mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 19:14:05 +09:00
reducing number of warnings on the codebase
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@@ -314,7 +314,7 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
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// ASYNCHRONOUS UPDATE AND RENDER //
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val dt = Gdx.graphics.rawDeltaTime
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val dt = Gdx.graphics.deltaTime
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updateAkku += dt
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var i = 0L
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@@ -93,11 +93,10 @@ object IngameRenderer : Disposable {
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if (AppLoader.getConfigBoolean("fxdither")) {
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shaderBayer = AppLoader.loadShaderFromFile("assets/4096.vert", "assets/4096_bayer.frag")
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shaderBayer.begin()
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shaderBayer.bind()
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shaderBayer.setUniformf("rcount", 64f)
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shaderBayer.setUniformf("gcount", 64f)
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shaderBayer.setUniformf("bcount", 64f)
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shaderBayer.end()
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}
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else {
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shaderBayer = AppLoader.loadShaderFromFile("assets/4096.vert", "assets/passthrurgb.frag")
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@@ -626,11 +625,10 @@ object IngameRenderer : Disposable {
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val texture = LightmapRenderer.draw()
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texture.bind(0)
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shaderPassthru.begin()
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shaderPassthru.bind()
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shaderPassthru.setUniformMatrix("u_projTrans", camera.combined)
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shaderPassthru.setUniformi("u_texture", 0)
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blurWriteQuad.render(shaderPassthru, GL20.GL_TRIANGLES)
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shaderPassthru.end()
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}
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// do blurring
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@@ -641,7 +639,7 @@ object IngameRenderer : Disposable {
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blurTex.texture.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear)
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blurTex.texture.bind(0)
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shaderBlur.begin()
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shaderBlur.bind()
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shaderBlur.setUniformMatrix("u_projTrans", camera.combined)
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shaderBlur.setUniformi("u_texture", 0)
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shaderBlur.setUniformf("iResolution",
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@@ -652,7 +650,6 @@ object IngameRenderer : Disposable {
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else
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shaderBlur.setUniformf("direction", 0f, blurRadius)
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blurWriteQuad.render(shaderBlur, GL20.GL_TRIANGLES)
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shaderBlur.end()
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// swap
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@@ -534,7 +534,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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// ASYNCHRONOUS UPDATE AND RENDER //
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/** UPDATE CODE GOES HERE */
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val dt = Gdx.graphics.rawDeltaTime
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val dt = Gdx.graphics.deltaTime
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updateAkku += dt
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var i = 0L
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@@ -549,16 +549,6 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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/** RENDER CODE GOES HERE */
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AppLoader.measureDebugTime("Ingame.Render") { renderGame() }
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AppLoader.setDebugTime("Ingame.Render - (Light + Tiling)",
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((AppLoader.debugTimers["Ingame.Render"] as? Long) ?: 0) -
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(
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((AppLoader.debugTimers["Renderer.Lanterns"] as? Long) ?: 0) +
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((AppLoader.debugTimers["Renderer.LightPrecalc"] as? Long) ?: 0) +
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((AppLoader.debugTimers["Renderer.LightRuns"] as? Long) ?: 0) +
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((AppLoader.debugTimers["Renderer.LightToScreen"] as? Long) ?: 0) +
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((AppLoader.debugTimers["Renderer.Tiling"] as? Long) ?: 0)
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)
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)
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}
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@@ -660,11 +650,11 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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uiContainer.forEach {
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when (it) {
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is UICanvas -> it.update(Gdx.graphics.rawDeltaTime)
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is Id_UICanvasNullable -> it.get()?.update(Gdx.graphics.rawDeltaTime)
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is UICanvas -> it.update(Gdx.graphics.deltaTime)
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is Id_UICanvasNullable -> it.get()?.update(Gdx.graphics.deltaTime)
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}
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}
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//uiFixture?.update(Gdx.graphics.rawDeltaTime)
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//uiFixture?.update(Gdx.graphics.deltaTime)
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// deal with the uiFixture being closed
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if (uiFixture?.isClosed == true) { uiFixture = null }
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@@ -567,7 +567,7 @@ open class ActorHumanoid(
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val timedJumpCharge = jumpFunc(MAX_JUMP_LENGTH, jmpCtr)
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forceVec.y -= getJumpAcc(jumpPower, timedJumpCharge)
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forceVec.y += getDrag(AppLoader.UPDATE_RATE, forceVec).y
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forceVec.y += getDrag(forceVec).y
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simYPos += forceVec.y // ignoring all the fluid drag OTHER THAN THE AIR
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@@ -36,7 +36,7 @@ class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
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override fun updateUI(delta: Float) {
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MinimapComposer.setWorld(Terrarum.ingame!!.world)
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MinimapComposer.update()
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minimapRerenderTimer += Gdx.graphics.rawDeltaTime
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minimapRerenderTimer += Gdx.graphics.deltaTime
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}
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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@@ -144,7 +144,7 @@ class UIItemInventoryItemGrid(
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// equip da shit
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val itemEquipSlot = item.equipPosition
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if (itemEquipSlot == GameItem.EquipPosition.NULL) {
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TODO("Equip position is NULL, does this mean it's single-consume items like a potion? (from item: \"$item\" with itemID: ${item?.originalID}/${item?.dynamicID})")
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TODO("Equip position is NULL, does this mean it's single-consume items like a potion? (from item: \"$item\" with itemID: ${item.originalID}/${item.dynamicID})")
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}
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val player = (Terrarum.ingame!! as TerrarumIngame).actorNowPlaying
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if (player != null) {
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@@ -30,13 +30,13 @@ class UIVitalMetre(
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private val gap = 4f
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override var width: Int = 80 + 2 * margin; set(value) { throw Error("operation not permitted") }
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override var height: Int; get() = player.baseHitboxH ?: 0 * 3 + margin; set(value) { throw Error("operation not permitted") }
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override var height: Int; get() = player.baseHitboxH; set(value) { throw Error("operation not permitted") }
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override var openCloseTime: Second = 0.05f
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//private val relativePX = width / 2f
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private val offsetY: Float; get() = (player.baseHitboxH ?: 0) * 1.5f
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private val circleRadius: Float; get() = (player.baseHitboxH ?: 0) * 3f
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private val offsetY: Float; get() = player.baseHitboxH * 1.5f
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private val circleRadius: Float; get() = player.baseHitboxH * 3f
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private val theta = 33f
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private val halfTheta = theta / 2f
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