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more btex styling
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@@ -713,7 +713,7 @@ internal object BlocksDrawer {
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}
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private var _tilesBufferAsTex: Texture = Texture(1, 1, Pixmap.Format.RGBA8888)
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private val occlusionIntensity = 0.5f//0.22222222f // too low value and dark-coloured walls won't darken enough
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private val occlusionIntensity = 0.22222222f // too low value and dark-coloured walls won't darken enough
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private fun renderUsingBuffer(mode: Int, projectionMatrix: Matrix4, drawGlow: Boolean, drawEmissive: Boolean) {
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//Gdx.gl.glClearColor(.094f, .094f, .094f, 0f)
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