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sprite: emissive layer
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@@ -18,6 +18,9 @@ interface HasAssembledSprite {
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/** ADL for glow sprite. Optional. */
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var animDescGlow: ADProperties?
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/** ADL for glow sprite. Optional. */
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var animDescEmissive: ADProperties?
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var spriteHeadTexture: TextureRegion?
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// FIXME sometimes the animmation is invisible (row and nFrames mismatch -- row is changed to 1 but it's drawing 3rd frame?)
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