more btex styling

This commit is contained in:
minjaesong
2024-04-26 03:30:59 +09:00
parent 6de340bde6
commit bb10c55739
8 changed files with 22 additions and 11 deletions

View File

@@ -713,7 +713,7 @@ internal object BlocksDrawer {
}
private var _tilesBufferAsTex: Texture = Texture(1, 1, Pixmap.Format.RGBA8888)
private val occlusionIntensity = 0.5f//0.22222222f // too low value and dark-coloured walls won't darken enough
private val occlusionIntensity = 0.22222222f // too low value and dark-coloured walls won't darken enough
private fun renderUsingBuffer(mode: Int, projectionMatrix: Matrix4, drawGlow: Boolean, drawEmissive: Boolean) {
//Gdx.gl.glClearColor(.094f, .094f, .094f, 0f)