UI testing env and working text buttons

Former-commit-id: b8fd27c7f71f9bc8da259ae132badcbc9ce117ac
This commit is contained in:
Song Minjae
2017-03-13 21:40:50 +09:00
parent 0113ca5d09
commit bc4fd8866a
73 changed files with 688 additions and 264 deletions

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@@ -20,6 +20,8 @@ abstract class InventoryItem {
abstract var baseToolSize: Double?
abstract var category: String // "weapon", "tool", "armor", etc. (all smallcaps)
/**
* Where to equip the item
*/
@@ -55,7 +57,7 @@ abstract class InventoryItem {
* For static item, it must be 1.0. If you tinkered the item to be bigger,
* it must be re-assigned as Dynamic Item
*/
abstract var scale: Double
open var scale: Double = 1.0
/**
* Effects applied continuously while in pocket