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minjaesong
2025-03-17 19:40:45 +09:00
parent 73bf7f8793
commit b19b7c7e79

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@@ -52,7 +52,7 @@
<btex/> abstracts away the meticulous styling and typesetting configurations, so you can focus on
actually writing your texts than debugging the <latex/> macros. This does come with a downside of
not being able to change the given style.</p>
<p><btex/> document is divided up to five parts: the <a href="btexdoc">Style Declaration</a>, the
<p><btex/> document is divided up to the five parts: the <a href="btexdoc">Style Declaration</a>, the
<a href="cover">Cover</a>, the <a href="table of contents">Table of Contents</a>, the
<a href="manuscript">Manuscript</a>, and the <a href="index page">Index Page</a>, of which the
Style Declaration and the Manuscript are the mandatory parts.</p>
@@ -87,7 +87,7 @@
</callout>
<p>Only the <code>title</code> tag is mandatory. Cover texts will be printed using a special font that has wider
gaps between characters. The title text will be printed in a double-size.</p>
<p>The cover can have different colour with the <code>hue</code> attribute, which takes a number between 0 and 360.</p>
<p>The cover can have a different colour with the <code>hue</code> attribute, which takes a number between 0 and 360.</p>
<chapter>The Table of Contents</chapter>
@@ -97,7 +97,7 @@
<callout align="left" class="code"><index id="tocpage (tag)"/>&lt;tocpage title="Custom page name if necessary"&gt;&zwsp;&lt;tableofcontents/&gt;&zwsp;&lt;/tocpage&gt;
</callout>
<p>The optional <code>title</code> attribute allows a custom name can be given to this page.
<p>The optional <code>title</code> attribute allows custom names to a page.
If unspecified, the default name is “Table of Contents”.</p>
<p>The tag <code>&lt;tableofcontents/&gt;</code> is an internal tag used by the typesetter.</p>
@@ -173,8 +173,8 @@
</callout>
<p>The <code>height</code> attribute specifies the height of the image <emph>in the number of lines</emph>,
rather than pixels, the width is calculated automatically; image width wider than the text width
will cause an error. The tag optionally takes caption attribute which prints a text below the image.</p>
rather than the pixels, the width is calculated automatically; image width wider than the text width
will cause an error. The tag optionally takes <code>caption</code> attribute which prints a text below the image.</p>
<p>Supported image formats: JPEG, PNG, BMP or TGA</p>
@@ -201,7 +201,7 @@
<chapter>Conclusion</chapter>
<p>The finished book description using <btex/> can be sent to a publisher, and if there are no errors
<p>The finished book description using <btex/> can be sent to the publisher, and if there are no errors
on your submission, the printed books of specified number of copies will be delivered to your
location within a reasonable amount of business days. Happy writing!</p>
@@ -287,14 +287,14 @@
In other words, <code>veun</code> and <code>vneun</code> are identical.</p>
<p>These tags can be used in the following situation: suppose you have a <btex/> document,</p>
<callout align="left" class="code">[en] Send your &lt;v fromgame="GAME_ITEM_HOLOTAPE"/&gt; that contains the manuscript to the publisher via mail to have your books printed.<br/><!--
<callout align="left" class="code">[en] Send your &lt;v fromgame="GAME_ITEM_HOLOTAPE"/&gt; containing the manuscript to the publisher via post to have your books printed.<br/><!--
-->[koKR] 원고가 담긴 &lt;veul fromgame="GAME_ITEM_HOLOTAPE"/&gt; 출판사로 우편을 통해 보내야 책이 인쇄됩니다.</callout>
<p>The variables will be resolved based on the current ingame language, then the necessary
linguistic processing is performed, which would result in a following paragraph
(text in blue denotes the text is inserted using the tags):</p>
<callout>[en] Send your <itemname>Holotape</itemname> that contains the manuscript to the publisher via mail to have your books printed.<br/><!--
<callout>[en] Send your <itemname>Holotape</itemname> that contains the manuscript to the publisher via post to have your books printed.<br/><!--
-->[koKR] 원고가 담긴 <itemname>홀로테이프를</itemname> 출판사로 우편을 통해 보내야 책이 인쇄됩니다.</callout>
@@ -309,12 +309,12 @@
encounter the freezing every time the book is being printed, and this would be a huge minus towards
the gameplay experience.</p>
<p>If the process exits without any error, the mailing system will be
notified and will send the mail containing finished books to the player; if the process exits
with errors, the mail containing details of the errors will be sent instead.</p>
<p>If the process exits without any error, the post system will be
notified and will send a post containing the finished books to the player; if the process exits
with errors, the post containing the details of the errors will be sent instead.</p>
<p>For this reason, the “printing press” is not exposed to the player, they only get to interact with it
indirectly through the “publisher” via mail.</p>
indirectly through the “publisher” via post.</p>