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FixtureInteractionBlocked on blocks, walls and wires
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@@ -4,6 +4,7 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.WireCodex
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitems.FixtureInteractionBlocked
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.gameitems.ItemID
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import net.torvald.terrarum.itemproperties.Material
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@@ -13,7 +14,8 @@ import net.torvald.terrarum.itemproperties.Material
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*
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* Created by minjaesong on 2019-03-10.
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*/
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class WirePieceSignalWire(originalID: ItemID, private val atlasID: String, private val sheetX: Int, private val sheetY: Int) : GameItem(originalID) {
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class WirePieceSignalWire(originalID: ItemID, private val atlasID: String, private val sheetX: Int, private val sheetY: Int)
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: GameItem(originalID), FixtureInteractionBlocked {
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override var dynamicID: ItemID = originalID
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override var baseMass = 0.001
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