reducing number of warnings on the codebase

This commit is contained in:
minjaesong
2021-08-20 23:28:59 +09:00
parent 69075ad6da
commit bb95444067
24 changed files with 58 additions and 164 deletions

View File

@@ -194,7 +194,7 @@ class TitleScreen(batch: SpriteBatch) : IngameInstance(batch) {
// async update and render
val dt = Gdx.graphics.rawDeltaTime
val dt = Gdx.graphics.deltaTime
updateAkku += dt
var i = 0L
@@ -208,16 +208,6 @@ class TitleScreen(batch: SpriteBatch) : IngameInstance(batch) {
// render? just do it anyway
AppLoader.measureDebugTime("Ingame.Render") { renderScreen() }
AppLoader.setDebugTime("Ingame.Render - (Light + Tiling)",
((AppLoader.debugTimers["Ingame.Render"] as? Long) ?: 0) -
(
((AppLoader.debugTimers["Renderer.Lanterns"] as? Long) ?: 0) +
((AppLoader.debugTimers["Renderer.LightPrecalc"] as? Long) ?: 0) +
((AppLoader.debugTimers["Renderer.LightRuns"] as? Long) ?: 0) +
((AppLoader.debugTimers["Renderer.LightToScreen"] as? Long) ?: 0) +
((AppLoader.debugTimers["Renderer.Tiling"] as? Long) ?: 0)
)
)
}
fun updateScreen(delta: Float) {