mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
able to load chunked world save
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@@ -97,12 +97,12 @@ internal class UnsafePtr(pointer: Long, allocSize: Long) {
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}
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private inline fun checkNullPtr(index: Long) { // ignore what IDEA says and do inline this
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//// commenting out because of the suspected (or minor?) performance impact.
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//// You may break the glass and use this tool when some fucking incomprehensible bugs ("vittujen vitun bugit")
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//// appear (e.g. getting garbage values when it fucking shouldn't)
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// commenting out because of the suspected (or minor?) performance impact.
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// You may break the glass and use this tool when some fucking incomprehensible bugs ("vittujen vitun bugit")
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// appear (e.g. getting garbage values when it fucking shouldn't)
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//assert(!destroyed) { throw NullPointerException("The pointer is already destroyed ($this)") }
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//if (index !in 0 until size) throw IndexOutOfBoundsException("Index: $index; alloc size: $size")
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// assert(!destroyed) { throw NullPointerException("The pointer is already destroyed ($this)") }
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// if (index !in 0 until size) throw IndexOutOfBoundsException("Index: $index; alloc size: $size")
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}
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operator fun get(index: Long): Byte {
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@@ -24,6 +24,7 @@ import net.torvald.terrarum.modulebasegame.IngameRenderer
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.ui.UIRemoCon
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import net.torvald.terrarum.modulebasegame.ui.UITitleRemoConYaml
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import net.torvald.terrarum.realestate.LandUtil
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import net.torvald.terrarum.serialise.ReadWorld
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.weather.WeatherMixer
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@@ -125,12 +126,12 @@ class TitleScreen(batch: SpriteBatch) : IngameInstance(batch) {
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try {
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val reader = java.io.FileReader(ModMgr.getFile("basegame", "demoworld"))
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//ReadWorld.readWorldAndSetNewWorld(Terrarum.ingame!! as TerrarumIngame, reader)
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val world = ReadWorld.invoke(reader)
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val world = ReadWorld.readLayerFormat(reader)
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demoWorld = world
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printdbg(this, "Demo world loaded")
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}
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catch (e: IOException) {
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demoWorld = GameWorld(1, 64, 64, 0L, 0L, 0)
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demoWorld = GameWorld(1, LandUtil.CHUNK_W, LandUtil.CHUNK_H, 0L, 0L, 0)
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printdbg(this, "Demo world not found, using empty world")
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}
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@@ -68,8 +68,14 @@ open class BlockLayer(val width: Int, val height: Int) : Disposable {
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val msb = tile.ushr(8).and(0xff).toByte()
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ptr[offset] = lsb
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ptr[offset + 1] = msb
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// try {
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ptr[offset] = lsb
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ptr[offset + 1] = msb
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// }
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// catch (e: IndexOutOfBoundsException) {
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// printdbgerr(this, "IndexOutOfBoundsException: x = $x, y = $y; offset = $offset")
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// throw e
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// }
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}
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/**
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@@ -18,7 +18,15 @@ import kotlin.math.absoluteValue
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typealias BlockAddress = Long
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class GameWorld() : Disposable {
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/**
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* Special version of GameWorld where layer data are not transient
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*/
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class GameWorldTitleScreen : GameWorld() {
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override lateinit var layerWall: BlockLayer
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override lateinit var layerTerrain: BlockLayer
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}
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open class GameWorld() : Disposable {
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var worldName: String = "New World"
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/** Index start at 1 */
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@@ -43,8 +51,8 @@ class GameWorld() : Disposable {
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internal set
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//layers
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lateinit var layerWall: BlockLayer
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lateinit var layerTerrain: BlockLayer
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@Transient lateinit open var layerWall: BlockLayer
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@Transient lateinit open var layerTerrain: BlockLayer
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//val layerThermal: MapLayerHalfFloat // in Kelvins
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//val layerFluidPressure: MapLayerHalfFloat // (milibar - 1000)
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@@ -185,6 +193,12 @@ class GameWorld() : Disposable {
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//val wireArray: ByteArray
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// get() = layerWire.data
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fun getLayer(index: Int) = when(index) {
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0 -> layerTerrain
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1 -> layerWall
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else -> throw IllegalArgumentException("Unknown layer index: $index")
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}
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fun coerceXY(x: Int, y: Int) = (x fmod width) to (y.coerceIn(0, height - 1))
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/**
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@@ -34,10 +34,10 @@ import net.torvald.terrarum.modulebasegame.ui.*
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import net.torvald.terrarum.modulebasegame.worldgenerator.RoguelikeRandomiser
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import net.torvald.terrarum.modulebasegame.worldgenerator.Worldgen
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import net.torvald.terrarum.modulebasegame.worldgenerator.WorldgenParams
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import net.torvald.terrarum.tvda.VDUtil
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import net.torvald.terrarum.realestate.LandUtil
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import net.torvald.terrarum.serialise.Common
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import net.torvald.terrarum.serialise.WriteMeta
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import net.torvald.terrarum.tvda.VDUtil
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.weather.WeatherMixer
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import net.torvald.terrarum.worlddrawer.BlocksDrawer
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@@ -296,6 +296,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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// init map as chosen size
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val timeNow = App.getTIME_T()
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world = GameWorld(1, worldParams.width, worldParams.height, timeNow, timeNow, 0) // new game, so the creation time is right now
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world.generatorSeed = worldParams.worldGenSeed
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gameworldIndices.add(world.worldIndex)
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world.extraFields["basegame.economy"] = GameEconomy()
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@@ -2,6 +2,7 @@ package net.torvald.terrarum.modulebasegame.ui
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.random.HQRNG
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import net.torvald.terrarum.App
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.Second
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@@ -37,8 +38,8 @@ class UIProxyNewRandomGame : UICanvas() {
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val ingame = TerrarumIngame(App.batch)
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// val worldParam = TerrarumIngame.NewWorldParameters(2880, 1344, HQRNG().nextLong())
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val worldParam = TerrarumIngame.NewWorldParameters(2880, 1350, 0x51621D)
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val worldParam = TerrarumIngame.NewWorldParameters(2880, 1350, HQRNG().nextLong())
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// val worldParam = TerrarumIngame.NewWorldParameters(2880, 1350, 0x51621D)
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//val worldParam = TerrarumIngame.NewWorldParameters(6000, 1800, 0x51621DL) // small
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// val worldParam = TerrarumIngame.NewWorldParameters(9000, 2250, 0x51621DL) // normal
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@@ -75,9 +75,6 @@ object Common {
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}
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override fun read(json: Json, jsonData: JsonValue, type: Class<*>): BlockLayer {
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// full auto
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//return strToBlockLayer(json.fromJson(type, jsonData.toJson(JsonWriter.OutputType.minimal)) as LayerInfo)
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// full manual
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try {
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return strToBlockLayer(LayerInfo(
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@@ -21,7 +21,6 @@ object WriteMeta {
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val meta = WorldMeta(
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genver = Common.GENVER,
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savename = world.worldName,
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terrseed = world.generatorSeed,
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randseed0 = RoguelikeRandomiser.RNG.state0,
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randseed1 = RoguelikeRandomiser.RNG.state1,
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weatseed0 = WeatherMixer.RNG.state0,
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@@ -46,7 +45,6 @@ object WriteMeta {
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data class WorldMeta(
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val genver: Int = -1,
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val savename: String = "",
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val terrseed: Long = 0,
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val randseed0: Long = 0,
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val randseed1: Long = 0,
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val weatseed0: Long = 0,
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@@ -5,6 +5,7 @@ import net.torvald.gdx.graphics.PixmapIO2
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import net.torvald.terrarum.*
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.console.Echo
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import net.torvald.terrarum.gameworld.BlockLayer
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import net.torvald.terrarum.modulebasegame.IngameRenderer
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
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@@ -97,11 +98,11 @@ object WriteSavegame {
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// Write World //
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val worldNum = ingame.world.worldIndex
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/*val worldContent = EntryFile(WriteWorld.encodeToByteArray64(ingame))
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val world = DiskEntry(worldNum.toLong(), 0, "world${worldNum}".toByteArray(Common.CHARSET), creation_t, time_t, worldContent)
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addFile(disk, world)*/
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val worldMeta = EntryFile(WriteWorld.encodeToByteArray64(ingame))
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val world = DiskEntry(worldNum.toLong(), 0, creation_t, time_t, worldMeta)
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addFile(disk, world)
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val layers = arrayOf(ingame.world.layerTerrain, ingame.world.layerWall)
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val layers = intArrayOf(0,1).map { ingame.world.getLayer(it) }
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val cw = ingame.world.width / LandUtil.CHUNK_W
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val ch = ingame.world.height / LandUtil.CHUNK_H
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for (layer in layers.indices) {
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@@ -119,8 +120,6 @@ object WriteSavegame {
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}
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}
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// TODO save worldinfo
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// Write Actors //
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listOf(ingame.actorContainerActive, ingame.actorContainerInactive).forEach { actors ->
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@@ -174,12 +173,31 @@ object LoadSavegame {
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// val faction = Common.jsoner.fromJson(FactionCodex.javaClass, getUnzipInputStream(getFileBytes(disk, -20)))
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val apocryphas = Common.jsoner.fromJson(Apocryphas.javaClass, getUnzipInputStream(getFileBytes(disk, -1024)))
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// set lateinit vars on the gameworld
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world.layerTerrain = BlockLayer(world.width, world.height)
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world.layerWall = BlockLayer(world.width, world.height)
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val worldParam = TerrarumIngame.Codices(meta, item, apocryphas)
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newIngame.world = world
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newIngame.gameLoadInfoPayload = worldParam
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newIngame.gameLoadMode = TerrarumIngame.GameLoadMode.LOAD_FROM
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newIngame.savegameArchive = disk
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// load all the world blocklayer chunks
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val worldnum = world.worldIndex.toLong()
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val cw = LandUtil.CHUNK_W; val ch = LandUtil.CHUNK_H
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val chunksX = world.width / cw
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for (layer in 0L..1L) {
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val worldLayer = world.getLayer(layer.toInt())
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for (chunk in 0L until (world.width * world.height) / (cw * ch)) {
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val chunkFile = VDUtil.getAsNormalFile(disk, worldnum.shl(32) or layer.shl(24) or chunk)
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val cx = chunk % chunksX
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val cy = chunk / chunksX
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ReadWorld.decodeChunkToLayer(chunkFile.getContent(), worldLayer, cx.toInt(), cy.toInt())
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}
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}
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actors.forEach { newIngame.addNewActor(it) }
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// by doing this, whatever the "possession" the player had will be broken by the game load
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@@ -7,10 +7,11 @@ import net.torvald.terrarum.gameactors.ActorID
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import net.torvald.terrarum.gameactors.BlockMarkerActor
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import net.torvald.terrarum.gameworld.BlockLayer
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.gameworld.GameWorldTitleScreen
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.realestate.LandUtil
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import net.torvald.terrarum.tvda.ByteArray64
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import net.torvald.terrarum.tvda.ByteArray64Writer
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import net.torvald.terrarum.realestate.LandUtil
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import java.io.Reader
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/**
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@@ -75,6 +76,9 @@ object WriteWorld {
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*/
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object ReadWorld {
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fun readLayerFormat(worldDataStream: Reader): GameWorld =
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fillInDetails(Common.jsoner.fromJson(GameWorldTitleScreen::class.java, worldDataStream))
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operator fun invoke(worldDataStream: Reader): GameWorld =
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fillInDetails(Common.jsoner.fromJson(GameWorld::class.java, worldDataStream))
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@@ -87,7 +91,7 @@ object ReadWorld {
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}
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fun readWorldAndSetNewWorld(ingame: TerrarumIngame, worldDataStream: Reader): GameWorld {
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val world = invoke(worldDataStream)
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val world = readLayerFormat(worldDataStream)
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ingame.world = world
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return world
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}
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@@ -95,7 +99,7 @@ object ReadWorld {
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private val cw = LandUtil.CHUNK_W
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private val ch = LandUtil.CHUNK_H
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fun decodeToLayer(chunk: ByteArray64, targetLayer: BlockLayer, cx: Int, cy: Int) {
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fun decodeChunkToLayer(chunk: ByteArray64, targetLayer: BlockLayer, cx: Int, cy: Int) {
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val bytes = Common.unzip(chunk)
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if (bytes.size != cw * ch * 2L)
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throw UnsupportedOperationException("Chunk size mismatch: decoded chunk size is ${bytes.size} bytes " +
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@@ -105,7 +109,14 @@ object ReadWorld {
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val tilenum = bytes[2L*k].toUint().shl(8) or bytes[2L*k + 1].toUint()
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val offx = k % cw
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val offy = k / cw
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targetLayer.unsafeSetTile(cx * cw + offx, cy * ch * offy, tilenum)
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// try {
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targetLayer.unsafeSetTile(cx * cw + offx, cy * ch + offy, tilenum)
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// }
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// catch (e: IndexOutOfBoundsException) {
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// printdbgerr(this, "IndexOutOfBoundsException, cx = $cx, cy = $cy, k = $k, offx = $offx, offy = $offy")
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// throw e
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// }
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}
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}
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