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this seems to be optimal font cache size for the game
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@@ -461,7 +461,7 @@ public class App implements ApplicationListener {
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fontGame = new GameFontBase(FONT_DIR, false, true,
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false, Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest, false, 256, false
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false, Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest, false, 64, false
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);
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Lang.invoke();
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