gui for load savegame

This commit is contained in:
minjaesong
2023-06-28 16:10:15 +09:00
parent 1745bb16db
commit bb017fa9b7
6 changed files with 46 additions and 31 deletions

View File

@@ -44,5 +44,6 @@
"GAME_MORE_RECENT_AUTOSAVE1": "The Autosave is more recent than the manual save.",
"GAME_MORE_RECENT_AUTOSAVE2": "Please select the saved game you wish to play:",
"MENU_IO_MANUAL_SAVE": "Manual Save",
"MENU_IO_AUTOSAVE": "Autosave"
"MENU_IO_AUTOSAVE": "Autosave",
"MENU_LABEL_SAVE_WILL_BE_DELETED": "The selected save file will be deleted."
}

View File

@@ -40,7 +40,8 @@
"GAME_PREV_SAVE_WAS_LOADED1": "가장 최근에 저장된 게임이 손상되었습니다.",
"GAME_PREV_SAVE_WAS_LOADED2": "이전에 저장된 게임을 불러왔습니다.",
"GAME_MORE_RECENT_AUTOSAVE1": "자동 저장된 게임이 수동으로 저장한 게임보다 더 최신입니다.",
"GAME_MORE_RECENT_AUTOSAVE2": "불러올 게임을 선택해주십시오.",
"GAME_MORE_RECENT_AUTOSAVE2": "불러올 게임을 선택해 주십시오.",
"MENU_IO_MANUAL_SAVE": "수동 저장",
"MENU_IO_AUTOSAVE": "자동 저장"
"MENU_IO_AUTOSAVE": "자동 저장",
"MENU_LABEL_SAVE_WILL_BE_DELETED": "선택된 세이브가 삭제됩니다."
}

View File

@@ -14,7 +14,7 @@ import kotlin.io.path.Path
class SavegameCollection(files0: List<DiskSkimmer>) {
/** Sorted in reverse by the last modified time of the files, index zero being the most recent */
val files = files0.sortedByDescending { it.getLastModifiedTime() }
val files = files0.sortedByDescending { it.getLastModifiedTime().shl(1) or it.diskFile.extension.matches(Regex("^[abc]\$")).toLong() }
/** Sorted in reverse by the last modified time of the files, index zero being the most recent */
val autoSaves = files.filter { it.diskFile.extension.matches(Regex("[a-z]")) }
/** Sorted in reverse by the last modified time of the files, index zero being the most recent */

View File

@@ -630,6 +630,7 @@ fun Float.sqrt() = FastMath.sqrt(this)
fun Int.abs() = this.absoluteValue
fun Double.bipolarClamp(limit: Double) = this.coerceIn(-limit, limit)
fun Boolean.toInt(shift: Int = 0) = if (this) 1.shl(shift) else 0
fun Boolean.toLong(shift: Int = 0) = if (this) 1L.shl(shift) else 0L
fun Int.bitCount() = java.lang.Integer.bitCount(this)
fun Long.bitCount() = java.lang.Long.bitCount(this)

View File

@@ -116,7 +116,8 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
private val goButtonWidth = 180
private val drawX = (Toolkit.drawWidth - 480) / 2
private val drawY = (App.scr.height - 480) / 2
private val confirmBackButton = UIItemTextButton(this, "MENU_LABEL_BACK", drawX + (240 - goButtonWidth) / 2, drawY + 480 - 24, goButtonWidth, true, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true)
private val corruptedBackButton = UIItemTextButton(this, "MENU_LABEL_BACK", (Toolkit.drawWidth - goButtonWidth) / 2, drawY + 480 - 24, goButtonWidth, true, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true)
private val confirmCancelButton = UIItemTextButton(this, "MENU_LABEL_CANCEL", drawX + (240 - goButtonWidth) / 2, drawY + 480 - 24, goButtonWidth, true, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true)
private val confirmDeleteButton = UIItemTextButton(this, "MENU_LABEL_DELETE", drawX + 240 + (240 - goButtonWidth) / 2, drawY + 480- 24, goButtonWidth, true, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true, inactiveCol = Toolkit.Theme.COL_RED, activeCol = Toolkit.Theme.COL_REDD)
private lateinit var loadables: SavegameCollectionPair
@@ -171,9 +172,8 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
}
init {
confirmBackButton.clickOnceListener = { _,_ ->
remoCon.openUI(UILoadSavegame(remoCon))
}
corruptedBackButton.clickOnceListener = { _,_ -> remoCon.openUI(UILoadSavegame(remoCon)) }
confirmCancelButton.clickOnceListener = { _, _ -> remoCon.openUI(UILoadSavegame(remoCon)) }
confirmDeleteButton.clickOnceListener = { _,_ ->
val pu = buttonSelectedForDeletion!!.playerUUID
val wu = buttonSelectedForDeletion!!.worldUUID
@@ -182,11 +182,7 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
App.savegamePlayers.remove(pu)
App.savegamePlayersName.remove(pu)
}
App.savegameWorlds[wu]?.moveToRecycle(App.recycledWorldsDir)?.let {
App.sortedSavegameWorlds.remove(wu)
App.savegameWorlds.remove(wu)
App.savegameWorldsName.remove(wu)
}
// don't delete the world please
remoCon.openUI(UILoadSavegame(remoCon))
}
}
@@ -374,13 +370,14 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
private val deleteCharacterButton = UIItemTextButton(
this, "CONTEXT_CHARACTER_DELETE",
UIRemoCon.menubarOffX - UIRemoCon.UIRemoConElement.paddingLeft + 11,
UIRemoCon.menubarOffX - UIRemoCon.UIRemoConElement.paddingLeft + 72,
UIRemoCon.menubarOffY - UIRemoCon.UIRemoConElement.lineHeight * 3 + 16,
remoCon.width + UIRemoCon.UIRemoConElement.paddingLeft,
true,
inactiveCol = Toolkit.Theme.COL_RED,
activeCol = Toolkit.Theme.COL_REDD,
hitboxSize = UIRemoCon.UIRemoConElement.lineHeight - 2
hitboxSize = UIRemoCon.UIRemoConElement.lineHeight - 2,
alignment = UIItemTextButton.Companion.Alignment.LEFT
).also {
it.clickOnceListener = { _,_ ->
mode = MODE_SAVE_DELETE
@@ -553,34 +550,40 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
}
else if (mode == MODE_SAVE_MULTIPLE_CHOICES) {
// "The Autosave is more recent than the manual save"
val tw1 = App.fontGame.getWidth(Lang["GAME_MORE_RECENT_AUTOSAVE1"])
val tw2 = App.fontGame.getWidth(Lang["GAME_MORE_RECENT_AUTOSAVE2"])
App.fontGame.draw(batch, Lang["GAME_MORE_RECENT_AUTOSAVE1"], ((Toolkit.drawWidth - tw1)/2).toFloat(), altSelDrawY + 0f)
App.fontGame.draw(batch, Lang["GAME_MORE_RECENT_AUTOSAVE2"], ((Toolkit.drawWidth - tw2)/2).toFloat(), altSelDrawY + 24f)
val twm = App.fontGame.getWidth(Lang["MENU_IO_MANUAL_SAVE"])
val twa = App.fontGame.getWidth(Lang["MENU_IO_AUTOSAVE"])
App.fontGame.draw(batch, Lang["MENU_IO_MANUAL_SAVE"], ((Toolkit.drawWidth - altSelDrawW)/2).toFloat() + altSelQdrawW - twm/2, altSelDrawY + 80f)
App.fontGame.draw(batch, Lang["MENU_IO_AUTOSAVE"], ((Toolkit.drawWidth - altSelDrawW)/2).toFloat() + altSelQQQdrawW - twa/2, altSelDrawY + 80f)
Toolkit.drawTextCentered(batch, App.fontGame, Lang["GAME_MORE_RECENT_AUTOSAVE1"], Toolkit.drawWidth, 0, altSelDrawY)
Toolkit.drawTextCentered(batch, App.fontGame, Lang["GAME_MORE_RECENT_AUTOSAVE2"], Toolkit.drawWidth, 0, altSelDrawY + 24)
// Manual Save Autosave
Toolkit.drawTextCentered(batch, App.fontGame, Lang["MENU_IO_MANUAL_SAVE"], altSelHdrawW, (Toolkit.drawWidth - altSelDrawW)/2, altSelDrawY + 80)
Toolkit.drawTextCentered(batch, App.fontGame, Lang["MENU_IO_AUTOSAVE"], altSelHdrawW, Toolkit.drawWidth/2, altSelDrawY + 80)
// draw thumbnail-buttons
loadAutoThumbButton.render(batch, camera)
loadManualThumbButton.render(batch, camera)
}
else if (mode == MODE_SAVE_DAMAGED) {
Toolkit.drawTextCentered(batch, App.fontGame, Lang["ERROR_SAVE_CORRUPTED"], Toolkit.drawWidth, 0, App.scr.height / 2 - 42)
corruptedBackButton.render(batch, camera)
}
if (mode == MODE_SELECT || mode == MODE_SAVE_DELETE || mode == MODE_SAVE_DELETE_CONFIRM) {
deleteCharacterButton.render(batch, camera)
}
if (mode == MODE_SAVE_DELETE_CONFIRM) {
// do transitional moving stuff
buttonSelectedForDeletion?.render(batch, camera)
confirmBackButton.render(batch, camera)
confirmCancelButton.render(batch, camera)
confirmDeleteButton.render(batch, camera)
}
if (mode == MODE_SAVE_DELETE_CONFIRM) {
batch.color = Color.WHITE
Toolkit.drawTextCentered(batch, App.fontGame, Lang["MENU_LABEL_SAVE_WILL_BE_DELETED"], Toolkit.drawWidth, 0, titleTopGradEnd + cellInterval - 46)
Toolkit.drawTextCentered(batch, App.fontGame, Lang["MENU_LABEL_ARE_YOU_SURE"], Toolkit.drawWidth, 0, titleTopGradEnd + cellInterval + SAVE_CELL_HEIGHT + 36)
}
}
override fun keyDown(keycode: Int): Boolean {
@@ -607,9 +610,10 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
if (::loadManualThumbButton.isInitialized && mode == MODE_SAVE_MULTIPLE_CHOICES) { loadManualThumbButton.touchDown(screenX, screenY, pointer, button) }
if (mode == MODE_SELECT || mode == MODE_SAVE_DELETE) deleteCharacterButton.touchDown(screenX, screenY, pointer, button)
if (mode == MODE_SAVE_DELETE_CONFIRM) {
confirmBackButton.touchDown(screenX, screenY, pointer, button)
confirmCancelButton.touchDown(screenX, screenY, pointer, button)
confirmDeleteButton.touchDown(screenX, screenY, pointer, button)
}
if (mode == MODE_SAVE_DAMAGED) corruptedBackButton.touchDown(screenX, screenY, pointer, button)
return true
}
@@ -618,11 +622,12 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
if (mode == MODE_SELECT || mode == MODE_SAVE_DELETE) getCells().forEach { it.touchUp(screenX, screenY, pointer, button) }
if (::loadAutoThumbButton.isInitialized && mode == MODE_SAVE_MULTIPLE_CHOICES) { loadAutoThumbButton.touchUp(screenX, screenY, pointer, button) }
if (::loadManualThumbButton.isInitialized && mode == MODE_SAVE_MULTIPLE_CHOICES) { loadManualThumbButton.touchUp(screenX, screenY, pointer, button) }
if (mode == MODE_SELECT || mode == MODE_SAVE_DELETE) deleteCharacterButton.touchDown(screenX, screenY, pointer, button)
if (mode == MODE_SELECT || mode == MODE_SAVE_DELETE) deleteCharacterButton.touchUp(screenX, screenY, pointer, button)
if (mode == MODE_SAVE_DELETE_CONFIRM) {
confirmBackButton.touchUp(screenX, screenY, pointer, button)
confirmCancelButton.touchUp(screenX, screenY, pointer, button)
confirmDeleteButton.touchUp(screenX, screenY, pointer, button)
}
if (mode == MODE_SAVE_DAMAGED) corruptedBackButton.touchUp(screenX, screenY, pointer, button)
return true
}

View File

@@ -2,6 +2,7 @@ package net.torvald.terrarum.ui
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.graphics.g2d.BitmapFont
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion
import com.badlogic.gdx.graphics.glutils.FloatFrameBuffer
@@ -9,6 +10,7 @@ import com.badlogic.gdx.utils.Disposable
import com.jme3.math.FastMath
import net.torvald.random.HQRNG
import net.torvald.terrarum.*
import net.torvald.terrarumsansbitmap.gdx.TerrarumSansBitmap
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import kotlin.math.roundToInt
@@ -120,6 +122,11 @@ object Toolkit : Disposable {
batch.draw(image, targetW.minus(imageW).ushr(1).toFloat() + offsetX, screenPosY.toFloat() + offsetY)
}
fun drawTextCentered(batch: SpriteBatch, font: TerrarumSansBitmap, text: String, tbw: Int, tbx: Int, tby: Int) {
val tw = font.getWidth(text)
font.draw(batch, text, tbx + (tbw - tw) / 2, tby)
}
fun fillArea(batch: SpriteBatch, x: Int, y: Int, w: Int, h: Int) {
batch.draw(textureWhiteSquare, x.toFloat(), y.toFloat(), w.toFloat(), h.toFloat())
}