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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-09 13:21:51 +09:00
game actually reads fps setting from config
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@@ -160,12 +160,12 @@ public class AppLoader implements ApplicationListener {
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LwjglApplicationConfiguration appConfig = new LwjglApplicationConfiguration();
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//appConfig.useGL30 = true; // used: loads GL 3.2, unused: loads GL 4.6; what the fuck?
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appConfig.vSyncEnabled = false;
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appConfig.vSyncEnabled = true;
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appConfig.resizable = false;//true;
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appConfig.width = 1110; // photographic ratio (1.5:1)
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appConfig.height = 740; // photographic ratio (1.5:1)
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appConfig.backgroundFPS = 9999;
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appConfig.foregroundFPS = 9999;
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appConfig.backgroundFPS = 0;
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appConfig.foregroundFPS = 0;
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appConfig.title = GAME_NAME;
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appConfig.forceExit = false;
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@@ -207,7 +207,7 @@ public class AppLoader implements ApplicationListener {
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Gdx.gl20.glViewport(0, 0, width, height);
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}
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public static final double UPDATE_RATE = 1.0 / 61.0; // TODO set it like 1/100, because apparent framerate is limited by update rate
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public static final double UPDATE_RATE = 1.0 / 60.0; // TODO set it like 1/100, because apparent framerate is limited by update rate
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private float loadTimer = 0f;
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private final float showupTime = 100f / 1000f;
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@@ -481,6 +481,11 @@ public class AppLoader implements ApplicationListener {
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createDirs();
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readConfigJson();
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// set render configs according to local config
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appConfig.vSyncEnabled = getConfigBoolean("usevsync");
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appConfig.foregroundFPS = getConfigInt("displayfps");
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appConfig.backgroundFPS = getConfigInt("displayfps");
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textureWhiteSquare = new Texture(Gdx.files.internal("assets/graphics/ortho_line_tex_2px.tga"));
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textureWhiteSquare.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest);
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