mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-13 20:14:05 +09:00
it turns out the test-entering is broken; will fix later idk; Threadparallel.startAllWaitForDie seems to work as intended
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@@ -13,7 +13,6 @@ import net.torvald.terrarum.gameworld.fmod
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import net.torvald.terrarum.modulebasegame.gameworld.GameWorldExtension
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import net.torvald.terrarum.modulebasegame.gameworld.WorldSimulator
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import net.torvald.terrarum.modulebasegame.gameworld.WorldTime
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import net.torvald.terrarum.utils.JsonWriter
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import net.torvald.terrarum.worlddrawer.CreateTileAtlas.TILES_IN_X
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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import kotlin.math.roundToInt
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@@ -98,7 +97,7 @@ internal object BlocksDrawer {
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printdbg(this, "Making terrain textures...")
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CreateTileAtlas()
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JsonWriter.writeToFile(CreateTileAtlas.tags, "${AppLoader.defaultDir}/test_rendertags.json")
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//JsonWriter.writeToFile(CreateTileAtlas.tags, "${AppLoader.defaultDir}/test_rendertags.json")
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// each takes about 60 seconds
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//printdbg(this, "Writing pixmap as tga: atlas.tga")
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//PixmapIO2.writeTGA(Gdx.files.absolute("${AppLoader.defaultDir}/atlas.tga"), CreateTileAtlas.atlas, false)
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@@ -11,7 +11,7 @@ import net.torvald.terrarum.AppLoader.printdbg
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.blockproperties.BlockCodex
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import net.torvald.terrarum.blockproperties.Fluid
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import net.torvald.terrarum.concurrent.ParallelUtils.sliceEvenly
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import net.torvald.terrarum.concurrent.sliceEvenly
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import net.torvald.terrarum.concurrent.ThreadParallel
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import net.torvald.terrarum.gameactors.ActorWBMovable
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import net.torvald.terrarum.gameactors.ActorWithBody
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@@ -400,7 +400,15 @@ object LightmapRenderer {
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}
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private fun buildNoopMask() {
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fun isShaded(x: Int, y: Int) = BlockCodex[world.getTileFromTerrain(x, y) ?: Block.STONE].isSolid
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fun isShaded(x: Int, y: Int) = try {
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BlockCodex[world.getTileFromTerrain(x, y)].isSolid
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}
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catch (e: NullPointerException) {
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System.err.println("Invalid block id ${world.getTileFromTerrain(x, y)} from coord ($x, $y)")
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e.printStackTrace()
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false
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}
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/*
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update ordering: clockwise snake
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