some language key change

This commit is contained in:
minjaesong
2022-03-11 14:26:33 +09:00
parent d235084f92
commit 6c7cbc02ae
4 changed files with 7 additions and 7 deletions

View File

@@ -14,7 +14,7 @@
"CONTEXT_GENERATOR_SEED": "Seed",
"GAME_ACTION_GRAPPLE": "Grapple",
"GAME_ACTION_QUICKSEL": "Quick Select",
"MENU_LABEL_CRAFT": "Craft",
"MENU_LABEL_CRAFTING": "Crafting",
"GAME_ACTION_CRAFT": "Craft",
"GAME_CRAFTING": "Crafting",
"GAME_CRAFTABLE_ITEMS": "Craftable Items"
}

View File

@@ -15,7 +15,7 @@
"CONTEXT_GENERATOR_SEED": "시드",
"GAME_ACTION_GRAPPLE": "매달리기",
"GAME_ACTION_QUICKSEL": "빠른 선택",
"MENU_LABEL_CRAFT": "제작하기",
"MENU_LABEL_CRAFTING": "제작",
"GAME_ACTION_CRAFT": "제작하기",
"GAME_CRAFTING": "제작",
"GAME_CRAFTABLE_ITEMS": "제작 가능한 아이템"
}

View File

@@ -83,7 +83,7 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(
)
buttonCancel = UIItemTextButton(this, "MENU_LABEL_CANCEL", thisOffsetX + 1, craftButtonsY, buttonWidth, true, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true)
buttonCraft = UIItemTextButton(this, "MENU_LABEL_CRAFT", thisOffsetX + 3 + buttonWidth + listGap, craftButtonsY, buttonWidth, true, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true)
buttonCraft = UIItemTextButton(this, "GAME_ACTION_CRAFT", thisOffsetX + 3 + buttonWidth + listGap, craftButtonsY, buttonWidth, true, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true)
buttonCraft.touchDownListener = { _,_,_,_ ->
printdbg(this, "Craft!")
@@ -188,7 +188,7 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(
batch.color = Color.WHITE
// text label for two inventory grids
App.fontGame.draw(batch, Lang["GAME_CRAFTABLE_ITEMS"], thisOffsetX + 2, thisOffsetY - 30)
App.fontGame.draw(batch, Lang["GAME_CRAFTING"], thisOffsetX + 2, thisOffsetY - 30)
App.fontGame.draw(batch, Lang["GAME_INVENTORY"], thisOffsetX2 + 2, thisOffsetY - 30)

View File

@@ -432,7 +432,7 @@ class UIItemControlPaletteBaloon(val parent: UIKeyboardControlPanel, initialX: I
App.fontGame.draw(batch, Lang["GAME_ACTION_JUMP"], col1 + 40, posY + 43)
App.fontGame.draw(batch, Lang["GAME_INVENTORY"], col0 + 40, row1)
App.fontGame.draw(batch, Lang["MENU_LABEL_CRAFTING"], col0 + 40, row2)
App.fontGame.draw(batch, Lang["GAME_CRAFTING"], col0 + 40, row2)
App.fontGame.draw(batch, Lang["GAME_ACTION_GRAPPLE"], col0 + 40, row3)
App.fontGame.draw(batch, Lang["GAME_ACTION_QUICKSEL"], col0 + 40, row4)