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it turns out the test-entering is broken; will fix later idk; Threadparallel.startAllWaitForDie seems to work as intended
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@@ -464,6 +464,7 @@ open class GameWorld : Disposable {
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override fun dispose() {
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layerWall.dispose()
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layerTerrain.dispose()
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//nullWorldInstance?.dispose() // must be called ONLY ONCE; preferably when the app exits
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}
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companion object {
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