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btex.xml
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@@ -52,7 +52,7 @@
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<btex/> abstracts away the meticulous styling and typesetting configurations, so you can focus on
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actually writing your texts than debugging the <latex/> macros. This does come with a downside of
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not being able to change the given style.</p>
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<p><btex/> document is divided up to five parts: the <a href="btexdoc">Style Declaration</a>, the
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<p><btex/> document is divided up to the five parts: the <a href="btexdoc">Style Declaration</a>, the
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<a href="cover">Cover</a>, the <a href="table of contents">Table of Contents</a>, the
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<a href="manuscript">Manuscript</a>, and the <a href="index page">Index Page</a>, of which the
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Style Declaration and the Manuscript are the mandatory parts.</p>
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@@ -87,7 +87,7 @@
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</callout>
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<p>Only the <code>title</code> tag is mandatory. Cover texts will be printed using a special font that has wider
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gaps between characters. The title text will be printed in a double-size.</p>
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<p>The cover can have different colour with the <code>hue</code> attribute, which takes a number between 0 and 360.</p>
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<p>The cover can have a different colour with the <code>hue</code> attribute, which takes a number between 0 and 360.</p>
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<chapter>The Table of Contents</chapter>
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@@ -97,7 +97,7 @@
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<callout align="left" class="code"><index id="tocpage (tag)"/><tocpage title="Custom page name if necessary">&zwsp;<tableofcontents/>&zwsp;</tocpage>
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</callout>
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<p>The optional <code>title</code> attribute allows a custom name can be given to this page.
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<p>The optional <code>title</code> attribute allows custom names to a page.
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If unspecified, the default name is “Table of Contents”.</p>
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<p>The tag <code><tableofcontents/></code> is an internal tag used by the typesetter.</p>
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@@ -173,8 +173,8 @@
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</callout>
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<p>The <code>height</code> attribute specifies the height of the image <emph>in the number of lines</emph>,
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rather than pixels, the width is calculated automatically; image width wider than the text width
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will cause an error. The tag optionally takes caption attribute which prints a text below the image.</p>
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rather than the pixels, the width is calculated automatically; image width wider than the text width
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will cause an error. The tag optionally takes <code>caption</code> attribute which prints a text below the image.</p>
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<p>Supported image formats: JPEG, PNG, BMP or TGA</p>
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@@ -201,7 +201,7 @@
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<chapter>Conclusion</chapter>
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<p>The finished book description using <btex/> can be sent to a publisher, and if there are no errors
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<p>The finished book description using <btex/> can be sent to the publisher, and if there are no errors
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on your submission, the printed books of specified number of copies will be delivered to your
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location within a reasonable amount of business days. Happy writing!</p>
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@@ -287,14 +287,14 @@
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In other words, <code>veun</code> and <code>vneun</code> are identical.</p>
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<p>These tags can be used in the following situation: suppose you have a <btex/> document,</p>
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<callout align="left" class="code">[en] Send your <v fromgame="GAME_ITEM_HOLOTAPE"/> that contains the manuscript to the publisher via mail to have your books printed.<br/><!--
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<callout align="left" class="code">[en] Send your <v fromgame="GAME_ITEM_HOLOTAPE"/> containing the manuscript to the publisher via post to have your books printed.<br/><!--
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-->[koKR] 원고가 담긴 <veul fromgame="GAME_ITEM_HOLOTAPE"/> 출판사로 우편을 통해 보내야 책이 인쇄됩니다.</callout>
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<p>The variables will be resolved based on the current ingame language, then the necessary
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linguistic processing is performed, which would result in a following paragraph
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(text in blue denotes the text is inserted using the tags):</p>
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<callout>[en] Send your <itemname>Holotape</itemname> that contains the manuscript to the publisher via mail to have your books printed.<br/><!--
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<callout>[en] Send your <itemname>Holotape</itemname> that contains the manuscript to the publisher via post to have your books printed.<br/><!--
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-->[koKR] 원고가 담긴 <itemname>홀로테이프를</itemname> 출판사로 우편을 통해 보내야 책이 인쇄됩니다.</callout>
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@@ -309,12 +309,12 @@
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encounter the freezing every time the book is being printed, and this would be a huge minus towards
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the gameplay experience.</p>
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<p>If the process exits without any error, the mailing system will be
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notified and will send the mail containing finished books to the player; if the process exits
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with errors, the mail containing details of the errors will be sent instead.</p>
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<p>If the process exits without any error, the post system will be
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notified and will send a post containing the finished books to the player; if the process exits
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with errors, the post containing the details of the errors will be sent instead.</p>
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<p>For this reason, the “printing press” is not exposed to the player, they only get to interact with it
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indirectly through the “publisher” via mail.</p>
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indirectly through the “publisher” via post.</p>
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