UI testing env and working text buttons

Former-commit-id: b8fd27c7f71f9bc8da259ae132badcbc9ce117ac
This commit is contained in:
Song Minjae
2017-03-13 21:40:50 +09:00
parent 0113ca5d09
commit bc4fd8866a
73 changed files with 688 additions and 264 deletions

View File

@@ -31,13 +31,13 @@ class PhysTestBall : ActorWithSprite(ActorOrder.MIDDLE, immobileBody = true) {
hitbox.height.toFloat())
g.fillOval(
hitbox.posX.toFloat() + Terrarum.ingame.world.width * TILE_SIZE,
hitbox.posX.toFloat() + Terrarum.ingame!!.world.width * TILE_SIZE,
hitbox.posY.toFloat(),
hitbox.width.toFloat(),
hitbox.height.toFloat())
g.fillOval(
hitbox.posX.toFloat() - Terrarum.ingame.world.width * TILE_SIZE,
hitbox.posX.toFloat() - Terrarum.ingame!!.world.width * TILE_SIZE,
hitbox.posY.toFloat(),
hitbox.width.toFloat(),
hitbox.height.toFloat())