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hiding UIs for not-a-goal feature
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@@ -422,7 +422,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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uiPieMenu,
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uiQuickBar,
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uiBasicInfo,
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// uiBasicInfo, // temporarily commenting out: wouldn't make sense for v 0.3 release
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uiWatchTierOne,
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UIScreenZoom(),
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uiInventoryPlayer,
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