reducing number of warnings on the codebase

This commit is contained in:
minjaesong
2021-08-20 23:28:59 +09:00
parent 69075ad6da
commit bb95444067
24 changed files with 58 additions and 164 deletions

View File

@@ -314,7 +314,7 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
// ASYNCHRONOUS UPDATE AND RENDER //
val dt = Gdx.graphics.rawDeltaTime
val dt = Gdx.graphics.deltaTime
updateAkku += dt
var i = 0L

View File

@@ -93,11 +93,10 @@ object IngameRenderer : Disposable {
if (AppLoader.getConfigBoolean("fxdither")) {
shaderBayer = AppLoader.loadShaderFromFile("assets/4096.vert", "assets/4096_bayer.frag")
shaderBayer.begin()
shaderBayer.bind()
shaderBayer.setUniformf("rcount", 64f)
shaderBayer.setUniformf("gcount", 64f)
shaderBayer.setUniformf("bcount", 64f)
shaderBayer.end()
}
else {
shaderBayer = AppLoader.loadShaderFromFile("assets/4096.vert", "assets/passthrurgb.frag")
@@ -626,11 +625,10 @@ object IngameRenderer : Disposable {
val texture = LightmapRenderer.draw()
texture.bind(0)
shaderPassthru.begin()
shaderPassthru.bind()
shaderPassthru.setUniformMatrix("u_projTrans", camera.combined)
shaderPassthru.setUniformi("u_texture", 0)
blurWriteQuad.render(shaderPassthru, GL20.GL_TRIANGLES)
shaderPassthru.end()
}
// do blurring
@@ -641,7 +639,7 @@ object IngameRenderer : Disposable {
blurTex.texture.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear)
blurTex.texture.bind(0)
shaderBlur.begin()
shaderBlur.bind()
shaderBlur.setUniformMatrix("u_projTrans", camera.combined)
shaderBlur.setUniformi("u_texture", 0)
shaderBlur.setUniformf("iResolution",
@@ -652,7 +650,6 @@ object IngameRenderer : Disposable {
else
shaderBlur.setUniformf("direction", 0f, blurRadius)
blurWriteQuad.render(shaderBlur, GL20.GL_TRIANGLES)
shaderBlur.end()
// swap

View File

@@ -534,7 +534,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
// ASYNCHRONOUS UPDATE AND RENDER //
/** UPDATE CODE GOES HERE */
val dt = Gdx.graphics.rawDeltaTime
val dt = Gdx.graphics.deltaTime
updateAkku += dt
var i = 0L
@@ -549,16 +549,6 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
/** RENDER CODE GOES HERE */
AppLoader.measureDebugTime("Ingame.Render") { renderGame() }
AppLoader.setDebugTime("Ingame.Render - (Light + Tiling)",
((AppLoader.debugTimers["Ingame.Render"] as? Long) ?: 0) -
(
((AppLoader.debugTimers["Renderer.Lanterns"] as? Long) ?: 0) +
((AppLoader.debugTimers["Renderer.LightPrecalc"] as? Long) ?: 0) +
((AppLoader.debugTimers["Renderer.LightRuns"] as? Long) ?: 0) +
((AppLoader.debugTimers["Renderer.LightToScreen"] as? Long) ?: 0) +
((AppLoader.debugTimers["Renderer.Tiling"] as? Long) ?: 0)
)
)
}
@@ -660,11 +650,11 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
uiContainer.forEach {
when (it) {
is UICanvas -> it.update(Gdx.graphics.rawDeltaTime)
is Id_UICanvasNullable -> it.get()?.update(Gdx.graphics.rawDeltaTime)
is UICanvas -> it.update(Gdx.graphics.deltaTime)
is Id_UICanvasNullable -> it.get()?.update(Gdx.graphics.deltaTime)
}
}
//uiFixture?.update(Gdx.graphics.rawDeltaTime)
//uiFixture?.update(Gdx.graphics.deltaTime)
// deal with the uiFixture being closed
if (uiFixture?.isClosed == true) { uiFixture = null }

View File

@@ -567,7 +567,7 @@ open class ActorHumanoid(
val timedJumpCharge = jumpFunc(MAX_JUMP_LENGTH, jmpCtr)
forceVec.y -= getJumpAcc(jumpPower, timedJumpCharge)
forceVec.y += getDrag(AppLoader.UPDATE_RATE, forceVec).y
forceVec.y += getDrag(forceVec).y
simYPos += forceVec.y // ignoring all the fluid drag OTHER THAN THE AIR

View File

@@ -36,7 +36,7 @@ class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
override fun updateUI(delta: Float) {
MinimapComposer.setWorld(Terrarum.ingame!!.world)
MinimapComposer.update()
minimapRerenderTimer += Gdx.graphics.rawDeltaTime
minimapRerenderTimer += Gdx.graphics.deltaTime
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {

View File

@@ -144,7 +144,7 @@ class UIItemInventoryItemGrid(
// equip da shit
val itemEquipSlot = item.equipPosition
if (itemEquipSlot == GameItem.EquipPosition.NULL) {
TODO("Equip position is NULL, does this mean it's single-consume items like a potion? (from item: \"$item\" with itemID: ${item?.originalID}/${item?.dynamicID})")
TODO("Equip position is NULL, does this mean it's single-consume items like a potion? (from item: \"$item\" with itemID: ${item.originalID}/${item.dynamicID})")
}
val player = (Terrarum.ingame!! as TerrarumIngame).actorNowPlaying
if (player != null) {

View File

@@ -30,13 +30,13 @@ class UIVitalMetre(
private val gap = 4f
override var width: Int = 80 + 2 * margin; set(value) { throw Error("operation not permitted") }
override var height: Int; get() = player.baseHitboxH ?: 0 * 3 + margin; set(value) { throw Error("operation not permitted") }
override var height: Int; get() = player.baseHitboxH; set(value) { throw Error("operation not permitted") }
override var openCloseTime: Second = 0.05f
//private val relativePX = width / 2f
private val offsetY: Float; get() = (player.baseHitboxH ?: 0) * 1.5f
private val circleRadius: Float; get() = (player.baseHitboxH ?: 0) * 3f
private val offsetY: Float; get() = player.baseHitboxH * 1.5f
private val circleRadius: Float; get() = player.baseHitboxH * 3f
private val theta = 33f
private val halfTheta = theta / 2f