reducing number of warnings on the codebase

This commit is contained in:
minjaesong
2021-08-20 23:28:59 +09:00
parent 69075ad6da
commit bb95444067
24 changed files with 58 additions and 164 deletions

View File

@@ -93,11 +93,10 @@ object IngameRenderer : Disposable {
if (AppLoader.getConfigBoolean("fxdither")) {
shaderBayer = AppLoader.loadShaderFromFile("assets/4096.vert", "assets/4096_bayer.frag")
shaderBayer.begin()
shaderBayer.bind()
shaderBayer.setUniformf("rcount", 64f)
shaderBayer.setUniformf("gcount", 64f)
shaderBayer.setUniformf("bcount", 64f)
shaderBayer.end()
}
else {
shaderBayer = AppLoader.loadShaderFromFile("assets/4096.vert", "assets/passthrurgb.frag")
@@ -626,11 +625,10 @@ object IngameRenderer : Disposable {
val texture = LightmapRenderer.draw()
texture.bind(0)
shaderPassthru.begin()
shaderPassthru.bind()
shaderPassthru.setUniformMatrix("u_projTrans", camera.combined)
shaderPassthru.setUniformi("u_texture", 0)
blurWriteQuad.render(shaderPassthru, GL20.GL_TRIANGLES)
shaderPassthru.end()
}
// do blurring
@@ -641,7 +639,7 @@ object IngameRenderer : Disposable {
blurTex.texture.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear)
blurTex.texture.bind(0)
shaderBlur.begin()
shaderBlur.bind()
shaderBlur.setUniformMatrix("u_projTrans", camera.combined)
shaderBlur.setUniformi("u_texture", 0)
shaderBlur.setUniformf("iResolution",
@@ -652,7 +650,6 @@ object IngameRenderer : Disposable {
else
shaderBlur.setUniformf("direction", 0f, blurRadius)
blurWriteQuad.render(shaderBlur, GL20.GL_TRIANGLES)
shaderBlur.end()
// swap