UI testing env and working text buttons

Former-commit-id: b8fd27c7f71f9bc8da259ae132badcbc9ce117ac
This commit is contained in:
Song Minjae
2017-03-13 21:40:50 +09:00
parent 0113ca5d09
commit bc4fd8866a
73 changed files with 688 additions and 264 deletions

View File

@@ -60,10 +60,10 @@ internal object ExportMap : ConsoleCommand {
override fun execute(args: Array<String>) {
if (args.size == 2) {
var mapData = ByteArray(Terrarum.ingame.world.width * Terrarum.ingame.world.height * 3)
var mapData = ByteArray(Terrarum.ingame!!.world.width * Terrarum.ingame!!.world.height * 3)
var mapDataPointer = 0
for (tile in Terrarum.ingame.world.terrainIterator()) {
for (tile in Terrarum.ingame!!.world.terrainIterator()) {
val colArray = (colorTable as Map<Int, Col4096>)
.getOrElse(tile, { Col4096(0xFFF) }).toByteArray()
@@ -82,7 +82,7 @@ internal object ExportMap : ConsoleCommand {
try {
RasterWriter.writePNG_RGB(
Terrarum.ingame.world.width, Terrarum.ingame.world.height, mapData, dir + args[1] + ".png")
Terrarum.ingame!!.world.width, Terrarum.ingame!!.world.height, mapData, dir + args[1] + ".png")
Echo("ExportMap: exported to " + args[1] + ".png")
}