preliminary skybox model 1

This commit is contained in:
minjaesong
2023-07-10 02:57:41 +09:00
parent c93b70f537
commit b6b98562a2
7 changed files with 218 additions and 128 deletions

View File

@@ -19,5 +19,5 @@
"GAME_CRAFTABLE_ITEMS": "Craftable Items",
"MENU_LABEL_RENAME": "Rename",
"GAME_ACTION_TELEPORT": "Teleport",
"CONTEXT_THIS_IS_A_WORLD_CURRENTLY_PLAYING": "This is a world currently playing."
"CONTEXT_PLACE_COORDINATE": "Coordinate"
}

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@@ -0,0 +1,3 @@
{
"CONTEXT_THIS_IS_A_WORLD_CURRENTLY_PLAYING": "This is a world currently playing."
}

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@@ -20,5 +20,5 @@
"GAME_CRAFTABLE_ITEMS": "제작 가능한 아이템",
"MENU_LABEL_RENAME": "이름 바꾸기",
"GAME_ACTION_TELEPORT": "텔레포트하기",
"CONTEXT_THIS_IS_A_WORLD_CURRENTLY_PLAYING": "현재 플레이 중인 월드입니다."
"CONTEXT_PLACE_COORDINATE": "좌표"
}

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@@ -0,0 +1,3 @@
{
"CONTEXT_THIS_IS_A_WORLD_CURRENTLY_PLAYING": "현재 플레이 중인 월드입니다."
}

View File

@@ -14,22 +14,33 @@ import net.torvald.colourutil.*
import net.torvald.parametricsky.datasets.DatasetCIEXYZ
import net.torvald.parametricsky.datasets.DatasetRGB
import net.torvald.parametricsky.datasets.DatasetSpectral
import net.torvald.terrarum.abs
import net.torvald.terrarum.inUse
import net.torvald.terrarum.modulebasegame.worldgenerator.HALF_PI
import net.torvald.terrarum.modulebasegame.worldgenerator.TWO_PI
import java.awt.BorderLayout
import java.awt.Dimension
import java.awt.FlowLayout
import java.awt.GridLayout
import javax.swing.*
import kotlin.math.E
import kotlin.math.PI
import kotlin.math.pow
import kotlin.math.roundToInt
const val WIDTH = 1200
const val HEIGHT = 600
/**
* Created by minjaesong on 2018-08-01.
*/
class Application : Game() {
class Application(val WIDTH: Int, val HEIGHT: Int) : Game() {
private val HW = WIDTH / 2
private val HH = HEIGHT / 2
private val wf = WIDTH.toFloat()
private val hf = HEIGHT.toFloat()
private val hwf = HW.toFloat()
// private val hhf = HH.toFloat()
/* Variables:
* 1. Canvas Y (theta)
@@ -53,12 +64,12 @@ class Application : Game() {
private lateinit var oneScreen: Pixmap
private lateinit var batch: SpriteBatch
private lateinit var testTex: Texture
var turbidity = 5.0
var albedo = 0.1
var elevation = 0.0
var scalefactor = 1f
var elevation = Math.toRadians(45.0)
var solarBearing = Math.toRadians(90.0)
var cameraHeading = Math.toRadians(90.0)
override fun getScreen(): Screen {
return super.getScreen()
@@ -74,14 +85,16 @@ class Application : Game() {
if (turbidity <= 0) throw IllegalStateException()
// we need to use different modelstate to accomodate different albedo for each spectral band but oh well...
genTexLoop(ArHosekSkyModel.arhosek_xyz_skymodelstate_alloc_init(turbidity, albedo, elevation))
genTexLoop(ArHosekSkyModel.arhosek_xyz_skymodelstate_alloc_init(turbidity, albedo, elevation.abs()))
val tex = Texture(oneScreen)
tex.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest)
batch.inUse {
batch.draw(tex, 0f, 0f, WIDTH.toFloat(), HEIGHT.toFloat())
batch.draw(tex, hwf, 0f, hwf, hf)
batch.draw(tex, hwf, 0f, -hwf, hf)
}
tex.dispose()
@@ -106,6 +119,44 @@ class Application : Game() {
val outTexWidth = 256
val outTexHeight = 256
private fun Float.scaleFun() =
(1f - 1f / 2f.pow(this/6f)) * 0.97f
private fun Float.negativeElevationScale() =
minOf(
(1f - 1f / 2f.pow(this/6f)) * 0.97f,
1f - (1f - 1f / 2f.pow(this/6f)) * 0.97f
)
private fun CIEXYZ.scaleToFit(elevation: Double): CIEXYZ {
return if (elevation >= 0) {
val xr = this.X / this.Y
val zr = this.Z / this.Y
val scale = this.Y.scaleFun() / this.Y
CIEXYZ(
this.X.scaleFun(),
this.Y.scaleFun(),
this.Z.scaleFun(),
this.alpha
)
}
else {
val elevation1 = -Math.toDegrees(elevation)
val elevation2 = -Math.toDegrees(elevation) / 28.5
val scale = (1f - (1f - 1f / 1.8.pow(elevation1)) * 0.97f).toFloat()
val scale2 = (1.0 - (elevation2.pow(E) / E.pow(elevation2))*0.8).toFloat()
CIEXYZ(
this.X.scaleFun() * scale * scale2,
this.Y.scaleFun() * scale * scale2,
this.Z.scaleFun() * scale * scale2,
this.alpha
)
}
}
/**
* Generated texture is as if you took the panorama picture of sky: up 70deg to horizon, east-south-west;
* with sun not moving (sun is at exact south, sun's height is adjustable)
@@ -120,20 +171,29 @@ class Application : Game() {
return v.toFloat()
}
val ys = ArrayList<Float>()
for (y in 0 until oneScreen.height) {
for (x in 0 until oneScreen.width) {
val gamma = (x / oneScreen.width.toDouble()) * TWO_PI // 0deg..360deg
val theta = (1.0 - (y / oneScreen.height.toDouble())) * HALF_PI // 90deg..0deg
val gamma = (x / oneScreen.width.toDouble()) * PI // bearing, where 0 is right at the sun
val theta = (y / oneScreen.height.toDouble()) * HALF_PI // vertical angle, where 0 is zenith, ±90 is ground (which is odd)
val xyz = CIEXYZ(
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, gamma, 0).toFloat().times(scalefactor / 10f),
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, gamma, 1).toFloat().times(scalefactor / 10f),
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, gamma, 2).toFloat().times(scalefactor / 10f)
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, gamma, 0).toFloat(),
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, gamma, 1).toFloat(),
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, gamma, 2).toFloat()
)
val rgb = xyz.toRGB().toColor()
ys.add(xyz.Y)
val rgb = xyz.scaleToFit(elevation).toRGB().toColor()
rgb.a = 1f
val rgb2 = Color(
((rgb.r * 255f).roundToInt() xor 0xAA) / 255f,
((rgb.g * 255f).roundToInt() xor 0xAA) / 255f,
((rgb.b * 255f).roundToInt() xor 0xAA) / 255f,
rgb.a
)
oneScreen.setColor(rgb)
oneScreen.drawPixel(x, y)
@@ -142,71 +202,16 @@ class Application : Game() {
}
ymaxDisp.text = "${ys.max()}" // ~750.0
ymaxDisp2.text = "${ys.maxOf { it.scaleFun() }}" // ~1.0
//System.exit(0)
}
/**
* Generated texture is as if you took the panorama picture of sky: up 70deg to horizon, east-south-west;
* with sun not moving (sun is at exact south, sun's height is adjustable)
*/
/*private fun genTexLoop2(T: Double, theta_s: Double) {
fun hazeFun(T: Double): Double {
val T = T - 1
if (T >= 10) return 1.0
else return 2.0.pow(T).div(1024.0)
}
// loop thru gamma and theta
for (y in 0..outTexDim) { // theta
for (x in 0..outTexDim) { // gamma
val theta = Math.toRadians(y * (90.0 / outTexDim.toDouble())) // of observer
val gamma = Math.toRadians(x * (90.0 / outTexDim.toDouble())) // of observer
val Y_z = Model.getAbsoluteZenithLuminance(T, theta_s)
val x_z = Model.getZenithChromaX(T, theta_s)
val y_z = Model.getZenithChromaY(T, theta_s)
val Y_p = Y_z * Model.getFforLuma(theta, gamma, T) / Model.getFforLuma(0.0, theta_s, T)
val Y_oc = Y_z * (1.0 + 2.0 * Math.cos(theta)) / 3.0
val x_p = (x_z * Model.getFforChromaX(theta, gamma, T) / Model.getFforChromaX(0.0, theta_s, T)).coerceIn(0.0, 1.0)
val y_p = (y_z * Model.getFforChromaY(theta, gamma, T) / Model.getFforChromaY(0.0, theta_s, T)).coerceIn(0.0, 1.0)
val normalisedY = Y_p.toFloat().pow(0.5f).div(10f)
val normalisedY_oc = Y_oc.toFloat().pow(0.5f).div(10f)
//println("$Y_p -> $normalisedY, $x_p, $y_p")
if (T < 11) {
val rgbColour = CIEYXY(normalisedY, x_p.toFloat(), y_p.toFloat()).toXYZ().toColorRaw()
val hazeColour = CIEYXY(normalisedY_oc, 0.3128f, 0.3290f).toXYZ().toColorRaw()
val hazeAmount = hazeFun(T).toFloat()
val newColour = Color(
FastMath.interpolateLinear(hazeAmount, rgbColour.r, hazeColour.r),
FastMath.interpolateLinear(hazeAmount, rgbColour.g, hazeColour.g),
FastMath.interpolateLinear(hazeAmount, rgbColour.b, hazeColour.b),
1f
)
oneScreen.setColor(newColour)
oneScreen.drawPixel(x, y)
}
else {
val hazeColour = CIEYXY(normalisedY_oc, 0.3128f, 0.3290f).toXYZ().toColorRaw()
oneScreen.setColor(hazeColour)
oneScreen.drawPixel(x, y)
}
}
}
// end loop
}*/
override fun create() {
batch = SpriteBatch()
testTex = Texture(Gdx.files.internal("assets/test_texture.tga"))
oneScreen = Pixmap(outTexWidth * 2, outTexHeight, Pixmap.Format.RGBA8888)
oneScreen = Pixmap(outTexWidth, outTexHeight, Pixmap.Format.RGBA8888)
DatasetSpectral
DatasetCIEXYZ
@@ -215,67 +220,127 @@ class Application : Game() {
ApplicationController(this)
}
val ymaxDisp = JTextField().also {
it.preferredSize = Dimension(64, 20)
}
val ymaxDisp2 = JTextField().also {
it.preferredSize = Dimension(64, 20)
}
class ApplicationController(val app: Application) : JFrame() {
class ApplicationController(app: Application) : JFrame() {
val dialSize = Dimension(45, 20)
val mainPanel = JPanel()
val turbidityControl = JSpinner(SpinnerNumberModel(5.0, 1.0, 10.0, 0.1))
val albedoControl = JSpinner(SpinnerNumberModel(0.1, 0.0, 1.0, 0.05))
val elevationControl = JSpinner(SpinnerNumberModel(0.0, 0.0, 90.0, 0.5))
val scalefactorControl = JSpinner(SpinnerNumberModel(1.0, 0.0, 2.0, 0.01))
val turbidityControl = JSpinner(SpinnerNumberModel(5.0, 1.0, 10.0, 0.1)).also {
it.preferredSize = dialSize
it.addChangeListener { _ ->
app.turbidity = it.value as Double
}
}
val albedoControl = JSpinner(SpinnerNumberModel(0.1, 0.0, 1.0, 0.05)).also {
it.preferredSize = dialSize
it.addChangeListener { _ ->
app.albedo = it.value as Double
}
}
val elevationControl = JSpinner(SpinnerNumberModel(45.0, -75.0, 75.0, 0.5)).also {
it.preferredSize = dialSize
it.addChangeListener { _ ->
app.elevation = Math.toRadians(it.value as Double)
}
}
val solarBearing = JSpinner(SpinnerNumberModel(90.0, 0.0, 180.0, 1.0)).also {
it.preferredSize = dialSize
it.addChangeListener { _ ->
app.solarBearing = (it.value as Double)
}
}
val cameraHeading = JSpinner(SpinnerNumberModel(90.0, 0.0, 180.0, 1.0)).also {
it.preferredSize = dialSize
it.addChangeListener { _ ->
app.cameraHeading = (it.value as Double)
}
}
init {
val turbidityPanel = JPanel()
val albedoPanel = JPanel()
val elevationPanel = JPanel()
val scalefactorPanel = JPanel()
val atmosPanel = JPanel()
val turbidityPanel = JPanel().also {
it.add(JLabel("Turbidity"))
it.add(turbidityControl)
atmosPanel.add(it)
}
val albedoPanel = JPanel().also {
it.add(JLabel("Albedo"))
it.add(albedoControl)
atmosPanel.add(it)
}
turbidityControl.preferredSize = Dimension(45, 18)
albedoControl.preferredSize = Dimension(45, 18)
elevationControl.preferredSize = Dimension(45, 18)
scalefactorControl.preferredSize = Dimension(45, 18)
val sunPanel = JPanel()
val elevationPanel = JPanel().also {
it.add(JLabel("Elevation"))
it.add(elevationControl)
sunPanel.add(it)
}
val scalefactorPanel = JPanel().also {
it.add(JLabel("Bearing"))
it.add(solarBearing)
sunPanel.add(it)
}
turbidityPanel.add(JLabel("Turbidity"))
turbidityPanel.add(turbidityControl)
val cameraPanel = JPanel()
val headingPanel = JPanel().also {
it.add(JLabel("Heading"))
it.add(cameraHeading)
cameraPanel.add(it)
}
albedoPanel.add(JLabel("Albedo"))
albedoPanel.add(albedoControl)
val statsPanel = JPanel()
val ymaxPanel = JPanel().also {
it.add(JLabel("Ymax (CIEXYZ)"))
it.add(app.ymaxDisp)
statsPanel.add(it)
}
val ymaxPanel2 = JPanel().also {
it.add(JLabel("Ymax (scaled)"))
it.add(app.ymaxDisp2)
statsPanel.add(it)
}
elevationPanel.add(JLabel("Elevation"))
elevationPanel.add(elevationControl)
val mainPanel = JPanel()
scalefactorPanel.add(JLabel("Scaling Factor"))
scalefactorPanel.add(scalefactorControl)
mainPanel.add(turbidityPanel)
mainPanel.add(albedoPanel)
mainPanel.add(elevationPanel)
mainPanel.add(scalefactorPanel)
mainPanel.layout = BoxLayout(mainPanel, BoxLayout.Y_AXIS)
JPanel().also {
it.layout = BorderLayout()
it.add(JPanel().also { it.add(JLabel("Atmosphere")) }, BorderLayout.NORTH)
it.add(atmosPanel, BorderLayout.CENTER)
it.add(JSeparator(), BorderLayout.SOUTH)
mainPanel.add(it)
}
JPanel().also {
it.layout = BorderLayout()
it.add(JPanel().also { it.add(JLabel("Sun")) }, BorderLayout.NORTH)
it.add(sunPanel, BorderLayout.CENTER)
it.add(JSeparator(), BorderLayout.SOUTH)
mainPanel.add(it)
}
JPanel().also {
it.layout = BorderLayout()
it.add(JPanel().also { it.add(JLabel("Camera")) }, BorderLayout.NORTH)
it.add(cameraPanel, BorderLayout.CENTER)
it.add(JSeparator(), BorderLayout.SOUTH)
mainPanel.add(it)
}
JPanel().also {
it.layout = BorderLayout()
it.add(JPanel().also { it.add(JLabel("Statistics")) }, BorderLayout.NORTH)
it.add(statsPanel, BorderLayout.CENTER)
mainPanel.add(it)
}
this.isVisible = true
this.defaultCloseOperation = WindowConstants.EXIT_ON_CLOSE
this.size = Dimension(300, 400)
this.add(mainPanel)
turbidityControl.addChangeListener {
app.turbidity = turbidityControl.value as Double
}
albedoControl.addChangeListener {
app.albedo = albedoControl.value as Double
}
elevationControl.addChangeListener {
app.elevation = Math.toRadians(elevationControl.value as Double)
}
scalefactorControl.addChangeListener {
app.scalefactor = (scalefactorControl.value as Double).toFloat()
}
this.size = Dimension(300, 600)
this.add(mainPanel, BorderLayout.CENTER)
}
@@ -285,7 +350,10 @@ class Application : Game() {
fun main(args: Array<String>) {
val config = Lwjgl3ApplicationConfiguration()
config.setWindowedMode(WIDTH, HEIGHT)
Lwjgl3Application(Application(), config)
val WIDTH = 1600
val HEIGHT = 960
config.setWindowedMode(WIDTH, HEIGHT)
Lwjgl3Application(Application(WIDTH, HEIGHT), config)
}

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@@ -0,0 +1,16 @@
package net.torvald.terrarum.modulebasegame.clut
import com.badlogic.gdx.graphics.Texture
/**
* Created by minjaesong on 2023-07-09.
*/
object Skybox {
const val gradSize = 64
operator fun get(solarHeight: Double): Array<Texture> {
TODO()
}
}

View File

@@ -153,7 +153,7 @@ class UIWorldPortalSearch(val full: UIWorldPortal) : UICanvas() {
// name/seed input labels
App.fontGame.draw(batch, Lang["MENU_NAME"], drawX, drawY + sizeSelY + 80)
App.fontGame.draw(batch, Lang["CONTEXT_GENERATOR_SEED"], drawX, drawY + sizeSelY + 120)
App.fontGame.draw(batch, Lang["CONTEXT_PLACE_COORDINATE"], drawX, drawY + sizeSelY + 120)
uiItems.forEach { it.render(batch, camera) }