FixtureInteractionBlocked on blocks, walls and wires

This commit is contained in:
minjaesong
2024-03-06 00:59:54 +09:00
parent 8d3d6242d7
commit bbbc5e22a5
2 changed files with 5 additions and 2 deletions

View File

@@ -4,6 +4,7 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.WireCodex
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameitems.FixtureInteractionBlocked
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.itemproperties.Material
@@ -13,7 +14,8 @@ import net.torvald.terrarum.itemproperties.Material
*
* Created by minjaesong on 2019-03-10.
*/
class WirePieceSignalWire(originalID: ItemID, private val atlasID: String, private val sheetX: Int, private val sheetY: Int) : GameItem(originalID) {
class WirePieceSignalWire(originalID: ItemID, private val atlasID: String, private val sheetX: Int, private val sheetY: Int)
: GameItem(originalID), FixtureInteractionBlocked {
override var dynamicID: ItemID = originalID
override var baseMass = 0.001