it turns out the test-entering is broken; will fix later idk; Threadparallel.startAllWaitForDie seems to work as intended

This commit is contained in:
minjaesong
2019-06-21 16:05:02 +09:00
parent 306f45e7ee
commit b45caebda0
14 changed files with 310 additions and 119 deletions

View File

@@ -464,6 +464,7 @@ open class GameWorld : Disposable {
override fun dispose() {
layerWall.dispose()
layerTerrain.dispose()
//nullWorldInstance?.dispose() // must be called ONLY ONCE; preferably when the app exits
}
companion object {