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reducing number of warnings on the codebase
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@@ -567,7 +567,7 @@ open class ActorHumanoid(
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val timedJumpCharge = jumpFunc(MAX_JUMP_LENGTH, jmpCtr)
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forceVec.y -= getJumpAcc(jumpPower, timedJumpCharge)
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forceVec.y += getDrag(AppLoader.UPDATE_RATE, forceVec).y
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forceVec.y += getDrag(forceVec).y
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simYPos += forceVec.y // ignoring all the fluid drag OTHER THAN THE AIR
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