tooltip and notifier moved to the base ingame

This commit is contained in:
minjaesong
2021-09-07 17:15:35 +09:00
parent 85ba7a357c
commit bbd7878630
5 changed files with 161 additions and 140 deletions

View File

@@ -74,18 +74,12 @@ object WorldSimulator {
get() = ingame.world
private lateinit var actorsRTree: PRTree<ActorWithBody>
fun resetForThisFrame() {
}
/** Must be called BEFORE the actors update -- actors depend on the R-Tree for various things */
operator fun invoke(player: ActorHumanoid?, delta: Float) {
// build the r-tree that will be used during a single frame of updating
actorsRTree = PRTree(actorMBRConverter, 24)
actorsRTree.load(ingame.actorContainerActive.filterIsInstance<ActorWithBody>())
//printdbg(this, "============================")
@@ -112,42 +106,7 @@ object WorldSimulator {
//printdbg(this, "============================")
}
/**
* @return list of actors under the bounding box given, list may be empty if no actor is under the point.
*/
fun getActorsAt(startPoint: Point2d, endPoint: Point2d): List<ActorWithBody> {
val outList = ArrayList<ActorWithBody>()
actorsRTree.find(startPoint.x, startPoint.y, endPoint.x, endPoint.y, outList)
return outList
}
fun getActorsAt(worldX: Double, worldY: Double): List<ActorWithBody> {
val outList = ArrayList<ActorWithBody>()
actorsRTree.find(worldX, worldY, worldX + 1.0, worldY + 1.0, outList)
return outList
}
/** Will use centre point of the actors
* @return List of DistanceResult, list may be empty */
fun findKNearestActors(from: ActorWithBody, maxHits: Int): List<DistanceResult<ActorWithBody>> {
return actorsRTree.nearestNeighbour(actorDistanceCalculator, null, maxHits, object : PointND {
override fun getDimensions(): Int = 2
override fun getOrd(axis: Int): Double = when(axis) {
0 -> from.hitbox.centeredX
1 -> from.hitbox.centeredY
else -> throw IllegalArgumentException("nonexistent axis $axis for ${dimensions}-dimensional object")
}
})
}
/** Will use centre point of the actors
* @return Pair of: the actor, distance from the actor; null if none found */
fun findNearestActors(from: ActorWithBody): DistanceResult<ActorWithBody>? {
val t = findKNearestActors(from, 1)
return if (t.isNotEmpty())
t[0]
else
null
}
fun degrass() {
if (ingame.terrainChangeQueue.isNotEmpty()) { AppLoader.measureDebugTime("WorldSimulator.degrass") {
@@ -482,32 +441,7 @@ object WorldSimulator {
fun ItemID.isFallable() = BlockCodex[this].maxSupport
private val actorMBRConverter = object : MBRConverter<ActorWithBody> {
override fun getDimensions(): Int = 2
override fun getMin(axis: Int, t: ActorWithBody): Double =
when (axis) {
0 -> t.hitbox.startX
1 -> t.hitbox.startY
else -> throw IllegalArgumentException("nonexistent axis $axis for ${dimensions}-dimensional object")
}
override fun getMax(axis: Int, t: ActorWithBody): Double =
when (axis) {
0 -> t.hitbox.endX
1 -> t.hitbox.endY
else -> throw IllegalArgumentException("nonexistent axis $axis for ${dimensions}-dimensional object")
}
}
// simple euclidean norm, squared
private val actorDistanceCalculator = DistanceCalculator<ActorWithBody> { t: ActorWithBody, p: PointND ->
val dist1 = (p.getOrd(0) - t.hitbox.centeredX).sqr() + (p.getOrd(1) - t.hitbox.centeredY).sqr()
// ROUNDWORLD implementation
val dist2 = (p.getOrd(0) - (t.hitbox.centeredX - world.width * TILE_SIZE)).sqr() + (p.getOrd(1) - t.hitbox.centeredY).sqr()
val dist3 = (p.getOrd(0) - (t.hitbox.centeredX + world.width * TILE_SIZE)).sqr() + (p.getOrd(1) - t.hitbox.centeredY).sqr()
minOf(dist1, minOf(dist2, dist3))
}
private val wiresimOverscan = 60