mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
new minimap working and not working
This commit is contained in:
@@ -2,16 +2,20 @@ package net.torvald.terrarum.blockstats
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import com.badlogic.gdx.graphics.Pixmap
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.glutils.FrameBuffer
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import com.badlogic.gdx.utils.Disposable
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import com.badlogic.gdx.utils.GdxRuntimeException
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import com.badlogic.gdx.utils.Queue
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import net.torvald.terrarum.App
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryMinimap.Companion.MINIMAP_HEIGHT
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryMinimap.Companion.MINIMAP_WIDTH
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object MinimapComposer : Disposable {
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// strategy: mosaic the textures, maximum texture size is 4 096.
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val MINIMAP_TILE_WIDTH = MINIMAP_WIDTH.toInt() + 16
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val MINIMAP_TILE_HEIGHT = MINIMAP_HEIGHT.toInt() + 16
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private var world: GameWorld = GameWorld.makeNullWorld()
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@@ -32,53 +36,40 @@ object MinimapComposer : Disposable {
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}
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}
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var tempTex = Texture(1,1,Pixmap.Format.RGBA8888)
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// total size of the minimap. Remember: textures can be mosaic-ed to display full map.
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var totalWidth = 0
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var totalHeight = 0
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val pixmaps = Array(9) { Pixmap(MINIMAP_TILE_WIDTH, MINIMAP_TILE_HEIGHT, Pixmap.Format.RGBA8888) }
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/** World coord for top-left side of the tileslot. ALWAYS multiple of LIVETILE_SIZE */
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var topLeftCoordX = 0
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/** World coord for top-left side of the tileslot. ALWAYS multiple of LIVETILE_SIZE */
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var topLeftCoordY = 0
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const val LIVETILE_SIZE = 64
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const val DISPLAY_CANVAS_WIDTH = 2048 // must be divisible by LIVETILE_SIZE
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const val DISPLAY_CANVAS_HEIGHT = 1024 // must be divisible by LIVETILE_SIZE
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val minimap = Pixmap(DISPLAY_CANVAS_WIDTH, DISPLAY_CANVAS_HEIGHT, Pixmap.Format.RGBA8888)
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const val TILES_IN_X = DISPLAY_CANVAS_WIDTH / LIVETILE_SIZE
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const val TILES_IN_Y = DISPLAY_CANVAS_HEIGHT / LIVETILE_SIZE
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// numbers inside of it will change a lot
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private val tilemap = Array(TILES_IN_Y) { y -> IntArray(TILES_IN_X) { x -> y * TILES_IN_X + x } }
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// pixmaps inside of this will never be redefined
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private val liveTiles = Array(TILES_IN_X * TILES_IN_Y) { Pixmap(LIVETILE_SIZE, LIVETILE_SIZE, Pixmap.Format.RGBA8888) }
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// indices are exacly the same as liveTiles
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private val liveTilesMeta = Array(TILES_IN_X * TILES_IN_Y) { LiveTileMeta(revalidate = true) }
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private val updaterQueue = Queue<Runnable>(TILES_IN_X * TILES_IN_Y * 2)
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private val updaterQueue = Queue<Runnable>(pixmaps.size)
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private var currentThreads = Array(maxOf(1, App.THREAD_COUNT.times(2).div(3))) {
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Thread()
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}
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init {
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totalWidth = minimap.width
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totalHeight = minimap.height
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App.disposables.add(this)
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}
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fun update() {
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/**
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* @param x player-centric
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* @param y player-centric
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*/
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fun queueRender(x: Int, y: Int) {
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val tlx = x - (MINIMAP_TILE_WIDTH / 2)
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val tly = y - (MINIMAP_TILE_HEIGHT / 2)
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// printdbg(this, "queue render - c($x,$y), tl($tlx,$tlx)")
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// make the queueing work
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// enqueue first
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for (y in tilemap.indices) {
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for (x in tilemap[0].indices) {
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if (liveTilesMeta[tilemap[y][x]].revalidate) {
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liveTilesMeta[tilemap[y][x]].revalidate = false
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updaterQueue.addLast(createUpdater(x, y))
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printdbg(this, "Queueing tilemap update ($x,$y); queue size now: ${updaterQueue.size}")
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}
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}
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pixmaps.forEachIndexed { i, pixmap ->
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val tx = tlx + (MINIMAP_TILE_WIDTH * ((i % 3) - 1))
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val ty = tly + (MINIMAP_TILE_HEIGHT * ((i / 3) - 1))
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updaterQueue.addLast(createUpdater(tx, ty, pixmap))
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printdbg(this, "Queueing tilemap update ($tx,$ty); queue size now: ${updaterQueue.size}")
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}
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// consume the queue
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for (k in currentThreads.indices) {
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if (currentThreads[k].state == Thread.State.TERMINATED && !updaterQueue.isEmpty) {
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@@ -89,48 +80,18 @@ object MinimapComposer : Disposable {
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currentThreads[k].start()
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}
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}
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// assign tiles to the tilemap
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// TODO
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}
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fun revalidateAll() {
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liveTilesMeta.forEach { it.revalidate = true }
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}
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private var rerender = true
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/**
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* When to call:
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* - every 5 seconds or so
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* - every .5 seconds for 10 seconds after the tilemap changed
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*/
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fun requestRender() {
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printdbg(this, "Rerender requested")
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rerender = true
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}
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fun renderToBackground() {
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if (rerender) {
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for (y in 0 until TILES_IN_Y) {
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for (x in 0 until TILES_IN_X) {
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minimap.drawPixmap(liveTiles[tilemap[y][x]], x * LIVETILE_SIZE, y * LIVETILE_SIZE)
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}
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}
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rerender = false
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}
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}
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private val HQRNG = net.torvald.random.HQRNG()
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private fun createUpdater(tileSlotIndexX: Int, tileSlotIndexY: Int) = Runnable {
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val pixmap = liveTiles[tilemap[tileSlotIndexY][tileSlotIndexX]]
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val topLeftX = topLeftCoordX + LIVETILE_SIZE * tileSlotIndexX
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val topLeftY = topLeftCoordY + LIVETILE_SIZE * tileSlotIndexY
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for (y in topLeftY until topLeftY + LIVETILE_SIZE) {
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for (x in if (tileSlotIndexY >= TILES_IN_X / 2) (topLeftX + LIVETILE_SIZE - 1) downTo topLeftX else topLeftX until topLeftX + LIVETILE_SIZE) {
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/**
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* @param tx top-left
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* @param ty top-left
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* @param pixmap pixmap to draw pixels on
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*/
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private fun createUpdater(tx: Int, ty: Int, pixmap: Pixmap) = Runnable {
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for (y in ty until ty + MINIMAP_TILE_HEIGHT) {
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for (x in tx until tx + MINIMAP_TILE_WIDTH) {
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val tileTerr = world.getTileFromTerrain(x, y)
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val wallTerr = world.getTileFromWall(x, y)
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val colTerr = App.tileMaker.terrainTileColourMap.get(tileTerr)!!.toGdxColor()
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@@ -141,19 +102,13 @@ object MinimapComposer : Disposable {
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pixmap.blending = Pixmap.Blending.None
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pixmap.setColor(outCol)
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//pixmap.setColor(Color.CORAL)
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pixmap.drawPixel(x - topLeftX, y - topLeftY)
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pixmap.drawPixel(x, y)
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}
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}
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}
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override fun dispose() {
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liveTiles.forEach { it.dispose() }
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minimap.dispose()
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try {
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tempTex.dispose()
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}
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catch (e: GdxRuntimeException) {}
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pixmaps.forEach { it.dispose() }
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}
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private data class LiveTileMeta(var revalidate: Boolean)
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}
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@@ -294,7 +294,7 @@ class UIInventoryFull(
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override fun endClosing(delta: Float) {
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INGAME.setTooltipMessage(null) // required!
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MinimapComposer.revalidateAll()
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// MinimapComposer.revalidateAll()
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}
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@@ -5,12 +5,17 @@ import com.badlogic.gdx.Input
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import com.badlogic.gdx.graphics.*
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.glutils.FrameBuffer
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import com.badlogic.gdx.utils.GdxRuntimeException
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import net.torvald.terrarum.*
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
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import net.torvald.terrarum.blockstats.MinimapComposer
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import net.torvald.terrarum.blockstats.MinimapComposer.MINIMAP_TILE_HEIGHT
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import net.torvald.terrarum.blockstats.MinimapComposer.MINIMAP_TILE_WIDTH
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.INVENTORY_CELLS_OFFSET_Y
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.INVENTORY_CELLS_UI_HEIGHT
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import net.torvald.terrarum.ui.Toolkit
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import net.torvald.terrarum.ui.UICanvas
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import kotlin.math.roundToInt
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class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
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@@ -30,17 +35,25 @@ class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
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override var openCloseTime = 0.0f
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private var minimapZoom = 1f
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private var minimapPanX = -MinimapComposer.totalWidth / 2f
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private var minimapPanY = -MinimapComposer.totalHeight / 2f
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private var minimapPanX: Float = INGAME.actorNowPlaying?.intTilewiseHitbox?.centeredX?.toFloat() ?: (INGAME.world.width / 2f)
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private var minimapPanY: Float = INGAME.actorNowPlaying?.intTilewiseHitbox?.centeredY?.toFloat() ?: (INGAME.world.height / 2f)
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private var minimapTranslateX: Float = 0f
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private var minimapTranslateY: Float = 0f
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private val minimapFBO = FrameBuffer(Pixmap.Format.RGBA8888, MINIMAP_WIDTH.toInt(), MINIMAP_HEIGHT.toInt(), false)
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private val minimapCamera = OrthographicCamera(MINIMAP_WIDTH, MINIMAP_HEIGHT)
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private var minimapRerenderTimer = 0f
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private val minimapRerenderInterval = .5f
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private val minimapRerenderInterval = 5f // seconds
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private var dragStatus = 0
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private var renderTextures = Array(MinimapComposer.pixmaps.size) { Texture(16, 16, Pixmap.Format.RGBA8888) }
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override fun updateUI(delta: Float) {
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MinimapComposer.setWorld(INGAME.world)
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MinimapComposer.update()
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// MinimapComposer.update()
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minimapRerenderTimer += Gdx.graphics.deltaTime
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}
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@@ -53,8 +66,18 @@ class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
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// if left click is down and cursor is in the map area
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if (Terrarum.mouseDown &&
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Terrarum.mouseScreenY in cellOffY..cellOffY + INVENTORY_CELLS_UI_HEIGHT) {
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minimapPanX += Terrarum.mouseDeltaX * 2f / minimapZoom
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minimapPanY += Terrarum.mouseDeltaY * 2f / minimapZoom
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val mdx = Terrarum.mouseDeltaX * 2f / minimapZoom
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val mdy = Terrarum.mouseDeltaY * 2f / minimapZoom
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minimapPanX += mdx
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minimapPanY += mdy
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minimapTranslateX += mdx
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minimapTranslateY += mdy
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dragStatus = 1
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}
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else if (dragStatus == 1 && !Terrarum.mouseDown) {
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dragStatus = 2
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}
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@@ -66,8 +89,8 @@ class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
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}
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if (Gdx.input.isKeyPressed(Input.Keys.NUM_3)) {
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minimapZoom = 1f
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minimapPanX = -MinimapComposer.totalWidth / 2f
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minimapPanY = -MinimapComposer.totalHeight / 2f
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minimapPanX = INGAME.actorNowPlaying?.intTilewiseHitbox?.centeredX?.toFloat() ?: (INGAME.world.width / 2f)
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minimapPanY = INGAME.actorNowPlaying?.intTilewiseHitbox?.centeredY?.toFloat() ?: (INGAME.world.height / 2f)
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}
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@@ -86,19 +109,18 @@ class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
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// render minimap
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batch.end()
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if (minimapRerenderTimer >= minimapRerenderInterval) {
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if (dragStatus == 2 || minimapRerenderTimer >= minimapRerenderInterval) {
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dragStatus = 0
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minimapRerenderTimer = 0f
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MinimapComposer.requestRender()
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MinimapComposer.queueRender(minimapPanX.roundToInt(), minimapPanY.roundToInt())
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minimapTranslateX = 0f
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minimapTranslateY = 0f
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}
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MinimapComposer.renderToBackground()
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minimapFBO.inActionF(minimapCamera, batch) {
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// whatever.
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MinimapComposer.tempTex.dispose()
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MinimapComposer.tempTex = Texture(MinimapComposer.minimap)
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MinimapComposer.tempTex.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Nearest)
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batch.inUse {
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// [ 1 0 0 ] [ s 0 0 ] [ s 0 0 ]
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@@ -107,27 +129,36 @@ class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
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//
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// https://www.wolframalpha.com/input/?i=%7B%7B1,0,0%7D,%7B0,1,0%7D,%7Bp_x,p_y,1%7D%7D+*+%7B%7Bs,0,0%7D,%7B0,s,0%7D,%7Bw%2F2,h%2F2,1%7D%7D
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val tx = minimapPanX * minimapZoom + 0.5f * MINIMAP_WIDTH
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val ty = minimapPanY * minimapZoom + 0.5f * MINIMAP_HEIGHT
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// sky background
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batch.color = MINIMAP_SKYCOL
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Toolkit.fillArea(batch, 0f, 0f, MINIMAP_WIDTH, MINIMAP_HEIGHT)
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// the actual image
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batch.color = Color.WHITE
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batch.draw(MinimapComposer.tempTex, tx, ty, MinimapComposer.totalWidth * minimapZoom, MinimapComposer.totalHeight * minimapZoom)
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MinimapComposer.pixmaps.forEachIndexed { index, pixmap ->
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renderTextures[index].dispose()
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renderTextures[index] = Texture(pixmap)
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val ix = index % 3; val iy = index / 3
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val ox = (ix - 1) * MINIMAP_TILE_WIDTH
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val oy = (iy - 1) * MINIMAP_TILE_HEIGHT
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val tx = (minimapTranslateX - ox) * minimapZoom + 0.5f * MINIMAP_WIDTH
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val ty = (minimapTranslateY - oy) * minimapZoom + 0.5f * MINIMAP_HEIGHT
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batch.color = Color.WHITE
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batch.draw(renderTextures[index], tx, ty, MINIMAP_TILE_WIDTH * minimapZoom, MINIMAP_TILE_HEIGHT * minimapZoom)
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}
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}
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}
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batch.begin()
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if (debugvals) {
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App.fontSmallNumbers.draw(batch, "$minimapPanX, $minimapPanY; x$minimapZoom", (width - MINIMAP_WIDTH) / 2, -10f + cellOffY)
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}
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val minimapDrawX = (width - MINIMAP_WIDTH) / 2
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val minimapDrawY = (height - cellOffY - App.scr.tvSafeGraphicsHeight - MINIMAP_HEIGHT - 72) / 2 + cellOffY * 1f
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if (debugvals) {
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App.fontSmallNumbers.draw(batch, "$minimapPanX, $minimapPanY; x$minimapZoom", minimapDrawX, minimapDrawY - 16f)
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}
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batch.color = Color.WHITE
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batch.projectionMatrix = camera.combined
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@@ -153,5 +184,6 @@ class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
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override fun dispose() {
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minimapFBO.dispose()
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renderTextures.forEach { try { it.dispose() } catch (e: GdxRuntimeException) {} }
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}
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}
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Reference in New Issue
Block a user