able to load chunked world save

This commit is contained in:
minjaesong
2021-09-11 18:44:05 +09:00
parent 9fa0e7debe
commit b4813a1ebe
10 changed files with 77 additions and 30 deletions

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@@ -97,12 +97,12 @@ internal class UnsafePtr(pointer: Long, allocSize: Long) {
}
private inline fun checkNullPtr(index: Long) { // ignore what IDEA says and do inline this
//// commenting out because of the suspected (or minor?) performance impact.
//// You may break the glass and use this tool when some fucking incomprehensible bugs ("vittujen vitun bugit")
//// appear (e.g. getting garbage values when it fucking shouldn't)
// commenting out because of the suspected (or minor?) performance impact.
// You may break the glass and use this tool when some fucking incomprehensible bugs ("vittujen vitun bugit")
// appear (e.g. getting garbage values when it fucking shouldn't)
//assert(!destroyed) { throw NullPointerException("The pointer is already destroyed ($this)") }
//if (index !in 0 until size) throw IndexOutOfBoundsException("Index: $index; alloc size: $size")
// assert(!destroyed) { throw NullPointerException("The pointer is already destroyed ($this)") }
// if (index !in 0 until size) throw IndexOutOfBoundsException("Index: $index; alloc size: $size")
}
operator fun get(index: Long): Byte {

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@@ -24,6 +24,7 @@ import net.torvald.terrarum.modulebasegame.IngameRenderer
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.ui.UIRemoCon
import net.torvald.terrarum.modulebasegame.ui.UITitleRemoConYaml
import net.torvald.terrarum.realestate.LandUtil
import net.torvald.terrarum.serialise.ReadWorld
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.weather.WeatherMixer
@@ -125,12 +126,12 @@ class TitleScreen(batch: SpriteBatch) : IngameInstance(batch) {
try {
val reader = java.io.FileReader(ModMgr.getFile("basegame", "demoworld"))
//ReadWorld.readWorldAndSetNewWorld(Terrarum.ingame!! as TerrarumIngame, reader)
val world = ReadWorld.invoke(reader)
val world = ReadWorld.readLayerFormat(reader)
demoWorld = world
printdbg(this, "Demo world loaded")
}
catch (e: IOException) {
demoWorld = GameWorld(1, 64, 64, 0L, 0L, 0)
demoWorld = GameWorld(1, LandUtil.CHUNK_W, LandUtil.CHUNK_H, 0L, 0L, 0)
printdbg(this, "Demo world not found, using empty world")
}

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@@ -68,8 +68,14 @@ open class BlockLayer(val width: Int, val height: Int) : Disposable {
val msb = tile.ushr(8).and(0xff).toByte()
ptr[offset] = lsb
ptr[offset + 1] = msb
// try {
ptr[offset] = lsb
ptr[offset + 1] = msb
// }
// catch (e: IndexOutOfBoundsException) {
// printdbgerr(this, "IndexOutOfBoundsException: x = $x, y = $y; offset = $offset")
// throw e
// }
}
/**

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@@ -18,7 +18,15 @@ import kotlin.math.absoluteValue
typealias BlockAddress = Long
class GameWorld() : Disposable {
/**
* Special version of GameWorld where layer data are not transient
*/
class GameWorldTitleScreen : GameWorld() {
override lateinit var layerWall: BlockLayer
override lateinit var layerTerrain: BlockLayer
}
open class GameWorld() : Disposable {
var worldName: String = "New World"
/** Index start at 1 */
@@ -43,8 +51,8 @@ class GameWorld() : Disposable {
internal set
//layers
lateinit var layerWall: BlockLayer
lateinit var layerTerrain: BlockLayer
@Transient lateinit open var layerWall: BlockLayer
@Transient lateinit open var layerTerrain: BlockLayer
//val layerThermal: MapLayerHalfFloat // in Kelvins
//val layerFluidPressure: MapLayerHalfFloat // (milibar - 1000)
@@ -185,6 +193,12 @@ class GameWorld() : Disposable {
//val wireArray: ByteArray
// get() = layerWire.data
fun getLayer(index: Int) = when(index) {
0 -> layerTerrain
1 -> layerWall
else -> throw IllegalArgumentException("Unknown layer index: $index")
}
fun coerceXY(x: Int, y: Int) = (x fmod width) to (y.coerceIn(0, height - 1))
/**

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@@ -34,10 +34,10 @@ import net.torvald.terrarum.modulebasegame.ui.*
import net.torvald.terrarum.modulebasegame.worldgenerator.RoguelikeRandomiser
import net.torvald.terrarum.modulebasegame.worldgenerator.Worldgen
import net.torvald.terrarum.modulebasegame.worldgenerator.WorldgenParams
import net.torvald.terrarum.tvda.VDUtil
import net.torvald.terrarum.realestate.LandUtil
import net.torvald.terrarum.serialise.Common
import net.torvald.terrarum.serialise.WriteMeta
import net.torvald.terrarum.tvda.VDUtil
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.weather.WeatherMixer
import net.torvald.terrarum.worlddrawer.BlocksDrawer
@@ -296,6 +296,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
// init map as chosen size
val timeNow = App.getTIME_T()
world = GameWorld(1, worldParams.width, worldParams.height, timeNow, timeNow, 0) // new game, so the creation time is right now
world.generatorSeed = worldParams.worldGenSeed
gameworldIndices.add(world.worldIndex)
world.extraFields["basegame.economy"] = GameEconomy()

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@@ -2,6 +2,7 @@ package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.random.HQRNG
import net.torvald.terrarum.App
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.Second
@@ -37,8 +38,8 @@ class UIProxyNewRandomGame : UICanvas() {
val ingame = TerrarumIngame(App.batch)
// val worldParam = TerrarumIngame.NewWorldParameters(2880, 1344, HQRNG().nextLong())
val worldParam = TerrarumIngame.NewWorldParameters(2880, 1350, 0x51621D)
val worldParam = TerrarumIngame.NewWorldParameters(2880, 1350, HQRNG().nextLong())
// val worldParam = TerrarumIngame.NewWorldParameters(2880, 1350, 0x51621D)
//val worldParam = TerrarumIngame.NewWorldParameters(6000, 1800, 0x51621DL) // small
// val worldParam = TerrarumIngame.NewWorldParameters(9000, 2250, 0x51621DL) // normal

View File

@@ -75,9 +75,6 @@ object Common {
}
override fun read(json: Json, jsonData: JsonValue, type: Class<*>): BlockLayer {
// full auto
//return strToBlockLayer(json.fromJson(type, jsonData.toJson(JsonWriter.OutputType.minimal)) as LayerInfo)
// full manual
try {
return strToBlockLayer(LayerInfo(

View File

@@ -21,7 +21,6 @@ object WriteMeta {
val meta = WorldMeta(
genver = Common.GENVER,
savename = world.worldName,
terrseed = world.generatorSeed,
randseed0 = RoguelikeRandomiser.RNG.state0,
randseed1 = RoguelikeRandomiser.RNG.state1,
weatseed0 = WeatherMixer.RNG.state0,
@@ -46,7 +45,6 @@ object WriteMeta {
data class WorldMeta(
val genver: Int = -1,
val savename: String = "",
val terrseed: Long = 0,
val randseed0: Long = 0,
val randseed1: Long = 0,
val weatseed0: Long = 0,

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@@ -5,6 +5,7 @@ import net.torvald.gdx.graphics.PixmapIO2
import net.torvald.terrarum.*
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.console.Echo
import net.torvald.terrarum.gameworld.BlockLayer
import net.torvald.terrarum.modulebasegame.IngameRenderer
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
@@ -97,11 +98,11 @@ object WriteSavegame {
// Write World //
val worldNum = ingame.world.worldIndex
/*val worldContent = EntryFile(WriteWorld.encodeToByteArray64(ingame))
val world = DiskEntry(worldNum.toLong(), 0, "world${worldNum}".toByteArray(Common.CHARSET), creation_t, time_t, worldContent)
addFile(disk, world)*/
val worldMeta = EntryFile(WriteWorld.encodeToByteArray64(ingame))
val world = DiskEntry(worldNum.toLong(), 0, creation_t, time_t, worldMeta)
addFile(disk, world)
val layers = arrayOf(ingame.world.layerTerrain, ingame.world.layerWall)
val layers = intArrayOf(0,1).map { ingame.world.getLayer(it) }
val cw = ingame.world.width / LandUtil.CHUNK_W
val ch = ingame.world.height / LandUtil.CHUNK_H
for (layer in layers.indices) {
@@ -119,8 +120,6 @@ object WriteSavegame {
}
}
// TODO save worldinfo
// Write Actors //
listOf(ingame.actorContainerActive, ingame.actorContainerInactive).forEach { actors ->
@@ -174,12 +173,31 @@ object LoadSavegame {
// val faction = Common.jsoner.fromJson(FactionCodex.javaClass, getUnzipInputStream(getFileBytes(disk, -20)))
val apocryphas = Common.jsoner.fromJson(Apocryphas.javaClass, getUnzipInputStream(getFileBytes(disk, -1024)))
// set lateinit vars on the gameworld
world.layerTerrain = BlockLayer(world.width, world.height)
world.layerWall = BlockLayer(world.width, world.height)
val worldParam = TerrarumIngame.Codices(meta, item, apocryphas)
newIngame.world = world
newIngame.gameLoadInfoPayload = worldParam
newIngame.gameLoadMode = TerrarumIngame.GameLoadMode.LOAD_FROM
newIngame.savegameArchive = disk
// load all the world blocklayer chunks
val worldnum = world.worldIndex.toLong()
val cw = LandUtil.CHUNK_W; val ch = LandUtil.CHUNK_H
val chunksX = world.width / cw
for (layer in 0L..1L) {
val worldLayer = world.getLayer(layer.toInt())
for (chunk in 0L until (world.width * world.height) / (cw * ch)) {
val chunkFile = VDUtil.getAsNormalFile(disk, worldnum.shl(32) or layer.shl(24) or chunk)
val cx = chunk % chunksX
val cy = chunk / chunksX
ReadWorld.decodeChunkToLayer(chunkFile.getContent(), worldLayer, cx.toInt(), cy.toInt())
}
}
actors.forEach { newIngame.addNewActor(it) }
// by doing this, whatever the "possession" the player had will be broken by the game load

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@@ -7,10 +7,11 @@ import net.torvald.terrarum.gameactors.ActorID
import net.torvald.terrarum.gameactors.BlockMarkerActor
import net.torvald.terrarum.gameworld.BlockLayer
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.gameworld.GameWorldTitleScreen
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.realestate.LandUtil
import net.torvald.terrarum.tvda.ByteArray64
import net.torvald.terrarum.tvda.ByteArray64Writer
import net.torvald.terrarum.realestate.LandUtil
import java.io.Reader
/**
@@ -75,6 +76,9 @@ object WriteWorld {
*/
object ReadWorld {
fun readLayerFormat(worldDataStream: Reader): GameWorld =
fillInDetails(Common.jsoner.fromJson(GameWorldTitleScreen::class.java, worldDataStream))
operator fun invoke(worldDataStream: Reader): GameWorld =
fillInDetails(Common.jsoner.fromJson(GameWorld::class.java, worldDataStream))
@@ -87,7 +91,7 @@ object ReadWorld {
}
fun readWorldAndSetNewWorld(ingame: TerrarumIngame, worldDataStream: Reader): GameWorld {
val world = invoke(worldDataStream)
val world = readLayerFormat(worldDataStream)
ingame.world = world
return world
}
@@ -95,7 +99,7 @@ object ReadWorld {
private val cw = LandUtil.CHUNK_W
private val ch = LandUtil.CHUNK_H
fun decodeToLayer(chunk: ByteArray64, targetLayer: BlockLayer, cx: Int, cy: Int) {
fun decodeChunkToLayer(chunk: ByteArray64, targetLayer: BlockLayer, cx: Int, cy: Int) {
val bytes = Common.unzip(chunk)
if (bytes.size != cw * ch * 2L)
throw UnsupportedOperationException("Chunk size mismatch: decoded chunk size is ${bytes.size} bytes " +
@@ -105,7 +109,14 @@ object ReadWorld {
val tilenum = bytes[2L*k].toUint().shl(8) or bytes[2L*k + 1].toUint()
val offx = k % cw
val offy = k / cw
targetLayer.unsafeSetTile(cx * cw + offx, cy * ch * offy, tilenum)
// try {
targetLayer.unsafeSetTile(cx * cw + offx, cy * ch + offy, tilenum)
// }
// catch (e: IndexOutOfBoundsException) {
// printdbgerr(this, "IndexOutOfBoundsException, cx = $cx, cy = $cy, k = $k, offx = $offx, offy = $offy")
// throw e
// }
}
}