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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-17 14:04:05 +09:00
reducing number of warnings on the codebase
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@@ -93,11 +93,10 @@ object IngameRenderer : Disposable {
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if (AppLoader.getConfigBoolean("fxdither")) {
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shaderBayer = AppLoader.loadShaderFromFile("assets/4096.vert", "assets/4096_bayer.frag")
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shaderBayer.begin()
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shaderBayer.bind()
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shaderBayer.setUniformf("rcount", 64f)
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shaderBayer.setUniformf("gcount", 64f)
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shaderBayer.setUniformf("bcount", 64f)
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shaderBayer.end()
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}
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else {
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shaderBayer = AppLoader.loadShaderFromFile("assets/4096.vert", "assets/passthrurgb.frag")
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@@ -626,11 +625,10 @@ object IngameRenderer : Disposable {
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val texture = LightmapRenderer.draw()
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texture.bind(0)
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shaderPassthru.begin()
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shaderPassthru.bind()
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shaderPassthru.setUniformMatrix("u_projTrans", camera.combined)
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shaderPassthru.setUniformi("u_texture", 0)
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blurWriteQuad.render(shaderPassthru, GL20.GL_TRIANGLES)
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shaderPassthru.end()
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}
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// do blurring
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@@ -641,7 +639,7 @@ object IngameRenderer : Disposable {
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blurTex.texture.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear)
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blurTex.texture.bind(0)
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shaderBlur.begin()
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shaderBlur.bind()
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shaderBlur.setUniformMatrix("u_projTrans", camera.combined)
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shaderBlur.setUniformi("u_texture", 0)
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shaderBlur.setUniformf("iResolution",
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@@ -652,7 +650,6 @@ object IngameRenderer : Disposable {
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else
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shaderBlur.setUniformf("direction", 0f, blurRadius)
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blurWriteQuad.render(shaderBlur, GL20.GL_TRIANGLES)
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shaderBlur.end()
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// swap
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