UI testing env and working text buttons

Former-commit-id: b8fd27c7f71f9bc8da259ae132badcbc9ce117ac
This commit is contained in:
Song Minjae
2017-03-13 21:40:50 +09:00
parent 0113ca5d09
commit bc4fd8866a
73 changed files with 688 additions and 264 deletions

View File

@@ -1,32 +1,48 @@
package net.torvald.terrarum.ui
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.roundInt
import net.torvald.terrarum.gamecontroller.mouseX
import net.torvald.terrarum.gamecontroller.mouseY
import org.newdawn.slick.GameContainer
import org.newdawn.slick.Graphics
/**
* Created by minjaesong on 15-12-31.
*/
interface UIItem {
abstract class UIItem(var parentUI: UICanvas) { // do not replace parentUI to UIHandler!
// X/Y Position relative to the containing canvas
var posX: Int
var posY: Int
abstract var posX: Int
abstract var posY: Int
abstract val width: Int
abstract val height: Int
fun update(gc: GameContainer, delta: Int)
fun render(gc: GameContainer, g: Graphics)
protected val relativeMouseX: Int
get() = (Terrarum.appgc.mouseX - (parentUI.handler?.posX ?: 0) - this.posX).roundInt()
protected val relativeMouseY: Int
get() = (Terrarum.appgc.mouseY - (parentUI.handler?.posY ?: 0) - this.posY).roundInt()
val mouseUp: Boolean
get() = relativeMouseX in 0..width - 1 && relativeMouseY in 0..height - 1
val mousePushed: Boolean
get() = mouseUp && Terrarum.appgc.input.isMouseButtonDown(Terrarum.getConfigInt("mouseprimary")!!)
abstract fun update(gc: GameContainer, delta: Int)
abstract fun render(gc: GameContainer, g: Graphics)
// keyboard controlled
fun keyPressed(key: Int, c: Char)
fun keyReleased(key: Int, c: Char)
abstract fun keyPressed(key: Int, c: Char)
abstract fun keyReleased(key: Int, c: Char)
// mouse controlled
fun mouseMoved(oldx: Int, oldy: Int, newx: Int, newy: Int)
fun mouseDragged(oldx: Int, oldy: Int, newx: Int, newy: Int)
fun mousePressed(button: Int, x: Int, y: Int)
fun mouseReleased(button: Int, x: Int, y: Int)
fun mouseWheelMoved(change: Int)
abstract fun mouseMoved(oldx: Int, oldy: Int, newx: Int, newy: Int)
abstract fun mouseDragged(oldx: Int, oldy: Int, newx: Int, newy: Int)
abstract fun mousePressed(button: Int, x: Int, y: Int)
abstract fun mouseReleased(button: Int, x: Int, y: Int)
abstract fun mouseWheelMoved(change: Int)
// gamepad controlled
fun controllerButtonPressed(controller: Int, button: Int)
fun controllerButtonReleased(controller: Int, button: Int)
abstract fun controllerButtonPressed(controller: Int, button: Int)
abstract fun controllerButtonReleased(controller: Int, button: Int)
}