this seems to be optimal font cache size for the game

This commit is contained in:
minjaesong
2021-09-13 02:11:29 +09:00
parent 7d927b7392
commit af954b8c39

View File

@@ -461,7 +461,7 @@ public class App implements ApplicationListener {
fontGame = new GameFontBase(FONT_DIR, false, true,
false, Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest, false, 256, false
false, Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest, false, 64, false
);
Lang.invoke();