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barehand action will not remove fixtures (more pricisely, actorblocks)
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@@ -1220,7 +1220,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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// else, punch a block
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val punchBlockSize = punchSize.div(TILE_SIZED).floorInt()
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if (punchBlockSize > 0) {
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PickaxeCore.startPrimaryUse(actor, delta, null, Terrarum.mouseTileX, Terrarum.mouseTileY, 1.0 / punchBlockSize, punchBlockSize, punchBlockSize)
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PickaxeCore.startPrimaryUse(actor, delta, null, Terrarum.mouseTileX, Terrarum.mouseTileY, 1.0 / punchBlockSize, punchBlockSize, punchBlockSize, false)
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}
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}
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