game actually reads fps setting from config

This commit is contained in:
minjaesong
2019-01-22 05:29:03 +09:00
parent aef601e9b8
commit b9a4e0f64b
3 changed files with 24 additions and 8 deletions

View File

@@ -160,12 +160,12 @@ public class AppLoader implements ApplicationListener {
LwjglApplicationConfiguration appConfig = new LwjglApplicationConfiguration();
//appConfig.useGL30 = true; // used: loads GL 3.2, unused: loads GL 4.6; what the fuck?
appConfig.vSyncEnabled = false;
appConfig.vSyncEnabled = true;
appConfig.resizable = false;//true;
appConfig.width = 1110; // photographic ratio (1.5:1)
appConfig.height = 740; // photographic ratio (1.5:1)
appConfig.backgroundFPS = 9999;
appConfig.foregroundFPS = 9999;
appConfig.backgroundFPS = 0;
appConfig.foregroundFPS = 0;
appConfig.title = GAME_NAME;
appConfig.forceExit = false;
@@ -207,7 +207,7 @@ public class AppLoader implements ApplicationListener {
Gdx.gl20.glViewport(0, 0, width, height);
}
public static final double UPDATE_RATE = 1.0 / 61.0; // TODO set it like 1/100, because apparent framerate is limited by update rate
public static final double UPDATE_RATE = 1.0 / 60.0; // TODO set it like 1/100, because apparent framerate is limited by update rate
private float loadTimer = 0f;
private final float showupTime = 100f / 1000f;
@@ -481,6 +481,11 @@ public class AppLoader implements ApplicationListener {
createDirs();
readConfigJson();
// set render configs according to local config
appConfig.vSyncEnabled = getConfigBoolean("usevsync");
appConfig.foregroundFPS = getConfigInt("displayfps");
appConfig.backgroundFPS = getConfigInt("displayfps");
textureWhiteSquare = new Texture(Gdx.files.internal("assets/graphics/ortho_line_tex_2px.tga"));
textureWhiteSquare.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest);

View File

@@ -14,7 +14,7 @@ object DefaultConfig {
val jsonObject = JsonObject()
jsonObject.addProperty("displayfps", 0) // 0: no limit, non-zero: limit
jsonObject.addProperty("usevsync", true)
jsonObject.addProperty("usevsync", false)
jsonObject.addProperty("forcedevbuild", false)

View File

@@ -198,12 +198,23 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
private val introUncoverTime: Second = 0.3f
private var introUncoverDeltaCounter = 0f
private var updateDeltaCounter = 0.0
private var updateAkku = 0.0
override fun render(delta: Float) {
// TODO async update
// async update and render
val dt = AppLoader.getSmoothDelta()
updateAkku += dt
var i = 0L
while (updateAkku >= delta) {
updateScreen(delta)
updateAkku -= delta
i += 1
}
AppLoader.debugTimers["Ingame.updateCounter"] = i
updateScreen(delta)
// render? just do it anyway
renderScreen()
}