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tags on ingame blocks
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@@ -35,6 +35,7 @@ class BlockProp {
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var strength: Int = 0
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var density: Int = 0
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var viscosity: Int = 0
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/** Fluid colour */
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var colour: Int = 0
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/** isSolid is NOT SAME AS !isOpaqueis
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@@ -98,6 +99,8 @@ class BlockProp {
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@Transient var rngBase1 = Math.random().toFloat() // flicker P0, etc
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@Transient var rngBase2 = Math.random().toFloat() // flicker P1, etc
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var tags = HashSet<String>()
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/**
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* Mainly intended to be used by third-party modules
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*/
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