amount of fluid affects the light absorption

This commit is contained in:
minjaesong
2019-01-27 16:58:29 +09:00
parent 8ac5f1dc9e
commit bd1c1bff8a
5 changed files with 52 additions and 33 deletions

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@@ -46,8 +46,8 @@
"145"; "0";"BLOCK_ICE_FRAGILE" ;"0.0508";"0.0508";"0.0508";"0.0508"; "5"; "930";"ICEI"; "1"; "0"; "1"; "0"; "0"; "0"; "N/A"; "0"; "4";"0.0000";"0.0000";"0.0000";"0.0000"
"146"; "146";"BLOCK_ICE_NATURAL" ;"0.1016";"0.1016";"0.1016";"0.1016"; "35"; "930";"ICEI"; "1"; "0"; "1"; "1"; "0"; "0"; "N/A"; "0"; "4";"0.0000";"0.0000";"0.0000";"0.0000"
"147"; "147";"BLOCK_ICE_CLEAR_MAGICAL" ;"0.1252";"0.1252";"0.1252";"0.1252"; "48";"3720";"ICEX"; "1"; "0"; "1"; "1"; "0"; "0"; "N/A"; "0"; "4";"0.0744";"0.1252";"0.2268";"0.0000"
"148"; "148";"BLOCK_GLASS_CRUDE" ;"0.0120";"0.0040";"0.0120";"0.0080"; "5";"2500";"GLAS"; "1"; "0"; "1"; "1"; "0"; "0"; "N/A"; "0";"16";"0.0000";"0.0000";"0.0000";"0.0000"
"149"; "149";"BLOCK_GLASS_CLEAN" ;"0.0040";"0.0040";"0.0040";"0.0020"; "5";"2203";"GLAS"; "1"; "0"; "1"; "1"; "0"; "0"; "N/A"; "0";"16";"0.0000";"0.0000";"0.0000";"0.0000"
"148"; "148";"BLOCK_GLASS_CRUDE" ;"0.0876";"0.0424";"0.0876";"0.1252"; "5";"2500";"GLAS"; "1"; "0"; "1"; "1"; "0"; "0"; "N/A"; "0";"16";"0.0000";"0.0000";"0.0000";"0.0000"
"149"; "149";"BLOCK_GLASS_CLEAN" ;"0.0424";"0.0424";"0.0424";"0.0636"; "5";"2203";"GLAS"; "1"; "0"; "1"; "1"; "0"; "0"; "N/A"; "0";"16";"0.0000";"0.0000";"0.0000";"0.0000"
"160"; "160";"BLOCK_PLATFORM_STONE" ;"0.0312";"0.0312";"0.0312";"0.0312"; "5"; "N/A";"ROCK"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16";"0.0000";"0.0000";"0.0000";"0.0000"
"161"; "161";"BLOCK_PLATFORM_WOODEN" ;"0.0312";"0.0312";"0.0312";"0.0312"; "5"; "N/A";"WOOD"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16";"0.0000";"0.0000";"0.0000";"0.0000"
"162"; "162";"BLOCK_PLATFORM_EBONY" ;"0.0312";"0.0312";"0.0312";"0.0312"; "5"; "N/A";"WOOD"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16";"0.0000";"0.0000";"0.0000";"0.0000"
@@ -98,7 +98,7 @@
"256"; "256";"BLOCK_LANTERN_IRON_REGULAR" ;"0.0312";"0.0312";"0.0312";"0.0312"; "1"; "N/A";"FXTR"; "0"; "0"; "1"; "0"; "0"; "0"; "N/A"; "0";"16";"1.0000";"0.6372";"0.0000";"0.0000"
"257"; "257";"BLOCK_SUNSTONE" ;"0.1252";"0.1252";"0.1252";"0.1252"; "1"; "N/A";"ROCK"; "1"; "0"; "0"; "0"; "0"; "2"; "N/A"; "0";"16";"0.0000";"0.0000";"0.0000";"0.0000"
"258"; "258";"BLOCK_DAYLIGHT_CAPACITOR" ;"0.1252";"0.1252";"0.1252";"0.1252"; "1"; "N/A";"GLAS"; "1"; "0"; "0"; "0"; "0"; "3"; "N/A"; "0";"16";"0.0000";"0.0000";"0.0000";"0.0000"
"4096"; "0";"BLOCK_WATER" ;"0.1016";"0.0744";"0.0508";"0.0508";"100";"1000";"WATR"; "0"; "0"; "1"; "0"; "0"; "0"; "16"; "0";"16";"0.0000";"0.0000";"0.0000";"0.0000"
"4096"; "0";"BLOCK_WATER" ;"0.1016";"0.0744";"0.0508";"0.0826";"100";"1000";"WATR"; "0"; "0"; "1"; "0"; "0"; "0"; "16"; "0";"16";"0.0000";"0.0000";"0.0000";"0.0000"
"4097"; "0";"BLOCK_LAVA" ;"0.9696";"0.9696";"0.9696";"0.9696";"100";"2600";"ROCK"; "0"; "0"; "1"; "0"; "0"; "0"; "32"; "0";"16";"0.7664";"0.2032";"0.0000";"0.0000"
"-1"; "0";"BLOCK_NULL" ;"4.0000";"4.0000";"4.0000";"4.0000"; "-1";"2600";"NULL"; "0"; "0"; "1"; "1"; "0"; "0"; "N/A"; "0";"16";"0.0000";"0.0000";"0.0000";"0.0000"
Can't render this file because it contains an unexpected character in line 1 and column 20.

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@@ -192,12 +192,38 @@ object ItemCodex {
override fun startSecondaryUse(delta: Float): Boolean {
val ingame = Terrarum.ingame!! as Ingame // must be in here
ingame.world.setFluid(Terrarum.mouseTileX, Terrarum.mouseTileY, Fluid.WATER, 1f)
ingame.world.setFluid(Terrarum.mouseTileX, Terrarum.mouseTileY, Fluid.WATER, 4f)
return true
}
}
// test lava bucket
itemCodex[9001] = object : GameItem() {
override var dynamicID: ItemID = 9001
override val originalID: ItemID = 9001
override val isUnique: Boolean = true
override val originalName: String = "Infinite Lava Bucket"
override var baseMass: Double = 1000.0
override var baseToolSize: Double? = null
override var inventoryCategory: String = "tool"
override var stackable: Boolean = false
override val isDynamic: Boolean = false
override val material: Material = Material(1,1,1,1,1,1,1,1,1,1.0)
override val equipPosition: Int = EquipPosition.HAND_GRIP
override fun startSecondaryUse(delta: Float): Boolean {
val ingame = Terrarum.ingame!! as Ingame // must be in here
ingame.world.setFluid(Terrarum.mouseTileX, Terrarum.mouseTileY, Fluid.LAVA, 4f)
return true
}
}
// read from save (if applicable) and fill dynamicItemDescription

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@@ -99,5 +99,6 @@ object PlayerBuilderSigrid {
walls.forEach { inventory.add(it + 4096, 9995) }
inventory.add(ItemCodex.ITEM_STATIC.first)
inventory.add(9000)
inventory.add(9001)
}
}

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@@ -23,7 +23,7 @@ class PickaxeGeneric(override val originalID: ItemID) : GameItem() {
override var stackable = true
override var maxDurability = 147
override var durability = maxDurability.toFloat()
override val equipPosition = 9
override val equipPosition = GameItem.EquipPosition.HAND_GRIP
override var inventoryCategory = Category.TOOL
override val isUnique = false
override val isDynamic = true
@@ -47,10 +47,10 @@ class PickaxeGeneric(override val originalID: ItemID) : GameItem() {
// linear search filter (check for intersection with tilewise mouse point and tilewise hitbox)
// return false if hitting actors
Terrarum.ingame!!.actorContainer.forEach({
Terrarum.ingame!!.actorContainer.forEach {
if (it is ActorWBMovable && it.hIntTilewiseHitbox.intersects(mousePoint))
return false
})
}
// return false if here's no tile
if (Block.AIR == (Terrarum.ingame!!.world).getTileFromTerrain(mouseTileX, mouseTileY))

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@@ -407,14 +407,15 @@ object LightmapRenderer {
//private val ambientAccumulator = Color(0f,0f,0f,0f)
private val lightLevelThis = Color(0f,0f,0f,0f)
private val lightLevelThis = Color(0)
private var thisTerrain = 0
private var thisFluid = Fluid.NULL
private var thisFluid = GameWorld.FluidInfo(Fluid.NULL, 0f)
private val fluidAmountToCol = Color(0)
private var thisWall = 0
private val thisTileLuminosity = Color(0f,0f,0f,0f)
private val thisTileOpacity = Color(0f,0f,0f,0f)
private val thisTileOpacity2 = Color(0f,0f,0f,0f) // thisTileOpacity * sqrt(2)
private val sunLight = Color(0f,0f,0f,0f)
private val thisTileLuminosity = Color(0)
private val thisTileOpacity = Color(0)
private val thisTileOpacity2 = Color(0) // thisTileOpacity * sqrt(2)
private val sunLight = Color(0)
/**
@@ -422,8 +423,12 @@ object LightmapRenderer {
*/
private fun calculate(x: Int, y: Int): Color {
// TODO is JEP 338 released yet?
// TODO if we only use limited set of operations (max, mul, sub) then int-ify should be possible.
// 0xiiii_ffff, 65536 for 1.0
// Tested it, no perf gain :(
// O(9n) == O(n) where n is a size of the map
// TODO devise multithreading on this
@@ -433,20 +438,21 @@ object LightmapRenderer {
// this six fetch tasks take 2 ms ?!
lightLevelThis.set(colourNull)
thisTerrain = world.getTileFromTerrain(x, y) ?: Block.STONE
thisFluid = world.getFluid(x, y).type
thisFluid = world.getFluid(x, y)
thisWall = world.getTileFromWall(x, y) ?: Block.STONE
if (thisFluid != Fluid.NULL) {
if (thisFluid.type != Fluid.NULL) {
fluidAmountToCol.set(thisFluid.amount, thisFluid.amount, thisFluid.amount, thisFluid.amount)
thisTileLuminosity.set(BlockCodex[thisTerrain].luminosity)
thisTileLuminosity.maxAndAssign(BlockCodex[thisFluid].luminosity) // already been div by four
thisTileLuminosity.maxAndAssign(BlockCodex[thisFluid.type].luminosity mul fluidAmountToCol) // already been div by four
thisTileOpacity.set(BlockCodex[thisTerrain].opacity)
thisTileOpacity.maxAndAssign(BlockCodex[thisFluid].opacity) // already been div by four
thisTileOpacity.maxAndAssign(BlockCodex[thisFluid.type].opacity mul fluidAmountToCol) // already been div by four
}
else {
thisTileLuminosity.set(BlockCodex[thisTerrain].luminosity)
thisTileOpacity.set(BlockCodex[thisTerrain].opacity)
}
// TODO thisTileOpacity: take fluid amount into account
thisTileOpacity2.set(thisTileOpacity); thisTileOpacity2.mul(1.41421356f)
sunLight.set(world.globalLight); sunLight.mul(DIV_FLOAT)
@@ -480,7 +486,7 @@ object LightmapRenderer {
/* * */lightLevelThis.maxAndAssign(darkenColoured(getLightInternal(x + 1, y) ?: colourNull, thisTileOpacity))
return lightLevelThis.cpy() // it HAS to be a cpy()
return lightLevelThis.cpy() // it HAS to be a cpy(), otherwise all cells gets the same instance
}
private fun getLightForOpaque(x: Int, y: Int): Color? { // ...so that they wouldn't appear too dark
@@ -542,20 +548,6 @@ object LightmapRenderer {
lightBuffer.drawPixel(x - this_x_start, lightBuffer.height - 1 - y + this_y_start) // flip Y
}
}
//println()
// FIXME FUCKS SAKE: this_y_start is sometimes fixed at zero, which fucked old light sys with black screen
// -> recalculate event not being fired
// so this code actually works now...
/*for (y in 0 until lightBuffer.height) {
for (x in 0 until lightBuffer.width) {
val rnd = Math.random().toFloat()
lightBuffer.setColor(Color(rnd, rnd, rnd, 1f))
lightBuffer.drawPixel(x, y)
}
}*/
// draw to the batch