FixtureInteractionBlocked on blocks, walls and wires

This commit is contained in:
minjaesong
2024-03-06 00:59:54 +09:00
parent 8d3d6242d7
commit bbbc5e22a5
2 changed files with 5 additions and 2 deletions

View File

@@ -14,6 +14,7 @@ import net.torvald.terrarum.blockproperties.OreCodex
import net.torvald.terrarum.blockproperties.WireCodex
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gamecontroller.IME
import net.torvald.terrarum.gameitems.FixtureInteractionBlocked
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.itemproperties.CraftingCodex
@@ -568,7 +569,7 @@ object ModMgr {
private fun makeNewItemObj(tile: BlockProp, isWall: Boolean) = object : GameItem(
if (isWall) "wall@"+tile.id else tile.id
) {
), FixtureInteractionBlocked {
override var baseMass: Double = (tile.density / 100.0) * (if (tile.isPlatform) 0.5 else 1.0)
override var baseToolSize: Double? = null
override var inventoryCategory = if (isWall) Category.WALL else Category.BLOCK