mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
it turns out the test-entering is broken; will fix later idk; Threadparallel.startAllWaitForDie seems to work as intended
This commit is contained in:
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assets/graphics/fonts/7x13_Tamzen7x14b.tga
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assets/graphics/fonts/7x13_Tamzen7x14b.tga
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@@ -1,16 +1,26 @@
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module terrarum {
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// java
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requires java.desktop;
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requires java.logging;
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requires jdk.unsupported; // sun.misc.Unsafe
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// kotlin
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requires kotlin.stdlib;
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// gdx
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requires gdx;
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requires gdx.backend.lwjgl;
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requires gdx.controllers;
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// terrarum
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requires TerrarumSansBitmap;
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requires TerranVirtualDisk;
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requires Terrarum.Joise;
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// etc
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requires GetCpuName;
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requires jxinput;
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requires gson;
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requires GetCpuName;
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requires TerrarumSansBitmap;
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requires kotlin.stdlib;
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requires java.desktop;
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requires java.logging;
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requires TerranVirtualDisk;
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requires commons.codec;
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requires commons.csv;
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requires Terrarum.Joise;
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}
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@@ -125,10 +125,10 @@ public class AppLoader implements ApplicationListener {
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public static String GAME_LOCALE = System.getProperty("user.language") + System.getProperty("user.country");
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public static final String systemArch = System.getProperty("os.arch");
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public static String processor;
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public static String processorVendor;
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public static String renderer;
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public static String rendererVendor;
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public static String processor = "(a super-duper virtual processor)";
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public static String processorVendor = "(andromeda software development)"; // definitely not taken from "that" demogroup
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public static String renderer = "(a super-fancy virtual photoradiator)";
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public static String rendererVendor = "(radiosity)";
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public static final boolean is32BitJVM = !System.getProperty("sun.arch.data.model").contains("64");
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@@ -610,15 +610,14 @@ public class AppLoader implements ApplicationListener {
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if (injectScreen != null) {
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setScreen(injectScreen);
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}
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else {
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ModMgr.INSTANCE.invoke(); // invoke Module Manager
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AppLoader.resourcePool.loadAll();
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printdbg(this, "all modules loaded successfully");
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ModMgr.INSTANCE.invoke(); // invoke Module Manager
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AppLoader.resourcePool.loadAll();
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printdbg(this, "all modules loaded successfully");
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BlocksDrawer.INSTANCE.getWorld(); // will initialize the BlocksDrawer by calling dummy method
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LightmapRenderer.INSTANCE.hdr(0f);
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BlocksDrawer.INSTANCE.getWorld(); // will initialize the BlocksDrawer by calling dummy method
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LightmapRenderer.INSTANCE.hdr(0f);
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}
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printdbg(this, "PostInit done");
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@@ -15,6 +15,7 @@ import com.badlogic.gdx.utils.GdxRuntimeException
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import com.jme3.math.FastMath
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import net.torvald.random.HQRNG
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import net.torvald.terrarum.AppLoader.*
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import net.torvald.terrarum.concurrent.ThreadParallel
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import net.torvald.terrarum.gameactors.Actor
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import net.torvald.terrarum.gameactors.ActorID
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import net.torvald.terrarum.imagefont.TinyAlphNum
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@@ -166,7 +167,7 @@ object Terrarum : Screen, Disposable {
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val STATE_ID_TOOL_RUMBLE_DIAGNOSIS = 0x201
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/** Available CPU threads */
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val THREADS = Runtime.getRuntime().availableProcessors() + 1
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val THREADS = ThreadParallel.threadCount //Runtime.getRuntime().availableProcessors() + 1
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/**
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* If the game is multithreading.
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@@ -196,19 +197,22 @@ object Terrarum : Screen, Disposable {
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init {
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println("$NAME version ${AppLoader.getVERSION_STRING()}")
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println("LibGDX version ${com.badlogic.gdx.Version.VERSION}")
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println("[Terrarum] init called by:")
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Thread.currentThread().stackTrace.forEach { println("... $it") }
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println("[Terrarum] $NAME version ${AppLoader.getVERSION_STRING()}")
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println("[Terrarum] LibGDX version ${com.badlogic.gdx.Version.VERSION}")
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println("os.arch = $systemArch") // debug info
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println("[Terrarum] os.arch = $systemArch") // debug info
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if (is32BitJVM) {
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printdbgerr(this, "32 Bit JVM detected")
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}
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println("processor = $processor")
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println("vendor = $processorVendor")
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println("[Terrarum] processor = $processor")
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println("[Terrarum] vendor = $processorVendor")
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setGamepadButtonLabels()
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@@ -216,6 +220,9 @@ object Terrarum : Screen, Disposable {
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AppLoader.disposableSingletonsPool.add(this)
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println("[Terrarum] init complete")
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}
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private fun setGamepadButtonLabels() {
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@@ -93,7 +93,7 @@ object BlockCodex {
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}
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}
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fun getOrNull(rawIndex: Int?): BlockProp? {
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fun getOrNull(rawIndex: Int?): BlockProp? {//<O>
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return blockProps[rawIndex]
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}
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@@ -1,6 +1,5 @@
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package net.torvald.terrarum.concurrent
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import net.torvald.terrarum.Terrarum
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import kotlin.math.absoluteValue
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typealias RunnableFun = () -> Unit
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@@ -11,7 +10,7 @@ typealias ThreadableFun = (Int) -> Unit
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* Created by minjaesong on 2016-05-25.
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*/
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object ThreadParallel {
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val threadCount = Terrarum.THREADS // modify this to your taste
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val threadCount = Runtime.getRuntime().availableProcessors() + 1 // modify this to your taste
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private val pool: Array<Thread?> = Array(threadCount) { null }
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@@ -49,6 +48,7 @@ object ThreadParallel {
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* Start all thread in the pool and wait for them to all die. If the thread in the pool is NULL, it will simply ignored.
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*/
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fun startAllWaitForDie() {
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// ThreadParallelTester says this function actually works as intended...
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pool.forEach { it?.start() }
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pool.forEach { it?.join() }
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}
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@@ -69,7 +69,7 @@ object ThreadParallel {
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*/
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@Deprecated("Experimental.", ReplaceWith("ThreadParallel", "net.torvald.terrarum.concurrent.ThreadParallel"))
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object BlockingThreadPool {
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val threadCount = Terrarum.THREADS // modify this to your taste
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val threadCount = Runtime.getRuntime().availableProcessors() + 1 // modify this to your taste
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private val pool: Array<Thread?> = Array(threadCount, { null })
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private var tasks: List<RunnableFun> = ArrayList<RunnableFun>()
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@Volatile private var dispatchedTasks = 0
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@@ -127,85 +127,84 @@ object BlockingThreadPool {
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}
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}
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object ParallelUtils {
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fun <T, R> Iterable<T>.parallelMap(transform: (T) -> R): List<R> {
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val tasks = this.sliceEvenly(ThreadParallel.threadCount)
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val destination = Array(ThreadParallel.threadCount) { ArrayList<R>() }
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tasks.forEachIndexed { index, list ->
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ThreadParallel.map(index, "ParallelUtils.parallelMap@${this.javaClass.canonicalName}") {
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for (item in list)
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destination[index].add(transform(item as T))
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}
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}
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ThreadParallel.startAllWaitForDie()
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return destination.flatten()
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}
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/**
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* Shallow flat of the array
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*/
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fun <T> Array<out Iterable<T>>.flatten(): List<T> {
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val al = ArrayList<T>()
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this.forEach { it.forEach { al.add(it) } }
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return al
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}
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/**
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* Shallow flat of the iterable
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*/
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fun <T> Iterable<out Iterable<T>>.flatten(): List<T> {
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val al = ArrayList<T>()
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this.forEach { it.forEach { al.add(it) } }
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return al
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}
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/**
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* Shallow flat of the array
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*/
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fun <T> Array<out Array<T>>.flatten(): List<T> {
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val al = ArrayList<T>()
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this.forEach { it.forEach { al.add(it) } }
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return al
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}
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fun <T> Iterable<T>.sliceEvenly(slices: Int): List<List<T>> = this.toList().sliceEvenly(slices)
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fun <T> List<T>.sliceEvenly(slices: Int): List<List<T>> {
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return (0 until slices).map {
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this.subList(
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this.size.toFloat().div(slices).times(it).roundInt(),
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this.size.toFloat().div(slices).times(it + 1).roundInt()
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)
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fun <T, R> Iterable<T>.parallelMap(transform: (T) -> R): List<R> {
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val tasks = this.sliceEvenly(ThreadParallel.threadCount)
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val destination = Array(ThreadParallel.threadCount) { ArrayList<R>() }
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tasks.forEachIndexed { index, list ->
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ThreadParallel.map(index, "ParallelUtils.parallelMap@${this.javaClass.canonicalName}") {
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for (item in list)
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destination[index].add(transform(item as T))
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}
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}
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fun <T> Array<T>.sliceEvenly(slices: Int): List<Array<T>> {
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return (0 until slices).map {
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this.sliceArray(
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this.size.toFloat().div(slices).times(it).roundInt() until
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this.size.toFloat().div(slices).times(it + 1).roundInt()
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)
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}
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ThreadParallel.startAllWaitForDie()
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return destination.flatten()
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}
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/**
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* Shallow flat of the array
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*/
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fun <T> Array<out Iterable<T>>.flatten(): List<T> {
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val al = ArrayList<T>()
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this.forEach { it.forEach { al.add(it) } }
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return al
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}
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/**
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* Shallow flat of the iterable
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*/
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fun <T> Iterable<out Iterable<T>>.flatten(): List<T> {
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val al = ArrayList<T>()
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this.forEach { it.forEach { al.add(it) } }
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return al
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}
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/**
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* Shallow flat of the array
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*/
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fun <T> Array<out Array<T>>.flatten(): List<T> {
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val al = ArrayList<T>()
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this.forEach { it.forEach { al.add(it) } }
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return al
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}
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fun <T> Iterable<T>.sliceEvenly(slices: Int): List<List<T>> = this.toList().sliceEvenly(slices)
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fun <T> List<T>.sliceEvenly(slices: Int): List<List<T>> {
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return (0 until slices).map {
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this.subList(
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this.size.toFloat().div(slices).times(it).roundInt(),
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this.size.toFloat().div(slices).times(it + 1).roundInt()
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)
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}
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}
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fun IntProgression.sliceEvenly(slices: Int): List<IntProgression> {
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if (this.step.absoluteValue != 1) throw UnsupportedOperationException("Sorry, step != +1/-1")
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val size = (this.last - this.first).absoluteValue + (this.step.toFloat()).absoluteValue
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// println(size)
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return if (this.first < this.last) (0 until slices).map {
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this.first + size.div(slices).times(it).roundInt() ..
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this.first + size.div(slices).times(it + 1).roundInt() - 1
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}
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else (0 until slices).map {
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this.first - size.div(slices).times(it).roundInt() downTo
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this.first - size.div(slices).times(it + 1).roundInt() + 1
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}
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fun <T> Array<T>.sliceEvenly(slices: Int): List<Array<T>> {
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return (0 until slices).map {
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this.sliceArray(
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this.size.toFloat().div(slices).times(it).roundInt() until
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this.size.toFloat().div(slices).times(it + 1).roundInt()
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)
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}
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}
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fun IntProgression.sliceEvenly(slices: Int): List<IntProgression> {
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if (this.step.absoluteValue != 1) throw UnsupportedOperationException("Sorry, step != +1/-1")
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val size = (this.last - this.first).absoluteValue + (this.step.toFloat()).absoluteValue
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// println(size)
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return if (this.first < this.last) (0 until slices).map {
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this.first + size.div(slices).times(it).roundInt() ..
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this.first + size.div(slices).times(it + 1).roundInt() - 1
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}
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else (0 until slices).map {
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this.first - size.div(slices).times(it).roundInt() downTo
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this.first - size.div(slices).times(it + 1).roundInt() + 1
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}
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}
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private inline fun Float.roundInt(): Int = Math.round(this)
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}
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private inline fun Float.roundInt(): Int = Math.round(this)
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@@ -464,6 +464,7 @@ open class GameWorld : Disposable {
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override fun dispose() {
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layerWall.dispose()
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layerTerrain.dispose()
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//nullWorldInstance?.dispose() // must be called ONLY ONCE; preferably when the app exits
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}
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companion object {
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@@ -86,7 +86,7 @@ class EntryPoint : ModuleEntryPoint() {
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println("Welcome back!")
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println("[Basegame.EntryPoint] Welcome back!")
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}
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override fun dispose() {
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@@ -52,6 +52,7 @@ object WorldSimulator {
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private val ingame = Terrarum.ingame!!
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private val world = ingame.world
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// TODO use R-Tree instead? https://stackoverflow.com/questions/10269179/find-rectangles-that-contain-point-efficient-algorithm#10269695
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private var actorsKDTree: KDTree? = null
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fun resetForThisFrame() {
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@@ -20,7 +20,7 @@ import net.torvald.random.HQRNG
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import net.torvald.terrarum.AppLoader
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.concurrent.BlockingThreadPool
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import net.torvald.terrarum.concurrent.ParallelUtils.sliceEvenly
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import net.torvald.terrarum.concurrent.sliceEvenly
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import net.torvald.terrarum.inUse
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import net.torvald.terrarum.modulebasegame.Ingame
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import net.torvald.terrarum.roundInt
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164
src/net/torvald/terrarum/tests/ThreadParallelTester.kt
Normal file
164
src/net/torvald/terrarum/tests/ThreadParallelTester.kt
Normal file
@@ -0,0 +1,164 @@
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package net.torvald.terrarum.tests
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||||
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||||
import com.badlogic.gdx.ApplicationAdapter
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import com.badlogic.gdx.Gdx
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||||
import com.badlogic.gdx.Input
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||||
import com.badlogic.gdx.InputAdapter
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||||
import com.badlogic.gdx.backends.lwjgl.LwjglApplication
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||||
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
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||||
import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.OrthographicCamera
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||||
import com.badlogic.gdx.graphics.Pixmap
|
||||
import com.badlogic.gdx.graphics.Texture
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import com.badlogic.gdx.graphics.glutils.ShaderProgram
|
||||
import com.sudoplay.joise.Joise
|
||||
import com.sudoplay.joise.module.ModuleBasisFunction
|
||||
import com.sudoplay.joise.module.ModuleFractal
|
||||
import com.sudoplay.joise.module.ModuleScaleOffset
|
||||
import net.torvald.random.HQRNG
|
||||
import net.torvald.terrarum.concurrent.ThreadParallel
|
||||
import net.torvald.terrarum.concurrent.ThreadableFun
|
||||
import net.torvald.terrarum.concurrent.sliceEvenly
|
||||
import net.torvald.terrarum.inUse
|
||||
import net.torvald.terrarum.roundInt
|
||||
import kotlin.math.absoluteValue
|
||||
import kotlin.system.measureNanoTime
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 2019-06-17.
|
||||
*/
|
||||
class ThreadParallelTester : ApplicationAdapter() {
|
||||
|
||||
lateinit var batch: SpriteBatch
|
||||
lateinit var camera: OrthographicCamera
|
||||
lateinit var pixmap: Pixmap
|
||||
lateinit var texture: Texture
|
||||
private val IMAGE_SIZE = 1024
|
||||
private val IMAGE_SIZEF = IMAGE_SIZE.toFloat()
|
||||
private val IMAGE_SIZED = IMAGE_SIZE.toDouble()
|
||||
private val RNG = HQRNG()
|
||||
|
||||
override fun create() {
|
||||
Gdx.input.inputProcessor = ThreadParallelTesterController(this)
|
||||
|
||||
batch = SpriteBatch()
|
||||
camera = OrthographicCamera(IMAGE_SIZEF, IMAGE_SIZEF)
|
||||
|
||||
camera.setToOrtho(true, IMAGE_SIZEF, IMAGE_SIZEF)
|
||||
camera.update()
|
||||
Gdx.gl20.glViewport(0, 0, IMAGE_SIZE, IMAGE_SIZE)
|
||||
|
||||
pixmap = Pixmap(IMAGE_SIZE, IMAGE_SIZE, Pixmap.Format.RGBA8888)
|
||||
texture = Texture(1, 1, Pixmap.Format.RGBA8888)
|
||||
|
||||
batch.projectionMatrix = camera.combined
|
||||
|
||||
println("[ThreadParallelTester] Hello, world!")
|
||||
}
|
||||
|
||||
var regenerate = true
|
||||
var generateDone = true
|
||||
|
||||
override fun render() {
|
||||
Gdx.graphics.setTitle("F: ${Gdx.graphics.framesPerSecond}")
|
||||
|
||||
if (regenerate) {
|
||||
// fill pixmap with slow-to-calculate noises.
|
||||
// create parallel job
|
||||
// run parallel job, wait all of them to die
|
||||
// render the pixmap
|
||||
|
||||
// expected result: app freezes (or nothing is drawn) until all the parallel job is done
|
||||
|
||||
println("Noise regenerating...")
|
||||
regenerate = false
|
||||
generateDone = false
|
||||
val time = measureNanoTime {
|
||||
setupParallelJobs()
|
||||
//ThreadParallel.startAll()
|
||||
ThreadParallel.startAllWaitForDie()
|
||||
}
|
||||
generateDone = true
|
||||
println("Noise generation complete, took ${time.toDouble() / 1_000_000} ms\n")
|
||||
}
|
||||
|
||||
// render
|
||||
texture.dispose()
|
||||
texture = Texture(pixmap)
|
||||
|
||||
batch.inUse {
|
||||
batch.projectionMatrix = camera.combined
|
||||
batch.color = Color.WHITE
|
||||
batch.draw(texture, 0f, 0f)
|
||||
}
|
||||
}
|
||||
|
||||
private fun setupParallelJobs() {
|
||||
val seed = RNG.nextLong()
|
||||
for (i in 0 until ThreadParallel.threadCount) {
|
||||
ThreadParallel.map(i, "NoiseGen", makeGenFun(seed, i))
|
||||
}
|
||||
}
|
||||
|
||||
private val scanlineNumbers: List<IntProgression> = (0 until IMAGE_SIZE).sliceEvenly(ThreadParallel.threadCount)
|
||||
private fun makeGenFun(seed: Long, index: Int): ThreadableFun = { i ->
|
||||
val module = ModuleFractal()
|
||||
module.setType(ModuleFractal.FractalType.BILLOW)
|
||||
module.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
|
||||
module.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
|
||||
module.setNumOctaves(10)
|
||||
module.setFrequency(8.0)
|
||||
module.seed = seed
|
||||
|
||||
val moduleScale = ModuleScaleOffset()
|
||||
moduleScale.setSource(module)
|
||||
moduleScale.setScale(0.5)
|
||||
moduleScale.setOffset(0.0)
|
||||
|
||||
val noiseModule = Joise(moduleScale)
|
||||
|
||||
for (y in scanlineNumbers[index]) {
|
||||
for (x in 0 until IMAGE_SIZE) {
|
||||
val uvX = x / IMAGE_SIZED
|
||||
val uvY = y / IMAGE_SIZED
|
||||
|
||||
val noiseValue = noiseModule.get(uvX, uvY).absoluteValue
|
||||
val rgb = (noiseValue * 255.0).roundInt()
|
||||
|
||||
pixmap.drawPixel(x, y, (rgb shl 24) or (rgb shl 16) or (rgb shl 8) or 0xFF)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override fun dispose() {
|
||||
pixmap.dispose()
|
||||
texture.dispose()
|
||||
}
|
||||
}
|
||||
|
||||
class ThreadParallelTesterController(val host: ThreadParallelTester) : InputAdapter() {
|
||||
override fun keyDown(keycode: Int): Boolean {
|
||||
if (keycode == Input.Keys.SPACE && host.generateDone) {
|
||||
host.regenerate = true
|
||||
}
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
fun main(args: Array<String>) {
|
||||
ShaderProgram.pedantic = false
|
||||
|
||||
val appConfig = LwjglApplicationConfiguration()
|
||||
appConfig.vSyncEnabled = false
|
||||
appConfig.resizable = false
|
||||
appConfig.width = 1024
|
||||
appConfig.height = 1024
|
||||
appConfig.backgroundFPS = 9999
|
||||
appConfig.foregroundFPS = 9999
|
||||
|
||||
appConfig.forceExit = true
|
||||
|
||||
//LwjglApplication(AppLoader(appConfig, ThreadParallelTester()), appConfig)
|
||||
LwjglApplication(ThreadParallelTester(), appConfig)
|
||||
}
|
||||
@@ -20,33 +20,33 @@ class UITestPad1 : ScreenAdapter() {
|
||||
|
||||
val treeStr = """
|
||||
- File
|
||||
- New : Ctrl-N
|
||||
- Open : Ctrl-O
|
||||
- New
|
||||
- Open
|
||||
- Open Recent
|
||||
- yaml_example.yaml
|
||||
- Yaml.kt
|
||||
- Close : Ctrl-W
|
||||
- Close
|
||||
- Settings
|
||||
- Line Separators
|
||||
- CRLF
|
||||
- CR
|
||||
- LF
|
||||
- Edit
|
||||
- Undo : Ctrl-Z
|
||||
- Redo : Shift-Ctrl-Z
|
||||
- Cut : Ctrl-X
|
||||
- Copy : Ctrl-C
|
||||
- Paste : Ctrl-V
|
||||
- Undo
|
||||
- Redo
|
||||
- Cut
|
||||
- Copy
|
||||
- Paste
|
||||
- Find
|
||||
- Find : Ctrl-F
|
||||
- Replace : Shift-Ctrl-F
|
||||
- Find
|
||||
- Replace
|
||||
- Convert Indents
|
||||
- To Spaces
|
||||
- Set Project Indentation
|
||||
- To Tabs
|
||||
- Refactor
|
||||
- Refactor This
|
||||
- Rename : Shift-Ctrl-R
|
||||
- Rename
|
||||
- Extract
|
||||
- Variable
|
||||
- Property
|
||||
|
||||
@@ -13,7 +13,6 @@ import net.torvald.terrarum.gameworld.fmod
|
||||
import net.torvald.terrarum.modulebasegame.gameworld.GameWorldExtension
|
||||
import net.torvald.terrarum.modulebasegame.gameworld.WorldSimulator
|
||||
import net.torvald.terrarum.modulebasegame.gameworld.WorldTime
|
||||
import net.torvald.terrarum.utils.JsonWriter
|
||||
import net.torvald.terrarum.worlddrawer.CreateTileAtlas.TILES_IN_X
|
||||
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
||||
import kotlin.math.roundToInt
|
||||
@@ -98,7 +97,7 @@ internal object BlocksDrawer {
|
||||
printdbg(this, "Making terrain textures...")
|
||||
|
||||
CreateTileAtlas()
|
||||
JsonWriter.writeToFile(CreateTileAtlas.tags, "${AppLoader.defaultDir}/test_rendertags.json")
|
||||
//JsonWriter.writeToFile(CreateTileAtlas.tags, "${AppLoader.defaultDir}/test_rendertags.json")
|
||||
// each takes about 60 seconds
|
||||
//printdbg(this, "Writing pixmap as tga: atlas.tga")
|
||||
//PixmapIO2.writeTGA(Gdx.files.absolute("${AppLoader.defaultDir}/atlas.tga"), CreateTileAtlas.atlas, false)
|
||||
|
||||
@@ -11,7 +11,7 @@ import net.torvald.terrarum.AppLoader.printdbg
|
||||
import net.torvald.terrarum.blockproperties.Block
|
||||
import net.torvald.terrarum.blockproperties.BlockCodex
|
||||
import net.torvald.terrarum.blockproperties.Fluid
|
||||
import net.torvald.terrarum.concurrent.ParallelUtils.sliceEvenly
|
||||
import net.torvald.terrarum.concurrent.sliceEvenly
|
||||
import net.torvald.terrarum.concurrent.ThreadParallel
|
||||
import net.torvald.terrarum.gameactors.ActorWBMovable
|
||||
import net.torvald.terrarum.gameactors.ActorWithBody
|
||||
@@ -400,7 +400,15 @@ object LightmapRenderer {
|
||||
}
|
||||
|
||||
private fun buildNoopMask() {
|
||||
fun isShaded(x: Int, y: Int) = BlockCodex[world.getTileFromTerrain(x, y) ?: Block.STONE].isSolid
|
||||
fun isShaded(x: Int, y: Int) = try {
|
||||
BlockCodex[world.getTileFromTerrain(x, y)].isSolid
|
||||
}
|
||||
catch (e: NullPointerException) {
|
||||
System.err.println("Invalid block id ${world.getTileFromTerrain(x, y)} from coord ($x, $y)")
|
||||
e.printStackTrace()
|
||||
|
||||
false
|
||||
}
|
||||
|
||||
/*
|
||||
update ordering: clockwise snake
|
||||
|
||||
Reference in New Issue
Block a user