mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
tooltip and notifier moved to the base ingame
This commit is contained in:
@@ -7,17 +7,27 @@ import net.torvald.terrarum.blockproperties.BlockCodex
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import net.torvald.terrarum.blockproperties.WireCodex
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import net.torvald.terrarum.gameactors.Actor
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import net.torvald.terrarum.gameactors.ActorID
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameactors.BlockMarkerActor
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import net.torvald.terrarum.gameactors.faction.FactionCodex
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import net.torvald.terrarum.gameitem.ItemID
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.gameworld.WorldSimulator
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import net.torvald.terrarum.itemproperties.ItemCodex
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import net.torvald.terrarum.itemproperties.MaterialCodex
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import net.torvald.terrarum.modulebasegame.IngameRenderer
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import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
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import net.torvald.terrarum.modulebasegame.ui.Notification
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import net.torvald.terrarum.modulebasegame.ui.UITooltip
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import net.torvald.terrarum.modulecomputers.virtualcomputer.tvd.VirtualDisk
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import net.torvald.terrarum.ui.ConsoleWindow
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.util.SortedArrayList
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import org.khelekore.prtree.DistanceCalculator
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import org.khelekore.prtree.DistanceResult
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import org.khelekore.prtree.MBRConverter
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import org.khelekore.prtree.PRTree
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import org.khelekore.prtree.PointND
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import java.util.concurrent.locks.Lock
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/**
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@@ -26,6 +36,23 @@ import java.util.concurrent.locks.Lock
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*/
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open class IngameInstance(val batch: SpriteBatch) : Screen {
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open protected val actorMBRConverter = object : MBRConverter<ActorWithBody> {
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override fun getDimensions(): Int = 2
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override fun getMin(axis: Int, t: ActorWithBody): Double =
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when (axis) {
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0 -> t.hitbox.startX
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1 -> t.hitbox.startY
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else -> throw IllegalArgumentException("nonexistent axis $axis for ${dimensions}-dimensional object")
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}
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override fun getMax(axis: Int, t: ActorWithBody): Double =
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when (axis) {
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0 -> t.hitbox.endX
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1 -> t.hitbox.endY
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else -> throw IllegalArgumentException("nonexistent axis $axis for ${dimensions}-dimensional object")
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}
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}
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lateinit var savegameArchive: VirtualDisk
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internal set
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@@ -41,8 +68,17 @@ open class IngameInstance(val batch: SpriteBatch) : Screen {
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var newWorldLoadedLatch = false
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/** For in-world text overlays? e.g. cursor on the ore block and tooltip will say "Malachite" or something */
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open var uiTooltip: UITooltip = UITooltip()
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open var notifier: Notification = Notification()
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init {
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consoleHandler.setPosition(0, 0)
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notifier.setPosition(
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(AppLoader.screenSize.screenW - notifier.width) / 2,
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AppLoader.screenSize.screenH - notifier.height - AppLoader.screenSize.tvSafeGraphicsHeight
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)
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printdbg(this, "New ingame instance ${this.hashCode()}, called from")
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printStackTrace(this)
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@@ -85,7 +121,9 @@ open class IngameInstance(val batch: SpriteBatch) : Screen {
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val actorContainerActive = SortedArrayList<Actor>(ACTORCONTAINER_INITIAL_SIZE)
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val actorContainerInactive = SortedArrayList<Actor>(ACTORCONTAINER_INITIAL_SIZE)
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// FIXME queues will not work; input processing (blocks will queue) and queue consuming cannot be synchronised
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var actorsRTree: PRTree<ActorWithBody> = PRTree(actorMBRConverter, 24) // no lateinit!
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protected set
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val terrainChangeQueue = ArrayList<BlockChangeQueueItem>()
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val wallChangeQueue = ArrayList<BlockChangeQueueItem>()
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val wireChangeQueue = ArrayList<BlockChangeQueueItem>() // if 'old' is set and 'new' is blank, it's a wire cutter
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@@ -288,13 +326,84 @@ open class IngameInstance(val batch: SpriteBatch) : Screen {
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data class BlockChangeQueueItem(val old: ItemID, val new: ItemID, val posX: Int, val posY: Int)
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open fun sendNotification(messages: Array<String>) {}
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open fun sendNotification(messages: List<String>) {}
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open fun sendNotification(singleMessage: String) {}
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open fun sendNotification(messages: Array<String>) {
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notifier.sendNotification(messages.toList())
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}
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open fun sendNotification(messages: List<String>) {
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notifier.sendNotification(messages)
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}
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open fun sendNotification(singleMessage: String) = sendNotification(listOf(singleMessage))
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open fun setTooltipMessage(message: String?) {
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if (message == null) {
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uiTooltip.setAsClose()
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}
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else {
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if (uiTooltip.isClosed || uiTooltip.isClosing) {
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uiTooltip.setAsOpen()
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}
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uiTooltip.message = message
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}
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}
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// simple euclidean norm, squared
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private val actorDistanceCalculator = DistanceCalculator<ActorWithBody> { t: ActorWithBody, p: PointND ->
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val dist1 = (p.getOrd(0) - t.hitbox.centeredX).sqr() + (p.getOrd(1) - t.hitbox.centeredY).sqr()
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// ROUNDWORLD implementation
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val dist2 = (p.getOrd(0) - (t.hitbox.centeredX - world.width * TerrarumAppConfiguration.TILE_SIZE)).sqr() + (p.getOrd(1) - t.hitbox.centeredY).sqr()
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val dist3 = (p.getOrd(0) - (t.hitbox.centeredX + world.width * TerrarumAppConfiguration.TILE_SIZE)).sqr() + (p.getOrd(1) - t.hitbox.centeredY).sqr()
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minOf(dist1, minOf(dist2, dist3))
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}
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/**
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* @return list of actors under the bounding box given, list may be empty if no actor is under the point.
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*/
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fun getActorsAt(startPoint: Point2d, endPoint: Point2d): List<ActorWithBody> {
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val outList = ArrayList<ActorWithBody>()
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try {
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actorsRTree.find(startPoint.x, startPoint.y, endPoint.x, endPoint.y, outList)
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}
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catch (e: NullPointerException) {}
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return outList
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}
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fun getActorsAt(worldX: Double, worldY: Double): List<ActorWithBody> {
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val outList = ArrayList<ActorWithBody>()
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try {
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actorsRTree.find(worldX, worldY, worldX + 1.0, worldY + 1.0, outList)
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}
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catch (e: NullPointerException) {}
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return outList
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}
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/** Will use centre point of the actors
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* @return List of DistanceResult, list may be empty */
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fun findKNearestActors(from: ActorWithBody, maxHits: Int): List<DistanceResult<ActorWithBody>> {
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return actorsRTree.nearestNeighbour(actorDistanceCalculator, null, maxHits, object : PointND {
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override fun getDimensions(): Int = 2
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override fun getOrd(axis: Int): Double = when(axis) {
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0 -> from.hitbox.centeredX
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1 -> from.hitbox.centeredY
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else -> throw IllegalArgumentException("nonexistent axis $axis for ${dimensions}-dimensional object")
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}
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})
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}
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/** Will use centre point of the actors
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* @return Pair of: the actor, distance from the actor; null if none found */
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fun findNearestActors(from: ActorWithBody): DistanceResult<ActorWithBody>? {
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val t = findKNearestActors(from, 1)
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return if (t.isNotEmpty())
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t[0]
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else
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null
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}
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}
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inline fun Lock.lock(body: () -> Unit) {
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@@ -74,18 +74,12 @@ object WorldSimulator {
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get() = ingame.world
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private lateinit var actorsRTree: PRTree<ActorWithBody>
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fun resetForThisFrame() {
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}
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/** Must be called BEFORE the actors update -- actors depend on the R-Tree for various things */
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operator fun invoke(player: ActorHumanoid?, delta: Float) {
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// build the r-tree that will be used during a single frame of updating
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actorsRTree = PRTree(actorMBRConverter, 24)
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actorsRTree.load(ingame.actorContainerActive.filterIsInstance<ActorWithBody>())
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//printdbg(this, "============================")
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@@ -112,42 +106,7 @@ object WorldSimulator {
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//printdbg(this, "============================")
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}
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/**
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* @return list of actors under the bounding box given, list may be empty if no actor is under the point.
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*/
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fun getActorsAt(startPoint: Point2d, endPoint: Point2d): List<ActorWithBody> {
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val outList = ArrayList<ActorWithBody>()
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actorsRTree.find(startPoint.x, startPoint.y, endPoint.x, endPoint.y, outList)
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return outList
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}
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fun getActorsAt(worldX: Double, worldY: Double): List<ActorWithBody> {
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val outList = ArrayList<ActorWithBody>()
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actorsRTree.find(worldX, worldY, worldX + 1.0, worldY + 1.0, outList)
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return outList
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}
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/** Will use centre point of the actors
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* @return List of DistanceResult, list may be empty */
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fun findKNearestActors(from: ActorWithBody, maxHits: Int): List<DistanceResult<ActorWithBody>> {
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return actorsRTree.nearestNeighbour(actorDistanceCalculator, null, maxHits, object : PointND {
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override fun getDimensions(): Int = 2
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override fun getOrd(axis: Int): Double = when(axis) {
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0 -> from.hitbox.centeredX
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1 -> from.hitbox.centeredY
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else -> throw IllegalArgumentException("nonexistent axis $axis for ${dimensions}-dimensional object")
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}
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})
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}
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/** Will use centre point of the actors
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* @return Pair of: the actor, distance from the actor; null if none found */
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fun findNearestActors(from: ActorWithBody): DistanceResult<ActorWithBody>? {
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val t = findKNearestActors(from, 1)
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return if (t.isNotEmpty())
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t[0]
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else
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null
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}
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fun degrass() {
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if (ingame.terrainChangeQueue.isNotEmpty()) { AppLoader.measureDebugTime("WorldSimulator.degrass") {
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@@ -482,32 +441,7 @@ object WorldSimulator {
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fun ItemID.isFallable() = BlockCodex[this].maxSupport
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private val actorMBRConverter = object : MBRConverter<ActorWithBody> {
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override fun getDimensions(): Int = 2
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override fun getMin(axis: Int, t: ActorWithBody): Double =
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when (axis) {
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0 -> t.hitbox.startX
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1 -> t.hitbox.startY
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else -> throw IllegalArgumentException("nonexistent axis $axis for ${dimensions}-dimensional object")
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}
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override fun getMax(axis: Int, t: ActorWithBody): Double =
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when (axis) {
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0 -> t.hitbox.endX
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1 -> t.hitbox.endY
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else -> throw IllegalArgumentException("nonexistent axis $axis for ${dimensions}-dimensional object")
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}
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}
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// simple euclidean norm, squared
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private val actorDistanceCalculator = DistanceCalculator<ActorWithBody> { t: ActorWithBody, p: PointND ->
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val dist1 = (p.getOrd(0) - t.hitbox.centeredX).sqr() + (p.getOrd(1) - t.hitbox.centeredY).sqr()
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// ROUNDWORLD implementation
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val dist2 = (p.getOrd(0) - (t.hitbox.centeredX - world.width * TILE_SIZE)).sqr() + (p.getOrd(1) - t.hitbox.centeredY).sqr()
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val dist3 = (p.getOrd(0) - (t.hitbox.centeredX + world.width * TILE_SIZE)).sqr() + (p.getOrd(1) - t.hitbox.centeredY).sqr()
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minOf(dist1, minOf(dist2, dist3))
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}
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private val wiresimOverscan = 60
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@@ -100,7 +100,6 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
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override var actorNowPlaying: ActorHumanoid? = MovableWorldCamera(this)
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val uiToolbox = UINSMenu("Menu", 100, menuYaml)
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val notifier = Notification()
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val uiPaletteSelector = UIPaletteSelector(this)
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val uiPalette = UIBuildingMakerBlockChooser(this)
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val uiPenMenu = UIBuildingMakerPenMenu(this)
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@@ -47,6 +47,8 @@ import net.torvald.terrarum.worlddrawer.BlocksDrawer
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import net.torvald.terrarum.worlddrawer.FeaturesDrawer
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import net.torvald.terrarum.worlddrawer.WorldCamera
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import net.torvald.util.CircularArray
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import org.khelekore.prtree.MBRConverter
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import org.khelekore.prtree.PRTree
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import java.util.concurrent.locks.ReentrantLock
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import kotlin.math.roundToInt
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@@ -143,9 +145,6 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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}
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lateinit var notifier: UICanvas
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lateinit var uiPieMenu: UICanvas
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lateinit var uiQuickBar: UICanvas
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lateinit var uiInventoryPlayer: UICanvas
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@@ -182,9 +181,6 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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private lateinit var uiBasicInfo: UICanvas
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private lateinit var uiWatchTierOne: UICanvas
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/** For in-world text overlays? e.g. cursor on the ore block and tooltip will say "Malachite" or something */
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private lateinit var uiTooltip: UITooltip
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lateinit var uiCheatMotherfuckerNootNoot: UICheatDetected
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@@ -349,14 +345,6 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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//consoleHandler.setPosition(0, 0)
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// init notifier
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notifier = Notification()
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notifier.setPosition(
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(AppLoader.screenSize.screenW - notifier.width) / 2,
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AppLoader.screenSize.screenH - notifier.height - AppLoader.screenSize.tvSafeGraphicsHeight
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)
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// >- queue up game UIs that should pause the world -<
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@@ -396,8 +384,6 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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uiBasicInfo.setPosition((uiQuickBar.posX - uiBasicInfo.width - AppLoader.screenSize.tvSafeActionWidth) / 2 + AppLoader.screenSize.tvSafeActionWidth, uiWatchTierOne.posY)
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uiTooltip = UITooltip()
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uiCheatMotherfuckerNootNoot = UICheatDetected()
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@@ -447,7 +433,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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var uiOpened = false
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// TODO actorsUnderMouse: support ROUNDWORLD
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val actorsUnderMouse: List<FixtureBase> = WorldSimulator.getActorsAt(Terrarum.mouseX, Terrarum.mouseY).filterIsInstance<FixtureBase>()
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val actorsUnderMouse: List<FixtureBase> = getActorsAt(Terrarum.mouseX, Terrarum.mouseY).filterIsInstance<FixtureBase>()
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if (actorsUnderMouse.size > 1) {
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AppLoader.printdbgerr(this, "Multiple fixtures at world coord ${Terrarum.mouseX}, ${Terrarum.mouseY}")
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}
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@@ -580,29 +566,6 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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WorldSimulator.resetForThisFrame()
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///////////////////////////
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// world-related updates //
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///////////////////////////
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BlockPropUtil.dynamicLumFuncTickClock()
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world.updateWorldTime(delta)
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measureDebugTime("WorldSimulator.update") {
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WorldSimulator.invoke(actorNowPlaying, delta)
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}
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measureDebugTime("WeatherMixer.update") {
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WeatherMixer.update(delta, actorNowPlaying, world)
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}
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measureDebugTime("BlockStats.update") {
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BlockStats.update()
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}
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// fill up visibleActorsRenderFront for wires, if:
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// 1. something is cued on the wire change queue
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// 2. wire renderclass changed
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if (newWorldLoadedLatch || wireChangeQueue.isNotEmpty() || selectedWireRenderClass != oldSelectedWireRenderClass) {
|
||||
measureDebugTime("Ingame.FillUpWiresBuffer") {
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fillUpWiresBuffer()
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}
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}
|
||||
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||||
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////////////////////////////
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||||
// camera-related updates //
|
||||
@@ -624,7 +587,32 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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||||
// TODO thread pool(?)
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CollisionSolver.process()
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||||
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||||
//WorldCamera.update(gameworld, actorNowPlaying)
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||||
|
||||
///////////////////////////
|
||||
// world-related updates //
|
||||
///////////////////////////
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||||
actorsRTree = PRTree(actorMBRConverter, 24)
|
||||
actorsRTree.load(actorContainerActive.filterIsInstance<ActorWithBody>())
|
||||
|
||||
BlockPropUtil.dynamicLumFuncTickClock()
|
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world.updateWorldTime(delta)
|
||||
measureDebugTime("WorldSimulator.update") {
|
||||
WorldSimulator.invoke(actorNowPlaying, delta)
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}
|
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measureDebugTime("WeatherMixer.update") {
|
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WeatherMixer.update(delta, actorNowPlaying, world)
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}
|
||||
measureDebugTime("BlockStats.update") {
|
||||
BlockStats.update()
|
||||
}
|
||||
// fill up visibleActorsRenderFront for wires, if:
|
||||
// 1. something is cued on the wire change queue
|
||||
// 2. wire renderclass changed
|
||||
if (newWorldLoadedLatch || wireChangeQueue.isNotEmpty() || selectedWireRenderClass != oldSelectedWireRenderClass) {
|
||||
measureDebugTime("Ingame.FillUpWiresBuffer") {
|
||||
fillUpWiresBuffer()
|
||||
}
|
||||
}
|
||||
|
||||
}
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||||
|
||||
@@ -779,17 +767,6 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
changePossession(getActorByID(refid) as ActorHumanoid)
|
||||
}
|
||||
|
||||
/** Send message to notifier UI and toggle the UI as opened. */
|
||||
override fun sendNotification(messages: Array<String>) {
|
||||
(notifier as Notification).sendNotification(messages.toList())
|
||||
}
|
||||
|
||||
override fun sendNotification(messages: List<String>) {
|
||||
(notifier as Notification).sendNotification(messages)
|
||||
}
|
||||
|
||||
override fun sendNotification(singleMessage: String) = sendNotification(listOf(singleMessage))
|
||||
|
||||
fun wakeDormantActors() {
|
||||
var actorContainerSize = actorContainerInactive.size
|
||||
var i = 0
|
||||
@@ -1034,18 +1011,6 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
}
|
||||
}
|
||||
|
||||
fun setTooltipMessage(message: String?) {
|
||||
if (message == null) {
|
||||
uiTooltip.setAsClose()
|
||||
}
|
||||
else {
|
||||
if (uiTooltip.isClosed || uiTooltip.isClosing) {
|
||||
uiTooltip.setAsOpen()
|
||||
}
|
||||
uiTooltip.message = message
|
||||
}
|
||||
}
|
||||
|
||||
override fun pause() {
|
||||
// TODO no pause when off-focus on desktop
|
||||
}
|
||||
@@ -1057,7 +1022,6 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
uiContainer.forEach { it?.handler?.dispose() }
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @param width same as AppLoader.terrarumAppConfig.screenW
|
||||
* @param height same as AppLoader.terrarumAppConfig.screenH
|
||||
|
||||
@@ -8,7 +8,9 @@ import net.torvald.EMDASH
|
||||
import net.torvald.terrarum.*
|
||||
import net.torvald.terrarum.console.Authenticator
|
||||
import net.torvald.terrarum.console.CommandInterpreter
|
||||
import net.torvald.terrarum.gameactors.AVKey
|
||||
import net.torvald.terrarum.langpack.Lang
|
||||
import net.torvald.terrarum.modulebasegame.TerrarumIngame
|
||||
import net.torvald.terrarumsansbitmap.gdx.GameFontBase
|
||||
import net.torvald.util.CircularArray
|
||||
|
||||
@@ -25,7 +27,7 @@ class ConsoleWindow : UICanvas() {
|
||||
private var inputCursorPos: Int = 0
|
||||
private val MESSAGES_MAX = 5000
|
||||
private val COMMAND_HISTORY_MAX = 100
|
||||
private var messages = Array(MESSAGES_MAX, {""})
|
||||
private var messages = Array(MESSAGES_MAX) { "" }
|
||||
private var messageDisplayPos: Int = 0
|
||||
private var messagesCount: Int = 0
|
||||
|
||||
@@ -50,7 +52,19 @@ class ConsoleWindow : UICanvas() {
|
||||
reset()
|
||||
}
|
||||
|
||||
private val lb = ArrayList<String>()
|
||||
|
||||
override fun updateUI(delta: Float) {
|
||||
Terrarum.ingame?.let {
|
||||
lb.clear()
|
||||
|
||||
val actorsUnderCursor = it.getActorsAt(Terrarum.mouseX, Terrarum.mouseY)
|
||||
actorsUnderCursor.forEach {
|
||||
lb.add("${it.referenceID} (${it.actorValue[AVKey.NAME] ?: "\u03AF-${it.javaClass.simpleName}"})")
|
||||
}
|
||||
|
||||
it.setTooltipMessage(if (lb.size > 0) lb.joinToString("\n") else null)
|
||||
}
|
||||
}
|
||||
|
||||
override fun renderUI(batch: SpriteBatch, camera: Camera) {
|
||||
@@ -175,7 +189,7 @@ class ConsoleWindow : UICanvas() {
|
||||
}
|
||||
|
||||
fun reset() {
|
||||
messages = Array(MESSAGES_MAX, {""})
|
||||
messages = Array(MESSAGES_MAX) { "" }
|
||||
messageDisplayPos = 0
|
||||
messagesCount = 0
|
||||
inputCursorPos = 0
|
||||
@@ -212,6 +226,7 @@ class ConsoleWindow : UICanvas() {
|
||||
}
|
||||
|
||||
override fun endClosing(delta: Float) {
|
||||
(Terrarum.ingame as? TerrarumIngame)?.setTooltipMessage(null)
|
||||
Terrarum.ingame?.paused = false
|
||||
drawOffY = -height.toFloat()
|
||||
openingTimeCounter = 0f
|
||||
|
||||
Reference in New Issue
Block a user