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reducing number of warnings on the codebase
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@@ -314,7 +314,7 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
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// ASYNCHRONOUS UPDATE AND RENDER //
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val dt = Gdx.graphics.rawDeltaTime
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val dt = Gdx.graphics.deltaTime
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updateAkku += dt
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var i = 0L
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