + alpha * (inn[0] - out0[ch])
for (i in 1 until outbuf[ch].size) {
out[i] = out[i-1] + alpha * (inn[i] - out[i-1])
}
out0[ch] = outbuf[ch].last()
in0[ch] = inbuf[ch].last()
}
}
}

View File

@@ -0,0 +1,9 @@
package net.torvald.terrarum.audio.dsp
object NullFilter : TerrarumAudioFilter() {
override fun thru(inbuf: List<FloatArray>, outbuf: List<FloatArray>) {
outbuf.forEachIndexed { index, outTrack ->
System.arraycopy(inbuf[index], 0, outTrack, 0, outTrack.size)
}
}
}

View File

@@ -0,0 +1,49 @@
package net.torvald.terrarum.audio.dsp
import com.jme3.math.FastMath
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack
import kotlin.math.roundToInt
class Reverb(val delayMS: Float = 36f, var feedback: Float = 0.92f, var lowpass: Float = 1200f): TerrarumAudioFilter() {
private val highpass = 80f
private var delay = (TerrarumAudioMixerTrack.SAMPLING_RATEF * delayMS / 1000f).roundToInt()
private val bufSize = delay + 2
private val buf = Array(2) { FloatArray(bufSize) }
private fun unshift(sample: Float, buf: FloatArray) {
for (i in bufSize - 1 downTo 1) {
buf[i] = buf[i - 1]
}
buf[0] = sample
}
private val out0 = FloatArray(2)
override fun thru(inbuf: List<FloatArray>, outbuf: List<FloatArray>) {
val RCLo: Float = 1f / (lowpass * FastMath.TWO_PI)
val RCHi: Float = 1f / (highpass * FastMath.TWO_PI)
val dt: Float = 1f / TerrarumAudioMixerTrack.SAMPLING_RATEF
val alphaLo = dt / (RCLo + dt)
val alphaHi = RCHi / (RCHi + dt)
for (ch in outbuf.indices) {
for (i in 0 until TerrarumAudioMixerTrack.BUFFER_SIZE / 4) {
val inn = inbuf[ch][i]
// reverb
val rev = buf[ch][delay - 1]
val out = inn - rev * feedback
// fill lpbuf
val lp0 = buf[ch][0]
val lp = lp0 + alphaLo * (out - lp0)
unshift(lp, buf[ch])
outbuf[ch][i] = out
}
}
}
}

View File

@@ -0,0 +1,40 @@
package net.torvald.terrarum.audio.dsp
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack
import kotlin.math.roundToInt
class Scope : TerrarumAudioFilter() {
val backbufL = Array((4096f / TerrarumAudioMixerTrack.BUFFER_SIZE * 4).roundToInt().coerceAtLeast(1)) { FloatArray(
TerrarumAudioMixerTrack.BUFFER_SIZE / 4) }
val backbufR = Array((4096f / TerrarumAudioMixerTrack.BUFFER_SIZE * 4).roundToInt().coerceAtLeast(1)) { FloatArray(
TerrarumAudioMixerTrack.BUFFER_SIZE / 4) }
private val sqrt2p = 0.7071067811865475
override fun thru(inbuf: List<FloatArray>, outbuf: List<FloatArray>) {
// shift buffer
for (i in backbufL.lastIndex downTo 1) {
backbufL[i] = backbufL[i - 1]
backbufR[i] = backbufR[i - 1]
}
backbufL[0] = FloatArray(TerrarumAudioMixerTrack.BUFFER_SIZE / 4)
backbufR[0] = FloatArray(TerrarumAudioMixerTrack.BUFFER_SIZE / 4)
// plot dots
for (i in 0 until TerrarumAudioMixerTrack.BUFFER_SIZE /4) {
val y0 = inbuf[0][i] * 0.7
val x0 = -inbuf[1][i] * 0.7 // rotate the domain by -90 deg
val x = (+x0*sqrt2p -y0*sqrt2p) * 1.414
val y = (-x0*sqrt2p -y0*sqrt2p) * 1.414 // further rotate by -45 deg then flip along the y axis
backbufL[0][i] = x.toFloat()
backbufR[0][i] = y.toFloat()
}
// copy samples over
outbuf.forEachIndexed { index, outTrack ->
System.arraycopy(inbuf[index], 0, outTrack, 0, outTrack.size)
}
}
}

View File

@@ -0,0 +1,28 @@
package net.torvald.terrarum.audio.dsp
import kotlin.math.absoluteValue
import kotlin.math.tanh
object SoftClp : TerrarumAudioFilter() {
val downForce = arrayOf(1.0f, 1.0f)
override fun thru(inbuf: List<FloatArray>, outbuf: List<FloatArray>) {
downForce.fill(1.0f)
for (ch in inbuf.indices) {
val inn = inbuf[ch]
val out = outbuf[ch]
for (i in inn.indices) {
val u = inn[i] * 0.95f
val v = tanh(u)
val diff = (v.absoluteValue / u.absoluteValue)
out[i] = v
if (!diff.isNaN()) {
downForce[ch] = minOf(downForce[ch], diff)
}
}
}
}
}

View File

@@ -0,0 +1,20 @@
package net.torvald.terrarum.audio.dsp
abstract class TerrarumAudioFilter {
var bypass = false
protected abstract fun thru(inbuf: List<FloatArray>, outbuf: List<FloatArray>)
operator fun invoke(inbuf: List<FloatArray>, outbuf: List<FloatArray>) {
if (bypass) {
outbuf.forEachIndexed { index, outTrack ->
System.arraycopy(inbuf[index], 0, outTrack, 0, outTrack.size)
}
}
else thru(inbuf, outbuf)
}
}
fun FloatArray.applyGain(gain: Float = 1f) = this.map { it * gain }.toFloatArray()
fun push(samples: FloatArray, buf: FloatArray) {
System.arraycopy(buf, samples.size, buf, 0, buf.size - samples.size)
System.arraycopy(samples, 0, buf, buf.size - samples.size, samples.size)
}

View File

@@ -0,0 +1,29 @@
package net.torvald.terrarum.audio.dsp
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack
object XYtoMS: TerrarumAudioFilter() {
override fun thru(inbuf: List<FloatArray>, outbuf: List<FloatArray>) {
for (i in 0 until TerrarumAudioMixerTrack.BUFFER_SIZE / 4) {
val X = inbuf[0][i]
val Y = inbuf[1][i]
val M = (X + Y) / 2f
val S = (X - Y) / 2f
outbuf[0][i] = M
outbuf[1][i] = S
}
}
}
object MStoXY: TerrarumAudioFilter() {
override fun thru(inbuf: List<FloatArray>, outbuf: List<FloatArray>) {
for (i in 0 until TerrarumAudioMixerTrack.BUFFER_SIZE / 4) {
val M = inbuf[0][i]
val S = inbuf[1][i]
val X = M + S
val Y = M - S
outbuf[0][i] = X
outbuf[1][i] = Y
}
}
}

View File

@@ -8,7 +8,7 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.*
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.audio.AudioMixer
import net.torvald.terrarum.audio.Lowpass
import net.torvald.terrarum.audio.dsp.Lowpass
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.blockproperties.BlockPropUtil

View File

@@ -13,8 +13,7 @@ import net.torvald.terrarum.Terrarum.getWorldSaveFiledesc
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
import net.torvald.terrarum.audio.AudioMixer
import net.torvald.terrarum.audio.Lowpass
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack
import net.torvald.terrarum.audio.dsp.Lowpass
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack.Companion.SAMPLING_RATEF
import net.torvald.terrarum.blockproperties.BlockPropUtil
import net.torvald.terrarum.blockstats.MinimapComposer

View File

@@ -18,7 +18,7 @@ import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZEF
import net.torvald.terrarum.audio.AudioMixer
import net.torvald.terrarum.audio.Lowpass
import net.torvald.terrarum.audio.dsp.Lowpass
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack
import net.torvald.terrarum.clut.Skybox
import net.torvald.terrarum.console.CommandDict

View File

@@ -1,6 +1,5 @@
package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
@@ -8,10 +7,6 @@ import com.jme3.math.FastMath
import net.torvald.terrarum.*
import net.torvald.terrarum.App.*
import net.torvald.terrarum.audio.AudioMixer
import net.torvald.terrarum.audio.Lowpass
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack.Companion.SAMPLING_RATE
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack.Companion.SAMPLING_RATEF
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
import net.torvald.terrarum.ui.Toolkit
@@ -20,7 +15,6 @@ import net.torvald.terrarum.ui.UIHandler
import net.torvald.terrarum.ui.UIItemHorizontalFadeSlide
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import net.torvald.unicode.*
import kotlin.math.pow
/**
* Created by minjaesong on 2017-10-21.

View File

@@ -14,6 +14,7 @@ import net.torvald.terrarum.Terrarum.mouseTileY
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.audio.*
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack.Companion.BUFFER_SIZE
import net.torvald.terrarum.audio.dsp.*
import net.torvald.terrarum.controller.TerrarumController
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.gameworld.fmod