mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
platform going down with Down button on keeb
This commit is contained in:
@@ -12,6 +12,7 @@ import net.torvald.terrarum.blockproperties.BlockProp
|
||||
import net.torvald.terrarum.gamecontroller.KeyToggler
|
||||
import net.torvald.terrarum.gameworld.BlockAddress
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
|
||||
import net.torvald.terrarum.realestate.LandUtil
|
||||
import net.torvald.terrarum.worlddrawer.FeaturesDrawer
|
||||
import net.torvald.terrarum.worlddrawer.WorldCamera
|
||||
@@ -967,8 +968,15 @@ open class ActorWBMovable(renderOrder: RenderOrder, val immobileBody: Boolean =
|
||||
private fun shouldICollideWithThis(tile: Int) =
|
||||
// regular solid block
|
||||
(BlockCodex[tile].isSolid) ||
|
||||
// platforms and their necessary conditionals
|
||||
(BlockCodex[tile].isPlatform && externalForce.y + (controllerMoveDelta?.y ?: 0.0) >= 0.0)
|
||||
// platforms, moving downward AND not "going down"
|
||||
(this is ActorHumanoid && BlockCodex[tile].isPlatform &&
|
||||
externalForce.y + (controllerMoveDelta?.y ?: 0.0) >= 0.0 &&
|
||||
!this.isDownDown && this.axisY <= 0f) ||
|
||||
// platforms, moving downward
|
||||
(this !is ActorHumanoid && BlockCodex[tile].isPlatform &&
|
||||
externalForce.y + (controllerMoveDelta?.y ?: 0.0) >= 0.0)
|
||||
// TODO: as for the platform, only apply it when it's a feet tile
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -13,8 +13,8 @@ import net.torvald.terrarum.itemproperties.GameItem
|
||||
import net.torvald.terrarum.itemproperties.Material
|
||||
import net.torvald.terrarum.modulebasegame.Ingame
|
||||
import net.torvald.terrarum.modulebasegame.gameworld.time_t
|
||||
import net.torvald.terrarum.realestate.LandUtil
|
||||
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull
|
||||
import net.torvald.terrarum.realestate.LandUtil
|
||||
import net.torvald.terrarum.worlddrawer.LightmapRenderer
|
||||
import org.dyn4j.geometry.Vector2
|
||||
import java.util.*
|
||||
@@ -105,10 +105,10 @@ open class ActorHumanoid(
|
||||
// MOVEMENT RELATED FUNCTIONS //
|
||||
////////////////////////////////
|
||||
|
||||
var axisX = 0f
|
||||
var axisY = 0f
|
||||
var axisRX = 0f
|
||||
var axisRY = 0f
|
||||
var axisX = 0f; protected set
|
||||
var axisY = 0f; protected set
|
||||
var axisRX = 0f; protected set
|
||||
var axisRY = 0f; protected set
|
||||
|
||||
/** empirical value. */
|
||||
@Transient private val JUMP_ACCELERATION_MOD = 51.0 / 10000.0 // (170 * (17/MAX_JUMP_LENGTH)^2) / 10000.0
|
||||
@@ -141,11 +141,11 @@ open class ActorHumanoid(
|
||||
@Transient private val AXIS_KEYBOARD = -13372f // leetz
|
||||
@Transient private val GAMEPAD_JUMP = 7
|
||||
|
||||
protected var isUpDown = false
|
||||
protected var isDownDown = false
|
||||
protected var isLeftDown = false
|
||||
protected var isRightDown = false
|
||||
protected var isJumpDown = false
|
||||
var isUpDown = false; protected set
|
||||
var isDownDown = false; protected set
|
||||
var isLeftDown = false; protected set
|
||||
var isRightDown = false; protected set
|
||||
var isJumpDown = false; protected set
|
||||
protected inline val isGamer: Boolean
|
||||
get() = if (Terrarum.ingame == null) false else this == Terrarum.ingame!!.actorNowPlaying
|
||||
|
||||
|
||||
Reference in New Issue
Block a user