This commit is contained in:
minjaesong
2023-09-10 23:52:19 +09:00
parent 20a9d32de0
commit bca47840fa

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@@ -541,7 +541,7 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(), HasInventory {
* For each ingredient of the recipe, returns list of (ingredient, how many the player has the ingredient, how many the recipe wants)
*/
fun recipeToIngredientRecord(inventory: FixtureInventory, recipe: CraftingCodex.CraftingRecipe, nearbyCraftingStations: List<String>): List<RecipeIngredientRecord> {
val hasStation = if (nearbyCraftingStations.isEmpty()) true else nearbyCraftingStations.contains(recipe.workbench)
val hasStation = if (recipe.workbench.isEmpty()) true else nearbyCraftingStations.contains(recipe.workbench)
return recipe.ingredients.map { ingredient ->
val selectedItem = if (ingredient.keyMode == CraftingCodex.CraftingItemKeyMode.TAG) {
// If the player has the required item, use it; otherwise, will take an item from the ItemCodex