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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-13 12:04:06 +09:00
reducing number of warnings on the codebase
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@@ -194,7 +194,7 @@ class TitleScreen(batch: SpriteBatch) : IngameInstance(batch) {
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// async update and render
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val dt = Gdx.graphics.rawDeltaTime
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val dt = Gdx.graphics.deltaTime
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updateAkku += dt
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var i = 0L
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@@ -208,16 +208,6 @@ class TitleScreen(batch: SpriteBatch) : IngameInstance(batch) {
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// render? just do it anyway
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AppLoader.measureDebugTime("Ingame.Render") { renderScreen() }
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AppLoader.setDebugTime("Ingame.Render - (Light + Tiling)",
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((AppLoader.debugTimers["Ingame.Render"] as? Long) ?: 0) -
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(
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((AppLoader.debugTimers["Renderer.Lanterns"] as? Long) ?: 0) +
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((AppLoader.debugTimers["Renderer.LightPrecalc"] as? Long) ?: 0) +
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((AppLoader.debugTimers["Renderer.LightRuns"] as? Long) ?: 0) +
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((AppLoader.debugTimers["Renderer.LightToScreen"] as? Long) ?: 0) +
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((AppLoader.debugTimers["Renderer.Tiling"] as? Long) ?: 0)
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)
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)
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}
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fun updateScreen(delta: Float) {
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