mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
reducing number of warnings on the codebase
This commit is contained in:
@@ -273,10 +273,10 @@ class Cvec {
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return this
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}
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override fun equals(o: Any?): Boolean {
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if (this === o) return true
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if (o == null || javaClass != o.javaClass) return false
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val color = o as Cvec?
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override fun equals(other: Any?): Boolean {
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if (this === other) return true
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if (other == null || javaClass != other.javaClass) return false
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val color = other as Cvec?
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return toIntBits() == color!!.toIntBits()
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}
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@@ -173,7 +173,7 @@ public class LwjglGraphics implements Graphics {
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}
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}
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public float getRawDeltaTime () {
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public float getDeltaTime () {
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return deltaTime;
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}
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@@ -487,7 +487,7 @@ public class AppLoader implements ApplicationListener {
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postInit();
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}
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AppLoader.setDebugTime("GDX.rawDelta", (long) (Gdx.graphics.getRawDeltaTime() * 1000_000_000f));
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AppLoader.setDebugTime("GDX.rawDelta", (long) (Gdx.graphics.getDeltaTime() * 1000_000_000f));
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FrameBufferManager.begin(renderFBO);
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@@ -500,7 +500,7 @@ public class AppLoader implements ApplicationListener {
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if (currenScreen == null) {
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drawSplash();
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loadTimer += Gdx.graphics.getRawDeltaTime();
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loadTimer += Gdx.graphics.getDeltaTime();
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if (loadTimer >= showupTime) {
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// hand over the scene control to this single class; Terrarum must call
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@@ -556,13 +556,12 @@ public class AppLoader implements ApplicationListener {
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}
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private void drawSplash() {
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shaderBayerSkyboxFill.begin();
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shaderBayerSkyboxFill.bind();
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shaderBayerSkyboxFill.setUniformMatrix("u_projTrans", camera.combined);
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shaderBayerSkyboxFill.setUniformf("parallax_size", 0f);
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shaderBayerSkyboxFill.setUniformf("topColor", gradWhiteTop.r, gradWhiteTop.g, gradWhiteTop.b);
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shaderBayerSkyboxFill.setUniformf("bottomColor", gradWhiteBottom.r, gradWhiteBottom.g, gradWhiteBottom.b);
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fullscreenQuad.render(shaderBayerSkyboxFill, GL20.GL_TRIANGLES);
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shaderBayerSkyboxFill.end();
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setCameraPosition(0f, 0f);
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@@ -39,11 +39,10 @@ object ColorLimiterTest : ApplicationAdapter() {
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ShaderProgram.pedantic = false
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shader4096 = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/4096_bayer.frag"))
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shader4096.begin()
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shader4096.bind()
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shader4096.setUniformf("rcount", 4f)
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shader4096.setUniformf("gcount", 4f)
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shader4096.setUniformf("bcount", 4f)
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shader4096.end()
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//img = Texture("assets/test_gradient.tga")
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img = Texture("assets/test_texture.tga")
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@@ -139,7 +139,7 @@ object GlslTilingTest : ApplicationAdapter() {
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tilesBufferAsTex.bind(2)
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tileAtlas.bind(1) // for some fuck reason, it must be bound as last
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shader.begin()
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shader.bind()
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shader.setUniformMatrix("u_projTrans", batch.projectionMatrix)//camera.combined)
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//shader.setUniformf("colourFilter", Color.RED)
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shader.setUniformf("screenDimension", Gdx.graphics.width.toFloat(), Gdx.graphics.height.toFloat())
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@@ -152,7 +152,6 @@ object GlslTilingTest : ApplicationAdapter() {
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shader.setUniformf("tilesInAtlas", 256f, 256f) //depends on the tile atlas
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shader.setUniformf("atlasTexSize", 4096f, 4096f) //depends on the tile atlas
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tilesQuad.render(shader, GL20.GL_TRIANGLES)
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shader.end()
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tilesBufferAsTex.dispose()
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@@ -75,7 +75,7 @@ object PostProcessor : Disposable {
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}
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debugUI.update(Gdx.graphics.rawDeltaTime)
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debugUI.update(Gdx.graphics.deltaTime)
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AppLoader.measureDebugTime("Renderer.PostProcessor") {
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@@ -135,11 +135,10 @@ object PostProcessor : Disposable {
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fbo.colorBufferTexture.bind(0)
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shader?.begin()
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shader?.bind()
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shader?.setUniformMatrix("u_projTrans", projMat)
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shader?.setUniformi("u_texture", 0)
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AppLoader.fullscreenQuad.render(shader, GL20.GL_TRIANGLES)
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shader?.end()
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Gdx.gl.glActiveTexture(GL20.GL_TEXTURE0) // so that batch that comes next will bind any tex to it
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@@ -70,7 +70,7 @@ object SanicLoadScreen : LoadScreenBase() {
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override fun render(delta: Float) {
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Gdx.graphics.setTitle(TerrarumIngame.getCanonicalTitle())
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val delta = Gdx.graphics.rawDeltaTime
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val delta = Gdx.graphics.deltaTime
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glideDispY = AppLoader.screenSize.screenH - 100f - AppLoader.fontGame.lineHeight
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arrowObjGlideSize = arrowObjTex.width + 2f * AppLoader.screenSize.screenW
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@@ -266,7 +266,7 @@ object Terrarum : Disposable {
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get() = Gdx.input.deltaY
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/** Delta converted as it it was a FPS */
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inline val updateRate: Double
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get() = 1.0 / Gdx.graphics.rawDeltaTime
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get() = 1.0 / Gdx.graphics.deltaTime
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/**
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* Usage:
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@@ -194,7 +194,7 @@ class TitleScreen(batch: SpriteBatch) : IngameInstance(batch) {
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// async update and render
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val dt = Gdx.graphics.rawDeltaTime
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val dt = Gdx.graphics.deltaTime
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updateAkku += dt
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var i = 0L
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@@ -208,16 +208,6 @@ class TitleScreen(batch: SpriteBatch) : IngameInstance(batch) {
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// render? just do it anyway
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AppLoader.measureDebugTime("Ingame.Render") { renderScreen() }
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AppLoader.setDebugTime("Ingame.Render - (Light + Tiling)",
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((AppLoader.debugTimers["Ingame.Render"] as? Long) ?: 0) -
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(
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((AppLoader.debugTimers["Renderer.Lanterns"] as? Long) ?: 0) +
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((AppLoader.debugTimers["Renderer.LightPrecalc"] as? Long) ?: 0) +
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((AppLoader.debugTimers["Renderer.LightRuns"] as? Long) ?: 0) +
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((AppLoader.debugTimers["Renderer.LightToScreen"] as? Long) ?: 0) +
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((AppLoader.debugTimers["Renderer.Tiling"] as? Long) ?: 0)
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)
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)
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}
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fun updateScreen(delta: Float) {
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@@ -81,7 +81,7 @@ object BlockPropUtil {
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// FPS-time compensation
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if (Gdx.graphics.framesPerSecond > 0) {
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prop.rngBase0 += Gdx.graphics.rawDeltaTime
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prop.rngBase0 += Gdx.graphics.deltaTime
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}
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// reset timer
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@@ -18,14 +18,12 @@ import net.torvald.terrarum.gameworld.BlockAddress
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
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import net.torvald.terrarum.realestate.LandUtil
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import net.torvald.terrarum.worlddrawer.CreateTileAtlas
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import net.torvald.terrarum.worlddrawer.WorldCamera
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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import org.dyn4j.geometry.Vector2
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import java.util.*
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import kotlin.math.absoluteValue
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import kotlin.math.roundToInt
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import kotlin.math.sign
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/**
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@@ -33,8 +31,8 @@ import kotlin.math.sign
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* Also has all the usePhysics
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*
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* @param renderOrder Rendering order (BEHIND, MIDDLE, MIDTOP, FRONT)
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* @param immobileBody use realistic air friction (1/1000 of "unrealistic" canonical setup)
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* @param usePhysics use usePhysics simulation
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* @param physProp physics properties
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* @param id use custom ActorID
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*
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* Created by minjaesong on 2016-01-13.
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*/
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@@ -328,8 +326,6 @@ open class ActorWithBody(renderOrder: RenderOrder, val physProp: PhysProperties,
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* @param h
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* @param tx positive: translate sprite to LEFT.
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* @param ty positive: translate sprite to DOWN.
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* @see ActorWBMovable.drawBody
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* @see ActorWBMovable.drawGlow
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*/
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fun setHitboxDimension(w: Int, h: Int, tx: Int, ty: Int) {
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baseHitboxH = h
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@@ -423,7 +419,7 @@ open class ActorWithBody(renderOrder: RenderOrder, val physProp: PhysProperties,
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// Actors are subject to the gravity and the buoyancy if they are not levitating
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if (!isNoSubjectToGrav) {
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applyGravitation(delta)
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applyGravitation()
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}
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//applyBuoyancy()
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@@ -463,9 +459,9 @@ open class ActorWithBody(renderOrder: RenderOrder, val physProp: PhysProperties,
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// TODO less friction for non-animating objects (make items glide far more on ice)
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// FIXME asymmetry on friction
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setHorizontalFriction(delta) // friction SHOULD use and alter externalV
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setHorizontalFriction() // friction SHOULD use and alter externalV
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//if (isNoClip) { // TODO also hanging on the rope, etc.
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setVerticalFriction(delta)
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setVerticalFriction()
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//}
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@@ -514,54 +510,12 @@ open class ActorWithBody(renderOrder: RenderOrder, val physProp: PhysProperties,
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isStationary = (hitbox - oldHitbox).magnitudeSquared < PHYS_EPSILON_VELO
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}
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/**
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* Similar to applyForce but deals with walking. Read below:
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*
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* how speedcap is achieved with moveDelta:
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* moveDelta is (velo + walk), but this added value is reset every update.
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* if it wasn't, it will go like this:
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* F 0 velo + walk
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* F 1 velo + walk + velo + walk
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* as a result, the speed will keep increase without it
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*/
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/*private fun combineVeloToMoveDelta() {
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if (this is Controllable) {
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// decide whether to ignore walkX
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if (!(isWalled(hitbox, COLLIDING_LEFT) && walkX < 0)
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|| !(isWalled(hitbox, COLLIDING_RIGHT) && walkX > 0)
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) {
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moveDelta.x = externalV.x + walkX
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}
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// decide whether to ignore walkY
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if (!(isWalled(hitbox, COLLIDING_TOP) && walkY < 0)
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|| !(isWalled(hitbox, COLLIDING_BOTTOM) && walkY > 0)
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) {
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moveDelta.y = externalV.y + walkY
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}
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}
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else {
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if (!isWalled(hitbox, COLLIDING_LEFT)
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|| !isWalled(hitbox, COLLIDING_RIGHT)
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) {
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moveDelta.x = externalV.x
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}
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// decide whether to ignore walkY
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if (!isWalled(hitbox, COLLIDING_TOP)
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|| !isWalled(hitbox, COLLIDING_BOTTOM)
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) {
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moveDelta.y = externalV.y
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}
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}
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}*/
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fun getDrag(delta: Float, externalForce: Vector2): Vector2 {
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fun getDrag(externalForce: Vector2): Vector2 {
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/**
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* weight; gravitational force in action
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* W = mass * G (9.8 [m/s^2])
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*/
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val W: Vector2 = gravitation * Terrarum.PHYS_TIME_FRAME.toDouble()
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val W: Vector2 = gravitation * Terrarum.PHYS_TIME_FRAME
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/**
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* Area
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*/
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@@ -595,42 +549,15 @@ open class ActorWithBody(renderOrder: RenderOrder, val physProp: PhysProperties,
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*
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* Apply only if not grounded; normal force is precessed separately.
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*/
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private fun applyGravitation(delta: Float) {
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private fun applyGravitation() {
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if (!isNoSubjectToGrav && !(gravitation.y > 0 && walledBottom || gravitation.y < 0 && walledTop)) {
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//if (!isWalled(hitbox, COLLIDING_BOTTOM)) {
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applyForce(getDrag(delta, externalV))
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applyForce(getDrag(externalV))
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//}
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}
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}
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/**
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* nextHitbox must NOT be altered before this method is called!
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*/
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/*@Deprecated("It's stupid anyway.") private fun displaceByCCD() {
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if (!isNoCollideWorld) {
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if (!isColliding(hitbox))
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return
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// do some CCD between hitbox and nextHitbox
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val ccdDelta = (hitbox.toVector() - hitbox.toVector())
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if (ccdDelta.x != 0.0 || ccdDelta.y != 0.0) {
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//ccdDelta.set(ccdDelta.setMagnitude(CCD_TICK)) // fixed tick
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val displacement = Math.min(1.0.div(moveDelta.magnitude * 2), 0.5) // adaptive tick
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ccdDelta.set(ccdDelta.setMagnitude(displacement))
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}
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//println("deltaMax: $deltaMax")
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//println("ccdDelta: $ccdDelta")
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while (!ccdDelta.isZero && isColliding(hitbox)) {
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hitbox.translate(-ccdDelta)
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}
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//println("ccdCollided: $ccdCollided")
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}
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}*/
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private fun displaceHitbox() {
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// // HOW IT SHOULD WORK // //
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// ////////////////////////
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@@ -1002,7 +929,6 @@ open class ActorWithBody(renderOrder: RenderOrder, val physProp: PhysProperties,
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val intpStep = 64.0
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// make interpolation even if the "next" position is clear of collision
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var clearOfCollision = true
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val testHitbox = hitbox.clone()
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// divide the vectors by the constant
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@@ -1020,13 +946,11 @@ open class ActorWithBody(renderOrder: RenderOrder, val physProp: PhysProperties,
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if (isWalled2(testHitbox, COLLIDING_UD)) {
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externalV.y *= elasticity // TODO also multiply the friction value
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controllerV?.let { controllerV!!.y *= elasticity } // TODO also multiply the friction value
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clearOfCollision = false
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}
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// horizontal collision
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if (isWalled2(testHitbox, COLLIDING_LR)) {
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externalV.x *= elasticity // TODO also multiply the friction value
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controllerV?.let { controllerV!!.x *= elasticity } // TODO also multiply the friction value
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clearOfCollision = false
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}
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}
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@@ -1241,7 +1165,6 @@ open class ActorWithBody(renderOrder: RenderOrder, val physProp: PhysProperties,
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val ys = if (gravitation.y >= 0) pyEnd downTo pyStart else pyStart..pyEnd
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val yheight = (ys.last - ys.first).absoluteValue
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var stairHeight = 0
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var countUpForStairHeight = true
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var hitFloor = false
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for (y in ys) {
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@@ -1370,7 +1293,7 @@ open class ActorWithBody(renderOrder: RenderOrder, val physProp: PhysProperties,
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||||
|
||||
/** about stopping
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||||
* for about get moving, see updateMovementControl */
|
||||
private fun setHorizontalFriction(delta: Float) {
|
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private fun setHorizontalFriction() {
|
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val friction = if (isNoClip)
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BASE_FRICTION * (actorValue.getAsDouble(AVKey.FRICTIONMULT) ?: 1.0) * BlockCodex[Block.STONE].friction.frictionToMult()
|
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else {
|
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@@ -1399,7 +1322,7 @@ open class ActorWithBody(renderOrder: RenderOrder, val physProp: PhysProperties,
|
||||
}
|
||||
}
|
||||
|
||||
private fun setVerticalFriction(delta: Float) {
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||||
private fun setVerticalFriction() {
|
||||
val friction = if (isNoClip)
|
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BASE_FRICTION * (actorValue.getAsDouble(AVKey.FRICTIONMULT) ?: 1.0) * BlockCodex[Block.STONE].friction.frictionToMult()
|
||||
else
|
||||
|
||||
@@ -314,7 +314,7 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
|
||||
// ASYNCHRONOUS UPDATE AND RENDER //
|
||||
|
||||
val dt = Gdx.graphics.rawDeltaTime
|
||||
val dt = Gdx.graphics.deltaTime
|
||||
updateAkku += dt
|
||||
|
||||
var i = 0L
|
||||
|
||||
@@ -93,11 +93,10 @@ object IngameRenderer : Disposable {
|
||||
|
||||
if (AppLoader.getConfigBoolean("fxdither")) {
|
||||
shaderBayer = AppLoader.loadShaderFromFile("assets/4096.vert", "assets/4096_bayer.frag")
|
||||
shaderBayer.begin()
|
||||
shaderBayer.bind()
|
||||
shaderBayer.setUniformf("rcount", 64f)
|
||||
shaderBayer.setUniformf("gcount", 64f)
|
||||
shaderBayer.setUniformf("bcount", 64f)
|
||||
shaderBayer.end()
|
||||
}
|
||||
else {
|
||||
shaderBayer = AppLoader.loadShaderFromFile("assets/4096.vert", "assets/passthrurgb.frag")
|
||||
@@ -626,11 +625,10 @@ object IngameRenderer : Disposable {
|
||||
val texture = LightmapRenderer.draw()
|
||||
texture.bind(0)
|
||||
|
||||
shaderPassthru.begin()
|
||||
shaderPassthru.bind()
|
||||
shaderPassthru.setUniformMatrix("u_projTrans", camera.combined)
|
||||
shaderPassthru.setUniformi("u_texture", 0)
|
||||
blurWriteQuad.render(shaderPassthru, GL20.GL_TRIANGLES)
|
||||
shaderPassthru.end()
|
||||
}
|
||||
|
||||
// do blurring
|
||||
@@ -641,7 +639,7 @@ object IngameRenderer : Disposable {
|
||||
blurTex.texture.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear)
|
||||
blurTex.texture.bind(0)
|
||||
|
||||
shaderBlur.begin()
|
||||
shaderBlur.bind()
|
||||
shaderBlur.setUniformMatrix("u_projTrans", camera.combined)
|
||||
shaderBlur.setUniformi("u_texture", 0)
|
||||
shaderBlur.setUniformf("iResolution",
|
||||
@@ -652,7 +650,6 @@ object IngameRenderer : Disposable {
|
||||
else
|
||||
shaderBlur.setUniformf("direction", 0f, blurRadius)
|
||||
blurWriteQuad.render(shaderBlur, GL20.GL_TRIANGLES)
|
||||
shaderBlur.end()
|
||||
|
||||
|
||||
// swap
|
||||
|
||||
@@ -534,7 +534,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
// ASYNCHRONOUS UPDATE AND RENDER //
|
||||
|
||||
/** UPDATE CODE GOES HERE */
|
||||
val dt = Gdx.graphics.rawDeltaTime
|
||||
val dt = Gdx.graphics.deltaTime
|
||||
updateAkku += dt
|
||||
|
||||
var i = 0L
|
||||
@@ -549,16 +549,6 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
|
||||
/** RENDER CODE GOES HERE */
|
||||
AppLoader.measureDebugTime("Ingame.Render") { renderGame() }
|
||||
AppLoader.setDebugTime("Ingame.Render - (Light + Tiling)",
|
||||
((AppLoader.debugTimers["Ingame.Render"] as? Long) ?: 0) -
|
||||
(
|
||||
((AppLoader.debugTimers["Renderer.Lanterns"] as? Long) ?: 0) +
|
||||
((AppLoader.debugTimers["Renderer.LightPrecalc"] as? Long) ?: 0) +
|
||||
((AppLoader.debugTimers["Renderer.LightRuns"] as? Long) ?: 0) +
|
||||
((AppLoader.debugTimers["Renderer.LightToScreen"] as? Long) ?: 0) +
|
||||
((AppLoader.debugTimers["Renderer.Tiling"] as? Long) ?: 0)
|
||||
)
|
||||
)
|
||||
|
||||
}
|
||||
|
||||
@@ -660,11 +650,11 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
|
||||
uiContainer.forEach {
|
||||
when (it) {
|
||||
is UICanvas -> it.update(Gdx.graphics.rawDeltaTime)
|
||||
is Id_UICanvasNullable -> it.get()?.update(Gdx.graphics.rawDeltaTime)
|
||||
is UICanvas -> it.update(Gdx.graphics.deltaTime)
|
||||
is Id_UICanvasNullable -> it.get()?.update(Gdx.graphics.deltaTime)
|
||||
}
|
||||
}
|
||||
//uiFixture?.update(Gdx.graphics.rawDeltaTime)
|
||||
//uiFixture?.update(Gdx.graphics.deltaTime)
|
||||
// deal with the uiFixture being closed
|
||||
if (uiFixture?.isClosed == true) { uiFixture = null }
|
||||
|
||||
|
||||
@@ -567,7 +567,7 @@ open class ActorHumanoid(
|
||||
|
||||
val timedJumpCharge = jumpFunc(MAX_JUMP_LENGTH, jmpCtr)
|
||||
forceVec.y -= getJumpAcc(jumpPower, timedJumpCharge)
|
||||
forceVec.y += getDrag(AppLoader.UPDATE_RATE, forceVec).y
|
||||
forceVec.y += getDrag(forceVec).y
|
||||
|
||||
simYPos += forceVec.y // ignoring all the fluid drag OTHER THAN THE AIR
|
||||
|
||||
|
||||
@@ -36,7 +36,7 @@ class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
|
||||
override fun updateUI(delta: Float) {
|
||||
MinimapComposer.setWorld(Terrarum.ingame!!.world)
|
||||
MinimapComposer.update()
|
||||
minimapRerenderTimer += Gdx.graphics.rawDeltaTime
|
||||
minimapRerenderTimer += Gdx.graphics.deltaTime
|
||||
}
|
||||
|
||||
override fun renderUI(batch: SpriteBatch, camera: Camera) {
|
||||
|
||||
@@ -144,7 +144,7 @@ class UIItemInventoryItemGrid(
|
||||
// equip da shit
|
||||
val itemEquipSlot = item.equipPosition
|
||||
if (itemEquipSlot == GameItem.EquipPosition.NULL) {
|
||||
TODO("Equip position is NULL, does this mean it's single-consume items like a potion? (from item: \"$item\" with itemID: ${item?.originalID}/${item?.dynamicID})")
|
||||
TODO("Equip position is NULL, does this mean it's single-consume items like a potion? (from item: \"$item\" with itemID: ${item.originalID}/${item.dynamicID})")
|
||||
}
|
||||
val player = (Terrarum.ingame!! as TerrarumIngame).actorNowPlaying
|
||||
if (player != null) {
|
||||
|
||||
@@ -30,13 +30,13 @@ class UIVitalMetre(
|
||||
private val gap = 4f
|
||||
|
||||
override var width: Int = 80 + 2 * margin; set(value) { throw Error("operation not permitted") }
|
||||
override var height: Int; get() = player.baseHitboxH ?: 0 * 3 + margin; set(value) { throw Error("operation not permitted") }
|
||||
override var height: Int; get() = player.baseHitboxH; set(value) { throw Error("operation not permitted") }
|
||||
|
||||
override var openCloseTime: Second = 0.05f
|
||||
|
||||
//private val relativePX = width / 2f
|
||||
private val offsetY: Float; get() = (player.baseHitboxH ?: 0) * 1.5f
|
||||
private val circleRadius: Float; get() = (player.baseHitboxH ?: 0) * 3f
|
||||
private val offsetY: Float; get() = player.baseHitboxH * 1.5f
|
||||
private val circleRadius: Float; get() = player.baseHitboxH * 3f
|
||||
|
||||
private val theta = 33f
|
||||
private val halfTheta = theta / 2f
|
||||
|
||||
@@ -49,7 +49,7 @@ object SavegameWriter {
|
||||
private lateinit var playerName: String
|
||||
|
||||
operator fun invoke(pnameOverride: String? = null): Boolean {
|
||||
playerName = pnameOverride ?: "${Terrarum.ingame!!.actorGamer!!.actorValue[AVKey.NAME]}"
|
||||
playerName = pnameOverride ?: "${Terrarum.ingame!!.actorGamer.actorValue[AVKey.NAME]}"
|
||||
if (playerName.isEmpty()) playerName = "Test subject ${Math.random().times(0x7FFFFFFF).roundToInt()}"
|
||||
|
||||
try {
|
||||
@@ -71,7 +71,7 @@ object SavegameWriter {
|
||||
val creationDate = System.currentTimeMillis() / 1000L
|
||||
val ingame = Terrarum.ingame!!
|
||||
val gameworld = ingame.world
|
||||
val player = ingame.actorGamer!!
|
||||
val player = ingame.actorGamer
|
||||
val disk = VDUtil.createNewDisk(0x7FFFFFFFFFFFFFFFL, "Tesv-$playerName", charset)
|
||||
val ROOT = disk.root.entryID
|
||||
|
||||
|
||||
@@ -39,7 +39,7 @@ class UIElemTest : ApplicationAdapter() {
|
||||
|
||||
|
||||
override fun render() {
|
||||
ui.update(Gdx.graphics.rawDeltaTime)
|
||||
ui.update(Gdx.graphics.deltaTime)
|
||||
ui.render(batch, camera)
|
||||
}
|
||||
|
||||
|
||||
@@ -96,37 +96,37 @@ class UIItemIntSlider(
|
||||
get() = super.mouseOverCall
|
||||
override var updateListener: ((Float) -> Unit)?
|
||||
get() = super.updateListener
|
||||
set(value) {}
|
||||
set(_) {}
|
||||
override var keyDownListener: ((Int) -> Unit)?
|
||||
get() = super.keyDownListener
|
||||
set(value) {}
|
||||
set(_) {}
|
||||
override var keyUpListener: ((Int) -> Unit)?
|
||||
get() = super.keyUpListener
|
||||
set(value) {}
|
||||
set(_) {}
|
||||
override var mouseMovedListener: ((Int, Int) -> Unit)?
|
||||
get() = super.mouseMovedListener
|
||||
set(value) {}
|
||||
set(_) {}
|
||||
override var touchDraggedListener: ((Int, Int, Int) -> Unit)?
|
||||
get() = super.touchDraggedListener
|
||||
set(value) {}
|
||||
set(_) {}
|
||||
override var touchDownListener: ((Int, Int, Int, Int) -> Unit)?
|
||||
get() = super.touchDownListener
|
||||
set(value) {}
|
||||
set(_) {}
|
||||
override var touchUpListener: ((Int, Int, Int, Int) -> Unit)?
|
||||
get() = super.touchUpListener
|
||||
set(value) {}
|
||||
set(_) {}
|
||||
override var scrolledListener: ((Float, Float) -> Unit)?
|
||||
get() = super.scrolledListener
|
||||
set(value) {}
|
||||
set(_) {}
|
||||
override var clickOnceListener: ((Int, Int, Int) -> Unit)?
|
||||
get() = super.clickOnceListener
|
||||
set(value) {}
|
||||
set(_) {}
|
||||
override var clickOnceListenerFired: Boolean
|
||||
get() = super.clickOnceListenerFired
|
||||
set(value) {}
|
||||
set(_) {}
|
||||
override var controllerInFocus: Boolean
|
||||
get() = super.controllerInFocus
|
||||
set(value) {}
|
||||
set(_) {}
|
||||
|
||||
override fun dispose() {
|
||||
TODO("not implemented") //To change body of created functions use File | Settings | File Templates.
|
||||
|
||||
@@ -54,7 +54,7 @@ open class UIItemTransitionContainer(
|
||||
}
|
||||
|
||||
if (transitionOngoing) {
|
||||
transitionTimer += Gdx.graphics.rawDeltaTime
|
||||
transitionTimer += Gdx.graphics.deltaTime
|
||||
|
||||
currentPosition = UIUtils.moveLinear(transitionReqSource, transitionReqTarget, transitionTimer, transitionLength)
|
||||
|
||||
|
||||
@@ -193,7 +193,7 @@ internal object WeatherMixer : RNGConsumer {
|
||||
|
||||
// don't use shader to just fill the whole screen... frag shader will be called a million times and it's best to not burden it
|
||||
/*
|
||||
IngameRenderer.shaderSkyboxFill.begin()
|
||||
IngameRenderer.shaderSkyboxFill.bind()
|
||||
IngameRenderer.shaderSkyboxFill.setUniformMatrix("u_projTrans", camera.combined)
|
||||
IngameRenderer.shaderSkyboxFill.setUniformf("topColor", topCol.r, topCol.g, topCol.b)
|
||||
IngameRenderer.shaderSkyboxFill.setUniformf("bottomColor", bottomCol.r, bottomCol.g, bottomCol.b)
|
||||
@@ -201,7 +201,6 @@ internal object WeatherMixer : RNGConsumer {
|
||||
IngameRenderer.shaderSkyboxFill.setUniformf("parallax_size", 1f/3f)
|
||||
IngameRenderer.shaderSkyboxFill.setUniformf("zoomInv", 1f / (Terrarum.ingame?.screenZoom ?: 1f))
|
||||
AppLoader.fullscreenQuad.render(IngameRenderer.shaderSkyboxFill, GL20.GL_TRIANGLES)
|
||||
IngameRenderer.shaderSkyboxFill.end()
|
||||
*/
|
||||
|
||||
|
||||
|
||||
@@ -605,7 +605,7 @@ internal object BlocksDrawer {
|
||||
tileAtlas.texture.bind(0) // for some fuck reason, it must be bound as last
|
||||
}
|
||||
|
||||
shader.begin()
|
||||
shader.bind()
|
||||
shader.setUniformMatrix("u_projTrans", projectionMatrix)//camera.combined)
|
||||
shader.setUniform2fv("tilesInAtlas", AppLoader.tileMaker.SHADER_SIZE_KEYS, 2, 2)
|
||||
shader.setUniform2fv("atlasTexSize", AppLoader.tileMaker.SHADER_SIZE_KEYS, 0, 2)
|
||||
@@ -628,7 +628,6 @@ internal object BlocksDrawer {
|
||||
shader.setUniformf("mulBlendIntensity", if (mode == OCCLUSION) occlusionIntensity else 1f)
|
||||
//shader.setUniformf("drawBreakage", if (mode == WIRE) 0f else 1f)
|
||||
tilesQuad.render(shader, GL20.GL_TRIANGLES)
|
||||
shader.end()
|
||||
|
||||
//tilesBufferAsTex.dispose()
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user