mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
working pen menu
This commit is contained in:
Binary file not shown.
@@ -571,6 +571,7 @@ public class AppLoader implements ApplicationListener {
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textureWhiteSquare.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest);
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textureWhiteCircle = new Texture(Gdx.files.internal("assets/graphics/circle_512.tga"));
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textureWhiteCircle.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
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TextureRegionPack.Companion.setGlobalFlipY(true);
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fontGame = new GameFontBase("assets/graphics/fonts/terrarum-sans-bitmap", false, true,
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@@ -3,6 +3,8 @@ package net.torvald.terrarum
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import com.badlogic.gdx.Input
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import com.google.gson.JsonArray
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import com.google.gson.JsonObject
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.blockproperties.BlockCodex
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/**
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* Keys must be all lowercase
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@@ -103,6 +105,25 @@ object DefaultConfig {
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//jsonObject.addProperty("fx3dlut", false)
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// settings regarding debugger
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val buildingMakerFavs = JsonArray()
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intArrayOf(
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Block.GLASS_CRUDE,
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Block.PLANK_NORMAL,
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Block.PLANK_BIRCH,
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Block.STONE_QUARRIED,
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Block.STONE_BRICKS,
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Block.STONE_TILE_WHITE,
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Block.TORCH,
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Block.PLANK_NORMAL + BlockCodex.MAX_TERRAIN_TILES,
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Block.PLANK_BIRCH + BlockCodex.MAX_TERRAIN_TILES,
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Block.GLASS_CRUDE + BlockCodex.MAX_TERRAIN_TILES).forEach {
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buildingMakerFavs.add(it)
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}
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jsonObject.add("buildingmakerfavs", buildingMakerFavs)
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return jsonObject
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}
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}
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@@ -682,6 +682,8 @@ fun Float.sqrt() = FastMath.sqrt(this)
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fun Int.abs() = this.absoluteValue
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fun Double.bipolarClamp(limit: Double) =
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this.coerceIn(-limit, limit)
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fun Boolean.toInt() = if (this) 1 else 0
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fun absMax(left: Double, right: Double): Double {
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if (left > 0 && right > 0)
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@@ -1,6 +1,6 @@
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package net.torvald.terrarum.gameactors.ai
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import org.luaj.vm2.*
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import org.luaj.vm2.LuaValue
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/**
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* Created by minjaesong on 2016-10-24.
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@@ -387,5 +387,4 @@ fun Int.toLua() = LuaValue.valueOf(this)
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fun String.toLua() = LuaValue.valueOf(this)
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fun Double?.toLua() = if (this == null) LuaValue.NIL else this.toLua()
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fun Int?.toLua() = if (this == null) LuaValue.NIL else this.toLua()
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fun String?.toLua() = if (this == null) LuaValue.NIL else this.toLua()
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fun Boolean.toInt() = if (this) 1 else 0
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fun String?.toLua() = if (this == null) LuaValue.NIL else this.toLua()
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@@ -7,6 +7,7 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.*
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.blockproperties.BlockCodex
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import net.torvald.terrarum.blockproperties.BlockPropUtil
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import net.torvald.terrarum.gameactors.*
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import net.torvald.terrarum.itemproperties.ItemID
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import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
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@@ -267,6 +268,8 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
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// actually open
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uiPenMenu.setAsOpen()
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}
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BlockPropUtil.dynamicLumFuncTickClock()
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}
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private fun renderGame() {
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@@ -284,6 +287,8 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
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fun setPencilColour(itemID: ItemID) {
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uiPaletteSelector.fore = itemID
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currentPenMode = PENMODE_PENCIL
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currentPenTarget = PENTARGET_TERRAIN // TERRAIN is arbitrary chosen to prevent possible conflict; for the pencil itself this property does nothing
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}
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override fun dispose() {
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@@ -6,8 +6,10 @@ import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.*
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import net.torvald.terrarum.itemproperties.ItemCodex
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import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.ui.UIItemImageButton
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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import org.dyn4j.geometry.Vector2
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@@ -17,20 +19,20 @@ import org.dyn4j.geometry.Vector2
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class UIBuildingMakerPenMenu(val parent: BuildingMaker): UICanvas() {
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companion object {
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const val SIZE = 400
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const val SIZE = 330
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const val RADIUS = SIZE / 2.0
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const val RADIUSF = RADIUS.toFloat()
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const val BLOCKS_ROW_RADIUS = 150.0
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const val TOOLS_ROW_RADIUS = 72.0
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const val BLOCKS_ROW_RADIUS = 120.0
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const val TOOLS_ROW_RADIUS = 56.0
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const val BLOCK_BACK_SIZE = 72
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const val BLOCK_BACK_RADIUS = BLOCK_BACK_SIZE / 2f
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const val ICON_SIZE = 38
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const val ICON_SIZEH = ICON_SIZE / 2f
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const val ICON_HITBOX_SIZE = 52
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const val ICON_HITBOX_RADIUS = ICON_HITBOX_SIZE / 2f
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const val CLOSE_BUTTON_SIZE = 48
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const val CLOSE_BUTTON_RADIUS = CLOSE_BUTTON_SIZE / 2f
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const val PALETTE_SIZE = 10
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const val TOOLS_SIZE = 5
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@@ -40,16 +42,46 @@ class UIBuildingMakerPenMenu(val parent: BuildingMaker): UICanvas() {
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private val blockCellCol = ItemSlotImageFactory.CELLCOLOUR_WHITE
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/** Centre pos. */
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private val blockCellPos = Array<Vector2>(PALETTE_SIZE) {
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val newvec = Vector2(0.0, 0.0 - BLOCKS_ROW_RADIUS)
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newvec.rotate(Math.PI / 5.0 * it).plus(Vector2(RADIUS, RADIUS))
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Vector2(0.0, 0.0 - BLOCKS_ROW_RADIUS)
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.rotate(Math.PI / 5.0 * it)
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.plus(Vector2(RADIUS, RADIUS))
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}
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/** Centre pos. */
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private val toolsPos = Array<Vector2>(TOOLS_SIZE) {
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private val toolIcons = TextureRegionPack(ModMgr.getGdxFile("basegame", "gui/buildingmaker/penmenu_icons.tga"), 38, 38)
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private val toolButtons = Array<UIItemImageButton>(TOOLS_SIZE) {
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val newvec = Vector2(TOOLS_ROW_RADIUS, 0.0)
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newvec.rotate(Math.PI / 2.5 * it).plus(Vector2(RADIUS, RADIUS))
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}
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.rotate(Math.PI / 2.5 * it)
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.plus(Vector2(RADIUS - ICON_SIZEH, RADIUS - ICON_SIZEH))
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private val menuIcons = TextureRegionPack(ModMgr.getGdxFile("basegame", "gui/buildingmaker/penmenu_icons.tga"), 38, 38)
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UIItemImageButton(
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this, toolIcons.get(it, 0),
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backgroundCol = Color(0),
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highlightBackCol = Color(0),
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activeBackCol = Color(0),
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posX = newvec.x.roundInt(),
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posY = newvec.y.roundInt(),
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width = ICON_SIZE, height = ICON_SIZE,
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highlightable = false
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)
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}
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private val toolButtonsJob = arrayOf(
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{ parent.currentPenMode = BuildingMaker.PENMODE_MARQUEE },
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{ parent.currentPenMode = BuildingMaker.PENMODE_MARQUEE_ERASE },
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{
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parent.uiPalette.isVisible = true
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parent.uiPalette.setPosition(Gdx.input.x - parent.uiPalette.width / 2, Gdx.input.y - parent.uiPalette.height / 2)
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parent.uiPalette.posX = parent.uiPalette.posX.coerceIn(0, Terrarum.WIDTH - parent.uiPalette.width)
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parent.uiPalette.posY = parent.uiPalette.posY.coerceIn(0, Terrarum.HEIGHT - parent.uiPalette.height)
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},
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{
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parent.currentPenMode = BuildingMaker.PENMODE_PENCIL_ERASE
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parent.currentPenTarget = BuildingMaker.PENTARGET_TERRAIN
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},
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{
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parent.currentPenMode = BuildingMaker.PENMODE_PENCIL_ERASE
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parent.currentPenTarget = BuildingMaker.PENTARGET_WALL
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}
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)
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override var width = SIZE
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override var height = SIZE
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@@ -57,10 +89,43 @@ class UIBuildingMakerPenMenu(val parent: BuildingMaker): UICanvas() {
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private var mouseVec = Vector2(0.0, 0.0)
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private var mouseOnCloseButton = false
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private var mouseOnBlocksSlot: Int? = null
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init {
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// make toolbox work
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toolButtons.forEachIndexed { index, button ->
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uiItems.add(button)
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button.clickOnceListener = { _, _, b ->
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if (b == AppLoader.getConfigInt("mouseprimary")) {
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toolButtonsJob[index].invoke()
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closeGracefully()
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}
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}
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}
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}
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override fun updateUI(delta: Float) {
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mouseVec.x = relativeMouseX.toDouble()
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mouseVec.y = relativeMouseY.toDouble()
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toolButtons.forEach { it.update(delta) }
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// determine if cursor is above shits
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mouseOnCloseButton = (mouseVec.distanceSquared(RADIUS, RADIUS) <= CLOSE_BUTTON_RADIUS.sqr())
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// --> blocks slot
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for (i in 0 until PALETTE_SIZE) {
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val posVec = blockCellPos[i]
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if (mouseVec.distanceSquared(posVec) <= BLOCK_BACK_RADIUS.sqr()) {
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mouseOnBlocksSlot = i
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break
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}
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mouseOnBlocksSlot = null
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// actually selecting the slot is handled by renderUI()
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}
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if (Gdx.input.isKeyPressed(Input.Keys.ESCAPE)) {
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this.isVisible = false
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parent.tappedOnUI = false
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@@ -69,36 +134,50 @@ class UIBuildingMakerPenMenu(val parent: BuildingMaker): UICanvas() {
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// primary click
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if (Gdx.input.isButtonPressed(AppLoader.getConfigInt("mouseprimary"))) {
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// close by clicking close button or out-of-boud
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if (mouseVec.distanceSquared(RADIUS, RADIUS) !in ICON_HITBOX_RADIUS.sqr()..RADIUSF.sqr()) {
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this.isVisible = false
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parent.tappedOnUI = true
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if (mouseVec.distanceSquared(RADIUS, RADIUS) !in CLOSE_BUTTON_RADIUS.sqr()..RADIUSF.sqr()) {
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closeGracefully()
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}
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}
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}
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private fun closeGracefully() {
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this.isVisible = false
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parent.tappedOnUI = true
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}
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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// draw back
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batch.color = backCol
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batch.fillCircle(0f, 0f, SIZE.toFloat(), SIZE.toFloat())
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// draw fore
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// draw blocks slot
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batch.color = blockCellCol
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val slotConfig = AppLoader.getConfigIntArray("buildingmakerfavs")
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for (i in 0 until PALETTE_SIZE) {
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val x = blockCellPos[i].x.roundInt().toFloat() - BLOCK_BACK_RADIUS
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val y = blockCellPos[i].y.roundInt().toFloat() - BLOCK_BACK_RADIUS
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batch.fillCircle(x, y, BLOCK_BACK_SIZE.toFloat(), BLOCK_BACK_SIZE.toFloat())
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val x = blockCellPos[i].x.roundInt().toFloat()
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val y = blockCellPos[i].y.roundInt().toFloat()
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batch.color = blockCellCol
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repeat((i == mouseOnBlocksSlot).toInt() + 1) { batch.fillCircle(x - BLOCK_BACK_RADIUS, y - BLOCK_BACK_RADIUS, BLOCK_BACK_SIZE.toFloat(), BLOCK_BACK_SIZE.toFloat()) }
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batch.color = Color.WHITE
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batch.draw(ItemCodex.getItemImage(slotConfig[i]), x - 16, y - 16, 32f, 32f)
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// update as well while looping
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if (i == mouseOnBlocksSlot && Gdx.input.isButtonPressed(AppLoader.getConfigInt("mouseprimary"))) {
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parent.setPencilColour(slotConfig[i])
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closeGracefully()
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}
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}
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// draw close button
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batch.fillCircle(RADIUSF - ICON_HITBOX_RADIUS, RADIUSF - ICON_HITBOX_RADIUS, ICON_HITBOX_SIZE.toFloat(), ICON_HITBOX_SIZE.toFloat())
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batch.color = blockCellCol
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repeat(mouseOnCloseButton.toInt() + 1) { batch.fillCircle(RADIUSF - CLOSE_BUTTON_RADIUS, RADIUSF - CLOSE_BUTTON_RADIUS, CLOSE_BUTTON_SIZE.toFloat(), CLOSE_BUTTON_SIZE.toFloat()) }
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batch.color = if (mouseOnCloseButton) toolButtons[0].activeCol else toolButtons[0].inactiveCol
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batch.draw(toolIcons.get(5, 0), RADIUSF - ICON_SIZEH, RADIUSF - ICON_SIZEH)
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// draw icons
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batch.color = Color.WHITE
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batch.draw(menuIcons.get(5, 0), RADIUSF - ICON_SIZEH, RADIUSF - ICON_SIZEH)
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for (i in 0 until TOOLS_SIZE) {
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val x = toolsPos[i].x.roundInt().toFloat() - ICON_SIZEH
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val y = toolsPos[i].y.roundInt().toFloat() - ICON_SIZEH
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batch.draw(menuIcons.get(i, 0), x, y)
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toolButtons.forEach {
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it.render(batch, camera)
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}
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}
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@@ -115,6 +194,7 @@ class UIBuildingMakerPenMenu(val parent: BuildingMaker): UICanvas() {
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}
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override fun dispose() {
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menuIcons.dispose()
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toolIcons.dispose()
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}
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}
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@@ -4,9 +4,9 @@ import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.gameactors.ai.toInt
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import net.torvald.terrarum.itemproperties.GameItem
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import net.torvald.terrarum.itemproperties.ItemCodex
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import net.torvald.terrarum.toInt
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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@@ -15,12 +15,19 @@ open class UIItemImageButton(
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parent: UICanvas,
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val image: TextureRegion,
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/** Colour when mouse is over */
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val activeCol: Color = UIItemTextButton.defaultActiveCol,
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/** Colour when mouse is over */
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val activeBackCol: Color = UIItemTextButtonList.DEFAULT_BACKGROUND_ACTIVECOL,
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/** Colour when mouse is over */
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val activeBackBlendMode: String = BlendMode.NORMAL,
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/** Colour when clicked/selected */
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val highlightCol: Color = UIItemTextButton.defaultHighlightCol,
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/** Colour when clicked/selected */
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val highlightBackCol: Color = UIItemTextButtonList.DEFAULT_BACKGROUND_HIGHLIGHTCOL,
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/** Colour when clicked/selected */
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val highlightBackBlendMode: String = BlendMode.NORMAL,
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/** Colour on normal status */
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val inactiveCol: Color = UIItemTextButton.defaultInactiveCol,
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val backgroundCol: Color = UIItemTextButtonList.DEFAULT_BACKGROUNDCOL,
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val backgroundBlendMode: String = BlendMode.NORMAL,
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@@ -30,6 +37,7 @@ open class UIItemImageButton(
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override val width: Int = image.regionWidth,
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override val height: Int = image.regionHeight,
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||||
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||||
/** When clicked, toggle its "lit" status */
|
||||
var highlightable: Boolean
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) : UIItem(parent) {
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||||
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||||
@@ -89,7 +97,7 @@ open class UIItemImageButton(
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}
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||||
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||||
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
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if (mouseUp) {
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if (mouseUp && highlightable) {
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highlighted = !highlighted
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||||
}
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||||
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||||
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||||
@@ -23,16 +23,24 @@ open class UIItemTextButton(
|
||||
override val width: Int,
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||||
val readFromLang: Boolean = false,
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||||
|
||||
val activeCol: Color = defaultActiveCol,
|
||||
/** Colour when mouse is over */
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||||
val activeCol: Color = UIItemTextButton.defaultActiveCol,
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/** Colour when mouse is over */
|
||||
val activeBackCol: Color = UIItemTextButtonList.DEFAULT_BACKGROUND_ACTIVECOL,
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/** Colour when mouse is over */
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||||
val activeBackBlendMode: String = BlendMode.NORMAL,
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/** Colour when clicked/selected */
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val highlightCol: Color = UIItemTextButton.defaultHighlightCol,
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||||
/** Colour when clicked/selected */
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||||
val highlightBackCol: Color = UIItemTextButtonList.DEFAULT_BACKGROUND_HIGHLIGHTCOL,
|
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/** Colour when clicked/selected */
|
||||
val highlightBackBlendMode: String = BlendMode.NORMAL,
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||||
/** Colour on normal status */
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||||
val inactiveCol: Color = UIItemTextButton.defaultInactiveCol,
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||||
val backgroundCol: Color = UIItemTextButtonList.DEFAULT_BACKGROUNDCOL,
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||||
val backgroundBlendMode: String = BlendMode.NORMAL,
|
||||
|
||||
|
||||
val preGapX: Int = 0,
|
||||
val postGapX: Int = 0,
|
||||
|
||||
|
||||
@@ -3,12 +3,7 @@ package net.torvald.terrarum.ui
|
||||
import com.badlogic.gdx.graphics.Camera
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import net.torvald.terrarum.BlendMode
|
||||
import net.torvald.terrarum.Second
|
||||
import net.torvald.terrarum.fillRect
|
||||
import net.torvald.terrarum.gameactors.ai.toInt
|
||||
import net.torvald.terrarum.roundInt
|
||||
import net.torvald.terrarum.ui.UIItemTextButton.Companion.defaultActiveCol
|
||||
import net.torvald.terrarum.*
|
||||
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
||||
|
||||
/**
|
||||
@@ -31,16 +26,24 @@ class UIItemTextButtonList(
|
||||
val iconCol: Color = UIItemTextButton.defaultInactiveCol,
|
||||
|
||||
// copied directly from UIItemTextButton
|
||||
val activeCol: Color = defaultActiveCol,
|
||||
val activeBackCol: Color = DEFAULT_BACKGROUND_ACTIVECOL,
|
||||
/** Colour when mouse is over */
|
||||
val activeCol: Color = UIItemTextButton.defaultActiveCol,
|
||||
/** Colour when mouse is over */
|
||||
val activeBackCol: Color = UIItemTextButtonList.DEFAULT_BACKGROUND_ACTIVECOL,
|
||||
/** Colour when mouse is over */
|
||||
val activeBackBlendMode: String = BlendMode.NORMAL,
|
||||
/** Colour when clicked/selected */
|
||||
val highlightCol: Color = UIItemTextButton.defaultHighlightCol,
|
||||
val highlightBackCol: Color = DEFAULT_BACKGROUND_HIGHLIGHTCOL,
|
||||
/** Colour when clicked/selected */
|
||||
val highlightBackCol: Color = UIItemTextButtonList.DEFAULT_BACKGROUND_HIGHLIGHTCOL,
|
||||
/** Colour when clicked/selected */
|
||||
val highlightBackBlendMode: String = BlendMode.NORMAL,
|
||||
/** Colour on normal status */
|
||||
val inactiveCol: Color = UIItemTextButton.defaultInactiveCol,
|
||||
val backgroundCol: Color = UIItemTextButtonList.DEFAULT_BACKGROUNDCOL,
|
||||
val backgroundBlendMode: String = BlendMode.NORMAL,
|
||||
|
||||
|
||||
val kinematic: Boolean = false,
|
||||
|
||||
val alignment: UIItemTextButton.Companion.Alignment = UIItemTextButton.Companion.Alignment.CENTRE,
|
||||
|
||||
Reference in New Issue
Block a user